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IRC log for #minetest, 2024-06-24

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All times shown according to UTC.

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11:30 shaft Is there a restriction on how often a node timer is allowed to run?
11:31 shaft I mean the interval time. It doesn't seem to work right.
11:38 ireallyhateirc in game settings you have 0.2s as the default interval of timer execution
11:40 shaft I use on_construct = function(pos) minetest.get_node_timer(pos):start(0.01) end,
11:40 shaft Is that wrong?
11:40 shaft Do I need to set it in a different way?
11:41 shaft (I won't use a value that low, don't worry)
11:44 shaft Default means default, not restricted, right?
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11:48 ireallyhateirc I think it means restricted, though could be wrong
11:49 ireallyhateirc "Length of time between NodeTimer execution cycles, stated in seconds."
11:51 shaft I have to use another approach then
11:53 ireallyhateirc what are you coding? do you need it that fast?
11:54 ireallyhateirc timers are quite heavy on resources if you overuse them
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12:15 shaft Is there a function like is_pos_in_area()?
12:16 sfan5 no, you can easily write this helper yourself
12:17 shaft I know. I just asked
12:23 ireallyhateirc shaft, you can use vector.in_area
12:23 ireallyhateirc "Returns a boolean value indicating if pos is inside area formed by min and max."
12:31 shaft I have some negative area and it doesn't handle it. I need to fix my code
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13:09 shaft I bricked a map. I think it's because I attached falling TNT to my object. It says an assertion failed in falling.lua
13:10 shaft I can't load the map anymore :(
13:10 shaft Not that I care about that map.
13:15 ireallyhateirc shaft, it should handle negative area just fine, you only need to pass min and max in the right order
13:15 ireallyhateirc "You can use vector.sort if you have two vectors and don't know which are the minimum and the maximum."
13:15 shaft No, they are MIXED.
13:16 shaft get_objects_in_area handles it for some reason
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14:06 MTDiscord <luatic> yeah some functions "sort" aabbs
14:06 MTDiscord <luatic> we should probably expose a proper aabb class for modder convenience, just like we have a vector class
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16:47 shaft Should I propose to add is_mob=true to Mobs API and Animalia?
16:47 shaft There currenltly doesn't seem to be any straightforward way to detect mobs.
16:47 ireallyhateirc sounds reasonable
16:48 MTDiscord <damotrix> I think the owner of Animalia is too busy, but TenPlus1 will very likely do it I'd think
16:48 MTDiscord <damotrix> I made an issue on one of his mods and he fixed it like an hour later ahahaha
16:48 ireallyhateirc something like maybe .__type
16:48 ireallyhateirc though the name doesn't matter that much
16:48 MTDiscord <damotrix> oh wait ireallyhateirc haiii :D
16:49 MTDiscord <damotrix> heck I wonder if I set up one for animal registration in Exile, I don't think I did
16:49 ireallyhateirc keep Exile-related discussion on our channel tho so we don't look like spammers lol
16:50 MTDiscord <damotrix> fair 🤣
16:55 shaft Okay I proposed it on contentdb. I just feel like we need to standardize on one variable because this is now the second mod I'm writing is_mobs boilerplate for.
16:55 shaft *is_mob
16:58 ireallyhateirc btw by "mob" you mean any animal-like entity or "A mob, short for mobile or mobile object" like definition from Wikipedia?
16:58 shaft Animal like entity of course. Same definition as in another well known game.
17:06 shaft is_mob is used in VoxeLibre. Looks like I didn't mention that here
17:07 shaft That's why I'm for that name
17:08 MTDiscord <damotrix> makes sense to me tbh
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17:18 SFENCE According to #13961, it looks like the described problem is only one of possible side effects.
17:18 ShadowBot https://github.com/minetest/minetest/issues/13961 -- Strange behavior when dragging&dropping from MTG creative inventory (since #13146)
17:19 SFENCE For same inventory action GUI doe's not reflect that inventory actions can have callbacks and this callback can disallow/limit some actions.
17:22 SFENCE Looks like I have to rewrite it to reflect it. Hopefully it will be enough to change code aroung m_left_drag_stacks in guiFormSpecMenu.cpp
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