Time Nick Message 01:28 MTDiscord The problem is that there are no high, mid, or low end PCs as there are no ends. It's a complex multidimensional space. You can have a lot of CPU and a lot of RAM and a lot of GPU, or a lot of some, or a lot of none. Your GPU can handle most things fine but then have weird performance issues with something like transparency or certain shaders. It's actually pretty hard to come up with presets that people will agree on. 01:29 MTDiscord As long as we're not locked into them and they're just buttons that set the individual settings, 🤷 I guess it's fine tho. 06:21 MinetestBot gera: Jun-07 03:55 UTC In my experience, it's a choice between Moiré effect or highly visible mipmap boundaries. Sorry! 06:22 gera Hi. Is it possible to override another mod register_craftitem in a mod? 06:23 gera Like I want a mod that changes stackability of specific items in voxelibre 06:51 Mantar should be as simple as a minetest.override_item("name", { stack_max = 200 } ) or whatever 06:54 Mantar you may have to depend on whatever mod registered it first though, to ensure it exists before you override it 09:37 Blockhead256 war1024, ireallhateirc: I would say that if someone can come up with good presets that would be good. You'd have to make low really low and "max"/high really high though 09:37 Blockhead256 *warr1024 09:37 Blockhead256 there's also the caveat that what's good for singleplayer can be bad for listen server or dedicated server 09:39 Blockhead256 Mantar: I would say "should depend on" not "may have to". The alternative is hacks like running after the are mods loaded 10:34 imi hi, is there a way to list last N (10 or 50 or so) players who have logged in in chronological order (ascending or descending) of their last login? 12:32 gera thanks, Mantar 12:34 MTDiscord imi, with a simple custom mod, yes 12:36 imi is that simple custom mod available for download? 12:45 rubenwardy I think he meant that someone would need to write it 12:45 rubenwardy You'd need to get the Auth handler, iterate through all players, and sort by last_login 12:46 MTDiscord Or you simply record each login when it happens 13:01 MTDiscord Re: presets, maybe we should have try to collect configs from people and try to look for patterns or clusters from real-world data. It's possible that there are clearer answers there even where we don't expect to find any. 13:11 rubenwardy Ah yeah, if you don't need the response now then it's better to keep a rolling list 15:59 nekobit OK, went ahead and built Minetest and will start working on the contentdb tui and improving pkgmgr 16:08 nekobit what's pitchmove? 16:09 Mantar it's a movement mode where looking upward will cause you to rise, looking downward will cause you to fall (when appropriate) 16:10 Mantar basically you can do withou shift/space if you flying or underwater 16:10 Mantar *you're 16:16 nekobit cool 16:16 nekobit makes sense with the name 16:23 MTDiscord wait how do you do that 16:23 MTDiscord I need it 16:27 Mantar it's toggled by a keypress, check you key bindings 17:34 MTDiscord pitchmove alters the direction that forward, back, up, and down move you. 17:34 MTDiscord I believe other games have this in some modes (e.g. for swimming) but they usually change only forward and back 17:35 MTDiscord there's no way to override this behavior in MT so whether it's useful to you depends on whether you can adapt to MT's quirk. 23:27 ireallyhateirc how do I run unit tests for lua builtin? 23:34 ireallyhateirc oh found it 23:35 ireallyhateirc "--run-unittests" ?