Time |
Nick |
Message |
00:13 |
|
JCM joined #minetest |
00:19 |
|
ShadowBot joined #minetest |
00:49 |
|
JCM joined #minetest |
00:56 |
|
ShadowBot joined #minetest |
01:35 |
|
JCM joined #minetest |
01:45 |
|
ShadowBot joined #minetest |
02:01 |
|
JCM joined #minetest |
02:34 |
|
JCM joined #minetest |
02:39 |
|
ShadowBot joined #minetest |
03:10 |
|
JCM joined #minetest |
03:48 |
|
JCM joined #minetest |
04:00 |
|
MTDiscord joined #minetest |
04:03 |
|
JCM joined #minetest |
04:08 |
|
est31 joined #minetest |
04:22 |
|
JCM joined #minetest |
04:51 |
runxiyu_ |
Can I use mesecons_debug only for the hud, but disable penalty? |
05:32 |
|
JCM joined #minetest |
06:07 |
|
gregon joined #minetest |
06:15 |
|
tarsovbak joined #minetest |
06:30 |
|
Lunatrius` joined #minetest |
06:40 |
|
tarsovbak joined #minetest |
06:42 |
|
JCM joined #minetest |
07:19 |
|
JCM joined #minetest |
07:33 |
|
mrkubax10 joined #minetest |
07:35 |
|
TomTom joined #minetest |
07:45 |
|
Wuzzy joined #minetest |
07:46 |
|
mrkubax10 joined #minetest |
07:47 |
|
Road_Killer joined #minetest |
08:30 |
|
Noisytoot joined #minetest |
08:40 |
|
jaca122 joined #minetest |
09:02 |
|
JCM joined #minetest |
09:11 |
|
Kimapr_ joined #minetest |
09:36 |
|
JCM joined #minetest |
09:58 |
|
bodicceaII joined #minetest |
10:06 |
|
gregon joined #minetest |
10:08 |
|
tarsovbak joined #minetest |
10:12 |
|
JCM joined #minetest |
10:49 |
|
JCM joined #minetest |
11:21 |
|
JCM joined #minetest |
11:23 |
|
gregon joined #minetest |
11:28 |
|
ireallyhateirc joined #minetest |
11:35 |
|
vampirefrog joined #minetest |
11:39 |
|
tarsovbak joined #minetest |
11:56 |
|
gregon joined #minetest |
12:05 |
|
tarsovbak joined #minetest |
12:20 |
|
gregon joined #minetest |
12:22 |
|
TomTom joined #minetest |
12:43 |
|
Thelie joined #minetest |
12:46 |
|
gregon joined #minetest |
13:00 |
|
tarsovbak joined #minetest |
13:10 |
|
silverwolf73828 joined #minetest |
14:17 |
|
JCM joined #minetest |
14:23 |
|
gregon joined #minetest |
14:40 |
|
shaft joined #minetest |
14:41 |
shaft |
How do you cut part of a texture and put it on top of another texture independantly of resolution? [mask doesn't work well with texture packs |
14:44 |
Krock |
^[combine |
14:45 |
shaft |
but doesn't combine use pixel values? |
14:45 |
shaft |
coordinates? |
14:45 |
Krock |
it copies a specified area of a texture onto another texture |
14:49 |
MTDiscord |
<luatic> shaft: lowpart and rotations |
14:50 |
|
mrkubax10 joined #minetest |
14:50 |
shaft |
Is kind of extreme but I think that will work. Thanks luatic |
14:52 |
|
mrkubax10 joined #minetest |
14:54 |
|
imi joined #minetest |
14:59 |
|
fluxionary joined #minetest |
15:13 |
shaft |
Is there really no way I can mask? |
15:17 |
shaft |
Aren't masks kind of broken. Mobs Monsters uses them for sand monsters and others and expects them to scale but they don't, so they don't look right with texturepacks that don't provide a scaled version of the texture |
15:17 |
shaft |
The easiest solution would be to just fix it. |
15:20 |
MTDiscord |
<luatic> No. |
15:21 |
MTDiscord |
<luatic> We can't just add implicit scaling (what interpolation?) after the fact without extensive research that this doesn't break anything. |
15:22 |
shaft |
Lowpart won't do what I want. I need to make a transparent stripe in the middle. |
15:22 |
shaft |
lowpart can only cut stuff from the sides |
15:23 |
MTDiscord |
<luatic> So? Cut left (rotate, lowpart, rotate), cut right, overlay. |
15:24 |
shaft |
https://litter.catbox.moe/429n7t.png |
15:24 |
shaft |
Here's the mesemonster from mobs monsters. It's clearly not working as most mod authors assume it does |
15:25 |
shaft |
viewed with a 128x128 texture pack |
15:25 |
shaft |
I should use masks too and Minetest developers should fix mask imao |
15:27 |
shaft |
What do you think? |
15:31 |
Road_Killer |
shaft: ROFL |
15:32 |
MTDiscord |
<luatic> I have a hard time calling a behavioral change to implement a feature that doesn't yet exist a "fix". |
15:33 |
MTDiscord |
<luatic> Claiming mod authors assume anything is also misleading. Most probably they simply haven't thought about this. Many, many texture modifiers break down with different resolution texture packs. |
15:34 |
shaft |
Well they shouldn't. |
15:36 |
shaft |
In the meantime could I make a texture I know has the right resolution transparent with some modifier combine onto it and then mask? |
15:37 |
