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01:28 |
MTDiscord |
<warr1024> The problem is that there are no high, mid, or low end PCs as there are no ends. It's a complex multidimensional space. You can have a lot of CPU and a lot of RAM and a lot of GPU, or a lot of some, or a lot of none. Your GPU can handle most things fine but then have weird performance issues with something like transparency or certain shaders. It's actually pretty hard to come up with presets that people will agree on. |
01:29 |
MTDiscord |
<warr1024> As long as we're not locked into them and they're just buttons that set the individual settings, 🤷 I guess it's fine tho. |
03:01 |
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06:21 |
MinetestBot |
gera: Jun-07 03:55 UTC <Blockhead256> In my experience, it's a choice between Moiré effect or highly visible mipmap boundaries. Sorry! |
06:22 |
gera |
Hi. Is it possible to override another mod register_craftitem in a mod? |
06:23 |
gera |
Like I want a mod that changes stackability of specific items in voxelibre |
06:34 |
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06:51 |
Mantar |
should be as simple as a minetest.override_item("name", { stack_max = 200 } ) or whatever |
06:54 |
Mantar |
you may have to depend on whatever mod registered it first though, to ensure it exists before you override it |
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09:37 |
Blockhead256 |
war1024, ireallhateirc: I would say that if someone can come up with good presets that would be good. You'd have to make low really low and "max"/high really high though |
09:37 |
Blockhead256 |
*warr1024 |
09:37 |
Blockhead256 |
there's also the caveat that what's good for singleplayer can be bad for listen server or dedicated server |
09:39 |
Blockhead256 |
Mantar: I would say "should depend on" not "may have to". The alternative is hacks like running after the are mods loaded |
10:17 |
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10:34 |
imi |
hi, is there a way to list last N (10 or 50 or so) players who have logged in in chronological order (ascending or descending) of their last login? |
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12:32 |
gera |
thanks, Mantar |
12:34 |
MTDiscord |
<mistere_123> imi, with a simple custom mod, yes |
12:36 |
imi |
is that simple custom mod available for download? |
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12:45 |
rubenwardy |
I think he meant that someone would need to write it |
12:45 |
rubenwardy |
You'd need to get the Auth handler, iterate through all players, and sort by last_login |
12:46 |
MTDiscord |
<bastrabun> Or you simply record each login when it happens |
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13:01 |
MTDiscord |
<warr1024> Re: presets, maybe we should have try to collect configs from people and try to look for patterns or clusters from real-world data. It's possible that there are clearer answers there even where we don't expect to find any. |
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13:11 |
rubenwardy |
Ah yeah, if you don't need the response now then it's better to keep a rolling list |
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15:59 |
nekobit |
OK, went ahead and built Minetest and will start working on the contentdb tui and improving pkgmgr |
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16:08 |
nekobit |
what's pitchmove? |
16:09 |
Mantar |
it's a movement mode where looking upward will cause you to rise, looking downward will cause you to fall (when appropriate) |
16:10 |
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16:10 |
Mantar |
basically you can do withou shift/space if you flying or underwater |
16:10 |
Mantar |
*you're |
16:16 |
nekobit |
cool |
16:16 |
nekobit |
makes sense with the name |
16:16 |
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16:23 |
MTDiscord |
<theidealist> wait how do you do that |
16:23 |
MTDiscord |
<theidealist> I need it |
16:27 |
Mantar |
it's toggled by a keypress, check you key bindings |
16:44 |
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17:34 |
MTDiscord |
<warr1024> pitchmove alters the direction that forward, back, up, and down move you. |
17:34 |
MTDiscord |
<warr1024> I believe other games have this in some modes (e.g. for swimming) but they usually change only forward and back |
17:35 |
MTDiscord |
<warr1024> there's no way to override this behavior in MT so whether it's useful to you depends on whether you can adapt to MT's quirk. |
17:35 |
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23:27 |
ireallyhateirc |
how do I run unit tests for lua builtin? |
23:34 |
ireallyhateirc |
oh found it |
23:35 |
ireallyhateirc |
"--run-unittests" ? |