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14:59 |
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15:00 |
Blockhead256 |
Well, my IRC bouncer has been working well the past few days. I tried to check the web IRC again but once again, 429 |
15:00 |
Blockhead256 |
Seems pretty heavy-handed that it would do that despite not trying to connect for the past several days. Either that or it's blocking everybody because of the actions of a few |
15:03 |
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15:05 |
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16:07 |
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16:40 |
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16:53 |
alguien |
So pitch is lower-bound to 0.05, huh? |
16:55 |
alguien |
I tried making a full sound range of a piano using a B5 sine sasmple, but I could only go as low as G1-G#1 |
16:56 |
alguien |
(the lowest sound on a standard piano is A0) |
16:59 |
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17:21 |
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17:29 |
sfan5 |
Blockhead256: looks like I messed up the settings a bit, should be better now |
17:37 |
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17:59 |
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17:59 |
shaft |
How does Marked Text Encoding work in Minetest? How do I use it with a node's description? |
17:59 |
shaft |
For translation |
18:03 |
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18:06 |
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18:08 |
shaft |
Never mind. I chose a simpler approach |
18:28 |
sometalgoo |
Probably a common question, but does anyone have any recommendations for a mod to clean up unknown nodes? There's several to choose from, and some of them, like Server Cleaner, seem more feature rich and require a lot more configuration. Was just hoping to find something simple. |
18:32 |
ireallyhateirc |
you could write an LBM that finds unknown nodes and replaces them with air? |
18:35 |
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18:36 |
sfan5 |
no need |
18:36 |
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18:36 |
sfan5 |
simply alias them to air |
18:37 |
Blockhead256 |
sfan5: yes, I can access it again now thanks |
18:37 |
ireallyhateirc |
wow that's powerful |
18:38 |
Blockhead256 |
sometalgoo: If all you want is a simple "delete any encountered unknown nodes", then Cleaner will do fine |
18:41 |
sometalgoo |
Thank you for the feedback. :) |
18:45 |
Kimapr |
is there an issue open for async environment IPC? i have an a use case where back and Forth communication of async env with the main thread, like channels, is needed (the async env will hold a lot of state and it will be very inefficient to have to move it all back and forth and restoring it on every message transferred). I don't see anything like this implemented currently. |
19:06 |
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19:07 |
shaft |
If I fork ts_furniture, can I keep the technical name? Would make it easier for transition and you're not going to use both anyway |
19:18 |
MTDiscord |
<warr1024> The rule on technical names is that they're supposed to be "compatible", i.e. the original establishes an API, and other mods sharing the name should try to implement that API |
19:19 |
MTDiscord |
<warr1024> Especially if you're forking the original, as long as your changes are reasonably attempting to make it work more correctly, that would probably meet that definition, I think? |
19:20 |
MTDiscord |
<warr1024> We generally want people to try to get their changes merged upstream first before letting them publish a fork on official channels like CDB (to prevent unnecessary proliferation) but if your PR was already rejected, you might be a good candidate already. |
19:22 |
Niklp |
Why did you close your 2nd PR? |
19:24 |
shaft |
I gave up on that. I'll make my own. More convenient if 90% of the mod is gonna be me anyway. |
19:29 |
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20:25 |
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20:32 |
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21:01 |
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21:02 |
juninho |
Hi |
21:29 |
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22:33 |
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22:41 |
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22:41 |
imi |
hi |
22:42 |
imi |
so I want to copy a part of a world to a different world. how do I do it? worldedit surely can do it, how do I do it? |
23:51 |
Mantar |
mark the two corners, save it, copy the we file over to the other world, and //load it there |