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17:33 |
SFENCE |
You can check #13961 for details. |
17:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/13961 -- Strange behavior when dragging&dropping from MTG creative inventory (since #13146) |
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18:32 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> Is there an issue open regarding changing settings in the pause menu? |
18:32 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> I found a few with very low traction but wondered if there is a good single reference |
18:32 |
Krock |
yes there is |
18:33 |
Krock |
#6722 |
18:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6722 -- Add more settings to the pause menu. |
18:34 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> Cool |
18:34 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> youd think this would be a medium-priority issue.. changing settings on the fly is tedious |
18:34 |
MTDiscord |
<warr1024> 4-digit issue number ... 😅 |
18:34 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> I may send a patch in for this, id really like it |
18:34 |
Krock |
man I remember when this was still new |
18:35 |
Krock |
would be cool if we could re-use the main menu settings dialogue |
18:35 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> This shouldnt be a hard task, right? |
18:35 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> thats what i was considering |
18:35 |
Krock |
it's a hard task if you'd like to do it properly because the main menu part is unloaded as soon you join a server |
18:36 |
Krock |
or at least I thought it was? would have to re-check |
18:36 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> tbh the whole thing could be refactored. Showing controller settings in its own form is odd |
18:36 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> Should be integrated into the main settings |
18:36 |
MTDiscord |
<rollerozxa> I made a proof of concept for in-game settings menu by showing the new main menu settings dialog inside of the CSM env |
18:36 |
Krock |
also only few settings (namely such for the client controls) are relevant or useful. visual changes would often need rejoining for proper shader compiling |
18:37 |
MTDiscord |
<rollerozxa> so can definitively be done. just needs client modding to be enabled for builtin |
18:37 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> well yeah i wanted to do this |
18:37 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> changing mod parameters on the fly would also be cool (but could break things) |
18:38 |
MTDiscord |
<rollerozxa> https://cdn.discordapp.com/attachments/749727888659447960/1255230621542907914/2023-05-22_22-15-31.mp4?ex=667c601d&is=667b0e9d&hm=03710dda0b993bc000e472f2fede3282d93dc5c47ced15429c665b95587d03f8& |
18:38 |
MTDiscord |
<rollerozxa> don't know if I have the code left for this but it was pretty hacky. a better solution would fully reuse the main menu settings dialog rather than duplicate it |
18:38 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> Right on right on |
18:38 |
MTDiscord |
<rollerozxa> you would also need to mark which settings can be changed without a restart in the settingtypes.txt |
18:39 |
Krock |
@rollerozxa Now that's a year old. where's the PR? |
18:39 |
MTDiscord |
<warr1024> It'd be nice if we could keep the network thread alive across a reload of the UI so you could change graphical settings too mid-game. |
18:39 |
Krock |
oh nvm. duplicating isn't great |
18:39 |
MTDiscord |
<warr1024> It gets very annoying when somebody keeps quitting and rejoining a server because they're trying to get their gamma or something just right |
18:39 |
MTDiscord |
<rollerozxa> yeah I don't think this would be good enough for a PR |
18:40 |
MTDiscord |
<rollerozxa> but I hope it can be enough motivation for a better solution :) |
18:40 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> When i got my friends into minetest they told me this was their least favorite part |
18:40 |
Krock |
at least you could try to de-duplicating it by having common functions in separate files to indluce |
18:40 |
Krock |
*include |
18:40 |
MTDiscord |
<warr1024> It'd be REALLY ideal if you could just instantly change certain settings so you could have like a "live preview" of the result, but that might be a bit much for MT... |
18:40 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> I should made my contentdb rewrite in a separate branch |
18:42 |
Krock |
Warr1024: input-related settings already have callbacks that run on changes. so if you'd register another callback to mark shaders as dirty and reload them by the next chance, then it might work too |
18:43 |
Krock |
(assuming that the material ID's are still the same for use with mapblock meshes, otherwise you'd have to regenerate those too) |
18:48 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> honestly i think the gui elements are kinda ugly |
18:48 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> is there any intentions of changing them? |
18:48 |
MTDiscord |
<ipeeonwomenbecauseithinkitsfunny> maybe making them more pixelated? adding sounds? |
18:51 |
Krock |
please also add wobbly formspecs |
19:00 |
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MTDiscord |
<damotrix> what song is in that video ;o |
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MTDiscord |
<rollerozxa> song in the video is https://soundcloud.com/arcane-toaster/portcity I believe, or a later remix of it |
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