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IRC log for #minetest, 2024-06-11

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All times shown according to UTC.

Time Nick Message
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18:44 Sokomine hi. any way to solve the "starts in fullscreen" problem in latest git?
18:45 rubenwardy @grorp ^
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18:52 Sokomine not the only one struggling with it? :-)
18:52 Sokomine but it's quite annoying...
18:53 rubenwardy I've noticed it but assumed my build was broken
18:53 Sokomine ah. we're not alone. after some restarts it suddenly works. or pressing f11 did something for the next start
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19:02 sfan5 fullscreen is remembered across starts I think
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20:04 grorp well, there's a setting that determines whether to start in fullscreen mode. changing it at runtime also changes fullscreen mode. F11 toggles the setting.
20:05 grorp rubenwardy, Sokomine: how can I reproduce the problem?
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20:58 Sokomine grorp: it just happens when i start the game anew. it then starts in fullscreen. i close it, start anew - fullscreen, again. pressing f11 doesn't switch to normal mode immediately - but at the next start it's ok again. for that one start
20:58 Sokomine perhaps it's a settings problem? my minetest.conf has evolved over a long time
21:11 MTDiscord <grorp> Sokomine: what platform? with/without SDL? could you send your minetest.conf, and if there are different minetest.conf versions between good/bad starts, also these different versions?
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21:40 Sokomine grorp: are you registered in the mt forum? then i could send you my minetest.conf via pm
21:40 Sokomine no changes between good/bad starts
21:43 Sokomine grorp: minetest.conf saved after playing the game in non-fullscreen mode: screen_h = 1004   and    fullscreen = true
21:44 Sokomine grorp: the next run started in fullscreen and set screen_h = 1050. all subsequent runs started in fullscreen
21:45 Sokomine grorp: now pressing F11 once while running in fullscreen had no immediate effect. but after exiting the game and starting it anew, fullscreen = false was set - and the next start led to a start in the expected and desired non-fullscreen-mode
21:46 Sokomine so...the strange thing is: why was fullscreen set to true in the previous game? why didn't F11 had any effect on the currently running game - just on the following one?
21:51 MTDiscord <fatalisterror> Holy fuckig shit whyd you ping him FOUR TIMES
21:52 MTDiscord <rollerozxa> fatalisterror: referring to someone when replying on IRC is very common
21:52 MTDiscord <luatic> ^
21:53 MTDiscord <rollerozxa> (IRC mentions are not as much frowned upon as discord reply pings, generally speaking, but the bridge tries to accommodate so you can mention people over the bridge)
21:56 ireallyhateirc Discord is cringe
21:58 * ireallyhateirc leaves without elaborating
22:04 MTDiscord <warr1024> ...says the person who apparently really hates IRC too
22:08 ireallyhateirc IRC is cringe too but at least it's not proprietary. Not sure what's the state of free software replacements currently.
22:09 ireallyhateirc Jami supports swarm chats with only up to 8 clients and Matrix apparently doesn't work that well
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22:10 MTDiscord <warr1024> The main problem with replacements is the network effect, i.e. too many of the people are on Discord to ignore it.
22:10 MTDiscord <warr1024> If it weren't for that, tbh with TheLounge IRC is fine for me.
22:16 ROllerozxa I really wish matrix was better, it could be the perfect discord replacement if they got their stuff together
22:20 ireallyhateirc Jami looks promising but I had some connectivity issues (it is p2p, no server needed), also for now group chats support only 8 users which sucks
22:22 ireallyhateirc apparently they fixed that https://jami.net/dev-update-6/
22:22 ireallyhateirc (connectivity issues, not max 8 users)
22:26 ROllerozxa I see
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22:31 ROllerozxa I've been using XMPP for a while now to talk to my SO, I set up my own XMPP server and prosody is wonderfully lightweight (compared to synapse). XMPP seems to work quite well with 1-on-1 conversations and smaller group chats, but don't know if it is able to scale to very larger group chats acting similar to public IRC or discord channels
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22:39 MTDiscord <warr1024> XMPP's group chats don't have the decentralized property that IRC ones do, which is a bit of a shame.  It's also a patchwork protocol with group chat being just an extension...
22:42 Sokomine discord seemed to me like a very poor implementation of irc. tons of overhead. huge program, lots of things not needed for communication...
22:43 Sokomine there are other problems as well of course. but i don't get why mentionning a name of someone is a problem? my irc client then highlights the channel name so that i know in which channel someone said something. not overly intrusive?
22:44 MTDiscord <warr1024> IRC is designed only for "when I'm looking at the thing" communication.  Discord is designed to accomodate "instant messenger" type workflows where somebody can get your attention any time your phone is not on DND.
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22:56 Sokomine oh. yes, that sounds about right for irc
22:56 Mantar warr: you can stop trying to sell me on irc, I'm already sold
23:02 MTDiscord <warr1024> Yes, you're all so very witty
23:03 MTDiscord <mistere_123> IRC has the unfortunate design that you enter every action in a single text box, including passwords. I have entered passwords in IRC many times and had to change them quickly.
23:04 cheapie This is why SASL exists :P
23:04 ROllerozxa msg nickserv verify hunter2
23:05 MTDiscord <mistere_123> There are pently of solutions, but they are not the default or are easily ignored in most irc apps
23:06 cheapie At least this network says in quite a few places in the documentation to use it, I can't speak for others though.
23:06 MTDiscord <warr1024> "most IRC apps" tbh aren't necessarily the best examples of how to use IRC tho 😏
23:07 MTDiscord <warr1024> It's an old, mature protocol that's been around for a long time, there are lots of apps to choose from, and a lot of legacy workflows.
23:07 cheapie There's also another solution, that being to only ever type passwords into the server tab and not a channel.
23:07 MTDiscord <warr1024> That makes it one of those "high investment, high reward" systems where you need to put some work into finding a good workflow
23:09 cheapie While you're at it, if SASL isn't an option - use the /ns command (where supported) instead of "/msg NickServ" - makes it harder to mess up the nick and PM your password to "NickSerf" or something
23:10 MTDiscord <warr1024> I'm using SASL on TL and I'm somewhat confident I was using it on irssi.  It seems like a difficult option to not have these days, and still be able to connect at all 🤔
23:11 MTDiscord <warr1024> If you use the traditional /msg nickserv approach, then you can't have fully effective hostname cloaks either
23:11 MTDiscord <warr1024> CertFP is the way to go (though keep your password as a backup)
23:12 cheapie I think this is the only network I'm cloaked on... I normally don't bother, but I like this one :P
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