shaft |
Honestly, mask should scale. That's the John Ousterhout philosophy. |
15:39 |
shaft |
[opacity: |
15:41 |
|
gregon joined #minetest |
15:48 |
shaft |
What's wrong with wool_white.png^[mask:(wool_white.png^[opacity:0^my_mask.png) ? |
15:49 |
shaft |
it doesnt work :( |
15:49 |
|
ionic joined #minetest |
15:51 |
|
tarsovbak joined #minetest |
15:52 |
|
Road_Killer joined #minetest |
15:57 |
shaft |
Hello? |
15:58 |
Road_Killer |
'Sup? |
15:59 |
shaft |
Do you know what's wrong with my texture modifier string? |
16:01 |
Road_Killer |
That's an easy one, I bet you can simply figure it out yourself, pal. :) |
16:01 |
Road_Killer |
Busy rn |
16:02 |
|
JCM joined #minetest |
16:08 |
|
gregon joined #minetest |
16:09 |
shaft |
I can't. Tried escaping but I get useless error messages. |
16:12 |
|
tarsovbak joined #minetest |
16:13 |
ireallyhateirc |
I vaguely recall having problems with these modifiers |
16:13 |
ireallyhateirc |
"^[combine:"..monster_dimensions..":"..random_monster.."="..monster_texture |
16:13 |
ireallyhateirc |
here's a piece of my code, possibly you need "=" somewhere? |
16:14 |
shaft |
If wool_white.png^[mask:(wool_white.png^[opacity:0^my_mask.png) can be made to work then that's what I'd prefer |
16:18 |
ireallyhateirc |
I'll see if we use masks anywhere in our code |
16:19 |
ireallyhateirc |
nah, we only use [combine |
16:22 |
ireallyhateirc |
https://api.minetest.net/textures/#escaping |
16:22 |
ireallyhateirc |
Maybe you need to try this? idk |
16:23 |
|
Verticen joined #minetest |
16:24 |
shaft |
combine is pixel based and won't work if I'm combining with textures from a texture pack |
16:25 |
shaft |
*coordinate based |
16:25 |
shaft |
How do I escape my string correctly. I'm trying |
16:25 |
shaft |
but cant figue it out |
16:26 |
Krock |
shaft: https://github.com/SmallJoker/simple_protection/blob/master/radar.lua#L30-L34 |
16:27 |
Krock |
beware that string.gsub returns multiple values, so you'd want to only use the first |
16:32 |
shaft |
That worked. Thank you |
16:32 |
MTDiscord |
<jordan4ibanez> I wonder if you could create a sandbox break with that |
16:33 |
|
Thelie joined #minetest |
16:34 |
Krock |
@jordan4ibanez : What do you mean? |
16:36 |
|
JCM joined #minetest |
16:38 |
MTDiscord |
<jordan4ibanez> Well just like in the v8 engine had a whole capture the flag https://lyra.horse/blog/2024/05/exploiting-v8-at-openecsc/, since the underlying code for LuaJIT is C. It makes me wonder if there is an unknown bug in that function that allows you to break the sandbox and RCE. That function simply reminded me of Array.xor due to it being a char array |
16:54 |
|
imi joined #minetest |
17:04 |
|
mrkubax10 joined #minetest |
17:09 |
|
JCM joined #minetest |
17:18 |
|
Thelie joined #minetest |
17:43 |
shaft |
seems that soft texture overlays cause shitty looking edges |
17:45 |
shaft |
well could be worse |
18:22 |
|
gregon joined #minetest |
18:27 |
|
tarsovbak joined #minetest |
18:31 |
|
Loveaabb joined #minetest |
18:43 |
shaft |
I know the connected nodes feature is very restricted but can I make one that connects to everything except air? |
18:45 |
shaft |
or is rotatable? |
18:50 |
shaft |
oh i can |
18:59 |
|
___nick___ joined #minetest |
19:11 |
|
est31 joined #minetest |
19:17 |
Krock |
o/ est31 |
19:17 |
* Krock |
runs as he notices that it's just a rejoin |
19:24 |
|
ireallyhateirc joined #minetest |
19:33 |
|
JCM joined #minetest |
20:00 |
shaft |
What's the best type for an armrest node? I don't want it to block light and cause funny shading |
20:05 |
Road_Killer |
shaft: hi |
20:06 |
|
SFENCE joined #minetest |
20:11 |
|
jaca122 joined #minetest |
20:39 |
|
___nick___ joined #minetest |
20:44 |
|
___nick___ joined #minetest |
20:47 |
|
SFENCE joined #minetest |
21:11 |
shaft |
Where do I get an rgb color palette for paramtype2color? |
21:19 |
|
JCM joined #minetest |
21:21 |
|
Road_Killer joined #minetest |
21:21 |
Road_Killer |
shaft: Dunno dude |
21:36 |
|
sparky4 joined #minetest |
21:37 |
MTDiscord |
<wsor4035> you make a texture and define it in the def |
21:52 |
|
JCM joined #minetest |
22:08 |
|
TheSilentLink joined #minetest |
22:26 |
|
JCM joined #minetest |
22:28 |
shaft |
How do i get the rgb value of a dye item? Is there a library for that? |
22:32 |
|
panwolfram joined #minetest |
22:54 |
|
YuGiOhJCJ joined #minetest |
23:05 |
|
Eragon joined #minetest |
23:37 |
|
JCM joined #minetest |