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IRC log for #minetest, 2024-02-05

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All times shown according to UTC.

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10:42 MinetestBot celeron55_: Apr-28 20:15 UTC <Desour> FYI, there seems to be some account spamming on the forums. see log
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10:51 MTDiscord <rollerozxa> heh, spam accounts on the forums, like that's news to anyone
10:51 MTDiscord <rollerozxa> https://cdn.discordapp.com/attachments/749727888659447960/1204016485731930112/Screenshot_20240205-1150282.png?ex=65d332bb&amp;is=65c0bdbb&amp;hm=938f6f151b4153df85379d832c10a418cef9f4d4dde887336a316925d7a34ef0&amp;
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19:21 kyle56 is there a way to tell when a certain player was last on the server?
19:23 jonadab I think there might be a mod for that, but I don't remember what it's called, and that might not be all of what it does, e.g., it might be part of some kind of leave-a-message mod.
19:23 jonadab If the server's chat is publicly logged you could tell that way.
19:24 jonadab (But most aren't.)
19:25 kyle56 oh yeah just in case, for context, i am asking as a server owner. my server does have a custom private chat logs mod so i might check that.
19:25 jonadab Oh, if you are server admin, you can probably find out from players.sqlite
19:29 kyle56 oh yeah i thought i saw some kind of last-login thing in there when i looked. its kind of a pain to look at though. i would ask if mods can somehow read that data but i could also RTFM to see if it says anything about it.
19:33 kyle56 that reminds me of something i have wanted to do. which is make a bunch of tiny utility mods that kinda follow the UNIX philosophy. I already have one mod like that. A jail mod. I dont think one already exists on the contentDB that is not part of a larger mod.
19:34 MTDiscord <grorp> /last-login built-in chat command exists, btw
19:41 kyle56 huh wow surprised i missed that. i guess i thought there was no built in command
19:45 kyle56 well thx.
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19:57 MinetestBot [git] appgurueu -> minetest/minetest: Fix translation updater script: Handle nested modpacks, support games… 4859cf4 https://github.com/minetest/minetest/commit/4859cf44ce3259d7b7fbdcf37055c68cc9363805 (2024-02-05T19:57:30Z)
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21:03 Krock oh no. the croptoboys found my amazing bitcoin mod https://pastebin.com/raw/9LBzi8dn
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21:03 Krock * crypto boys
21:13 fluxionary so, the definition for unknown nodes doesn't indicate that they are walkable, but players can walk on them. is that intentional or a bug?
21:22 MTDiscord <luatic> fluxionary: wdym by "the definition"?
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21:50 jonadab Can't players walk on basically anything that's not a liquid or air?
21:52 MTDiscord <grorp> fluxionary: I guess you're referring to nodedef.cpp L1065. the default value for walkable is true, so they're walkable because it isn't specified otherwise. the default values are set by ContentFeatures::reset, called by the ContentFeatures constructor.
21:54 fluxionary ItemStack("unknown_node"):get_definition().walkable is nil
21:56 MTDiscord <grorp> hmm, that's odd. sounds like a bug in the Lua interface then.
21:56 fluxionary yeah, this is definitely on the lua side of things
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22:01 MTDiscord <grorp> (the name of the unknown node is "unknown", not "unknown_node", but "unknown_node" is unknown too so it shouldn't actually matter)
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22:59 MTDiscord <luatic> fluxionary: in that case, I'm not sure there's a bug. walkable = nil is equivalent to walkable = true (because of the default). walkable = false would be a different story.
23:00 MTDiscord <luatic> in general the definitions in the registered_* tables are unprocessed (which is less than ideal, because it requires modders to reimplement the defaults and shortcuts if they want to query them). get_definition just indexes registered_items.
23:14 luk3yx Node definitions would normally get "walkable = true" added by the core.nodedef_default metatable (I think) but the unknown item isn't registered as a node so I guess it doesn't
23:25 MTDiscord <luatic> interesting, thanks for the info luk3yx. maybe it's a bug after all.
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