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14:22 |
MinetestBot |
[git] JosiahWI -> minetest/minetest: Do not bother to assert that a u8 is >= 0 5a4d7fb https://github.com/minetest/minetest/commit/5a4d7fb0d6304279ce45b50b7764beaec76ffe8e (2024-05-14T14:21:30Z) |
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16:30 |
sometalgoo |
I'm learning more about Minetest and trying to get a mesh model imported. I've been doing a lot of trial and error. I'm using OpenSCAD to create my models, and I discovered that a block size in Minetest corresponds to 1mm in OpenSCAD. When I import the model into Minetest, the size looks right, but the model is rotated 90 degrees on its side. I can then use the screwdriver tool to rotate it, so it's correctly upright. Is there |
16:30 |
sometalgoo |
ay I can ensure my model isn't rotated? Is there any Minetest documentation that details the requirements for importing a model? (I think I'll need to figure out how the collision_box works next, if anyone has any direction on that too.) :) |
16:31 |
sfan5 |
sounds like an issue with axes |
16:31 |
sfan5 |
in minetest Y is up |
16:34 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Reenable fog toggle unless server restricts fog distance (#14634) c38e0d0 https://github.com/minetest/minetest/commit/c38e0d05bf43a9aee86aec4e7ccb149fd41015b9 (2024-05-14T16:31:51Z) |
16:34 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Introduce proper error handling for file streams 39fd9b9 https://github.com/minetest/minetest/commit/39fd9b93c3647b9d7b01777ca9bf6ba0720b0c65 (2024-05-14T16:33:08Z) |
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16:39 |
kgdrenefort |
Hello. Is the minetestserver binary not using the exact same data as the client ? I try to run a test with this command: «minetestserver --gameid minetest --worldname testAvecJustine --config /home/minetestadmin/Minetest/config/testAvecJustine/minetest.conf --logfile "/home/minetestadmin/Minetest/logs/testAvecJustine.log"» but it answer: «To run a Minetest server, you need to select a game |
16:39 |
kgdrenefort |
using the '--gameid' argument.» but my client has it installed. So I guess, since it's on another Unix users, I need to add this minetest mod to the users directory's mod ? |
16:39 |
kgdrenefort |
I think it's just because I added an user for that. |
16:40 |
kgdrenefort |
Nvm, got my anwser why pressing Enter… :) |
16:40 |
kgdrenefort |
while* |
16:40 |
kgdrenefort |
ei |
16:40 |
kgdrenefort |
sorry, I was about to say this user have only debug.txt into ~/.minetest, confirming it I guess. |
16:43 |
kgdrenefort |
confirmed. Sorry for the noise. |
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20:00 |
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20:02 |
shaft |
I'll be honest: I feel like my fork of ts_furniture is being pushed back in the review queue. Why is that? |
20:05 |
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20:05 |
shaft |
https://content.minetest.net/packages/shaft/ts_furniture/ |
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21:07 |
Nusakan |
I loading a server in 5.7.0 with technic mod and i try to make tree farm with chainsaw and nodebreaker, but no cutting tree. Need boolean something ? |
21:08 |
jonadab |
The chainsaw has to be charged. |
21:08 |
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21:08 |
jonadab |
When the chainsaw is charged, and the nodebreaker is pointed at a log block, and is activated with a mesecon signal, you should hear the chainsaw noise, and something should happen to the tree. |
21:09 |
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21:09 |
Nusakan |
sure is charged already and noise happen but no cutting |
21:10 |
jonadab |
With that said, tree farms are *such* a pain, cramming in all the pipeworks *and* all the mesecons stuff for three separate things (saplings, fertilizer, chainsaw), and getting all the timings right... it's almost not worth it. |
21:11 |
jonadab |
It's _so_ much easier to just do a basic vacuum-pneumatic-under-the-dirt collection mechanism and grow/chainsaw the trees manually. |
21:13 |
jonadab |
That doesn't scale to growing N trees at once every few seconds while AFK. But it's _good enough_ for most mundane "I need a few stacks of X for a build" purposes. |
21:13 |
jonadab |
If the noise happens, and the tree isn't getting cut down, that suggests to me that there isn't a log right in front of the nodebreaker. |
21:13 |
jonadab |
Probably. |
21:14 |
jonadab |
Either that, or you've got a tree type that the chainsaw doesn't support, due to incompatible mods. |
21:15 |
Nusakan |
it s apple tree from default |
21:15 |
jonadab |
There are numerous tree mods out that that are fundamentally incompatible with tree farms for one reason or another, e.g., some of them replace the dirt node that the tree was grown on. |
21:15 |
jonadab |
default:tree should be compatible with the stock Technic chainsaw for sure. |
21:17 |
jonadab |
Does the tree come down if you use the chainsaw on it manually, on the log node directly in front of the nodebreaker? |
21:19 |
Nusakan |
right need be sure is a default:tree, and i'll check if chaainsaw cutting without nodebreeaker, thanks for your advice. |
21:20 |
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21:28 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix unintentional error message with dynamic media 93f4844 https://github.com/minetest/minetest/commit/93f4844c9c42a01ef7d0dc33451b2d98c8f7438f (2024-05-14T21:12:49Z) |
21:29 |
Nusakan |
in truth, i use do farm for apples with wine mod, you known cider is good with pan-cake. |
21:44 |
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