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Blockhead256 |
Krock: Yep, you found the catalogue, which I've tried to make exhaustive, though I think it's always slightly out of date at least |
02:50 |
Blockhead256 |
But you can also find most of the good stuff for Advtrains on ContentDB by clicking through to packages that depend on Advtrains |
02:51 |
MTDiscord |
<wsor4035> https://content.minetest.net/modnames/advtrains/ 👆 |
02:51 |
Blockhead256 |
If you have any old worlds you will want to install "Basic Trains" to get the trains that used to come with it |
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07:11 |
razzlom |
Hello, I looked into a few mods and saw that most register nodes in a file like nodes.lua. What if I register each node in a separate file (like stone.lua, dirt.lua, etc) and in init.lua do something like dofile(stone.lua), dofile(dirt.lua). How bad is this idea? Thanks! |
07:12 |
Mantar |
it's fine, organize your project however you think it makes sense |
07:15 |
razzlom |
Won't this lead to performance issues? |
07:15 |
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07:17 |
Mantar |
nope |
07:18 |
MTDiscord |
<jordan4ibanez> You'd probably notice more of a performance difference if you gently sneeze as the program starts up |
07:19 |
razzlom |
Okay, thank you! |
07:20 |
Mantar |
no problem |
07:25 |
MTDiscord |
<zanderong> Do lots of unnecessary heavy calculations impact performance negatively as well? |
07:26 |
Mantar |
well yeah, depending on what you're doing. Â I suggest leaving performance worries until after you have the code doing what you want |
07:26 |
Mantar |
premature optimization is the cause of many code problems |
07:28 |
MTDiscord |
<zanderong> I will make a mod to intentionally cause lag |
07:28 |
MTDiscord |
<zanderong> Because I feel like it |
07:39 |
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MTDiscord |
<bastrabun> There is such a thing already: https://github.com/fluxionary/minetest-mesecons_debug/blob/master/commands/create_lag.lua |
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16:19 |
BluebirdGrey51 |
what's the formspec element to cause the client to send fields whenever a key is pressed (if there is such an element)? for example, to play a sound everytime a letter key is pressed |
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22:31 |
MTDiscord |
<theidealist> I remember something in the docs about fields starting with "key_" in on_receive_fields |
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