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MinetestBot |
[git] srifqi -> minetest/minetest: Inventory: Add remaining items into the source slot directly (#14021) 047520d https://github.com/minetest/minetest/commit/047520d91e7f8240787d1ba673c9215dcec60def (2023-12-03T08:00:07Z) |
08:01 |
MinetestBot |
[git] AFCMS -> minetest/minetest: Document `minetest.get_gametime()` returning `nil` at init time (#14047) 9113401 https://github.com/minetest/minetest/commit/91134015e77485bd991c1b278b7045fcd5e6253a (2023-12-03T08:00:29Z) |
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MinetestBot |
[git] Desour -> minetest/minetest: Fix anticheat false positives whith speed physics override bf53e7e https://github.com/minetest/minetest/commit/bf53e7e1ca3e41259f801150b5f209ca0332ff4b (2023-12-03T11:23:17Z) |
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13:06 |
shaft |
Can I get heightmap data from the mapgen after it's been generated or only during? |
13:07 |
shaft |
I just don't want to hardcode the heights to spawn the birds for each map generator |
13:10 |
srifqi |
i think you can use the same noise parameters to get the height map (not counting caves, rivers, and other decorations) |
13:11 |
shaft |
How? |
13:11 |
Krock |
shaft: I don't know of any easy way to reimplement the C++ mapgens in Lua. better save the height of 4 corner points |
13:11 |
Krock |
then interpolate |
13:16 |
MTDiscord |
<warr1024> The settings in settingtypes.txt ... Are they actually translatable? |
13:17 |
MTDiscord |
<warr1024> I just sort of assumed they wouldn't be, and with the old settings UI there wasn't much point, but... |
13:17 |
Krock |
the settings aren't but their descriptions ;) |
13:18 |
rubenwardy |
the names and the descriptions are. The values typically are not |
13:18 |
MTDiscord |
<warr1024> But then how would they even know which text domain to look strings up in? Do I need to put the escape sequences in myself? |
13:18 |
rubenwardy |
The settings mega issue has a to-do for adding enum translations |
13:18 |
rubenwardy |
Oh, translation isn't supported for mod/game settingtypes.txt |
13:18 |
rubenwardy |
only the engine one, as it's done through gettext not .tr |
13:19 |
MTDiscord |
<warr1024> Ah (lol what did you think I was gonna use them for, I'm not a core dev) |
13:19 |
Krock |
maybe you felt the urge to improve the settings UI even more |
13:19 |
MTDiscord |
<warr1024> Maybe we need a mega issue for translations. Throw in rw's thing for translating package names and short descs. |
13:19 |
rubenwardy |
I read it as 'the' settingtypes.txt, not a settingtypes.txt |
13:20 |
MTDiscord |
<warr1024> There can't be both a "the" and "a"s at the same time, really 🤔 |
13:21 |
MTDiscord |
<warr1024> Like the existence of others undermines the original's the-ness. |
13:21 |
rubenwardy |
there's the acropolis and an acropolis |
13:22 |
MTDiscord |
<warr1024> It's a shame because with the new settings UI, it's a lot easier to present settings to end users now, but I guess only in English. When I've got some games that are otherwise 100% translated into several languages it makes those omissions stand out. |
13:23 |
Krock |
there's the antarctica but not an thetarctica |
13:24 |
Krock |
am I doing this right? |
13:24 |
MTDiscord |
<warr1024> More right than we were, apparently |
13:24 |
MTDiscord |
<warr1024> apparently but not thepparently |
13:24 |
Krock |
right |
13:25 |
MTDiscord |
<warr1024> There's the acropolis but not a thecropolis. |
13:27 |
MTDiscord |
<warr1024> Judging by the activity I see in weblate, Cyrillic alphabet users must dream of going an entire day without ever having to see a Latin character, and it kinda makes me want to see if I can make their dream come true 😄 |
13:27 |
MTDiscord |
<warr1024> We might eventually have to allow language-specific main menu images like the header for that though. |
13:28 |
MTDiscord |
<warr1024> I've done translation of images using weblate and it's bonkers but quite possible. The books in Piranesi were originally text baked into images, and I kept that in order to control layout, but the text is now rendered from Weblate strings. |
13:41 |
Krock |
@warr1024 #9070 |
13:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/9070 -- Translate settingtypes.txt of mods and games |
13:43 |
MTDiscord |
<warr1024> Man, when did "oh shit, a 4 digit issue number? Well that's obviously never gonna happen" creep into my thought process... |
13:43 |
MTDiscord |
<warr1024> It's about 5.1 😭 |
13:45 |
MTDiscord |
<warr1024> It's one of those "great idea, everybody loves it, no idea how to approach it sanely" kind of thing from the look of it. Maybe if we get translations for game titles and descriptions merged, we'd have a precedent for it or something |
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17:51 |
MinetestBot |
[git] waxtatect -> minetest/minetest: Translated using Weblate (French) 6a5e480 https://github.com/minetest/minetest/commit/6a5e480a58abb69d4198dc83301cad34d82e2158 (2023-12-03T17:39:34Z) |
17:51 |
MinetestBot |
[git] srifqi -> minetest/minetest: Translated using Weblate (Indonesian) dd3fc83 https://github.com/minetest/minetest/commit/dd3fc83777321b04b6b5018529563e9f2b57801b (2023-12-03T17:39:34Z) |
17:51 |
MinetestBot |
[git] nanashi.mumeiusers.noreply.hosted.weblate.org -> minetest/minetest: Translated using Weblate (Russian) 01ac9e1 https://github.com/minetest/minetest/commit/01ac9e15ef3ab7c7ecdc3e7fdec4736148d3ed7f (2023-12-03T17:39:34Z) |
17:51 |
MinetestBot |
[git] prikolnanozkazgmail.com -> minetest/minetest: Translated using Weblate (Ukrainian) 0c4a15f https://github.com/minetest/minetest/commit/0c4a15fa1676d62bc034d303b6c216baeaea7c52 (2023-12-03T17:39:34Z) |
17:51 |
MinetestBot |
[git] (16 newer commits not shown) |
17:58 |
MinetestBot |
[git] scriptmt -> minetest/minetest: Run mod_translation_updater.py ba303c7 https://github.com/minetest/minetest/commit/ba303c7533c6002a3600416ea2faf66a2cf599d9 (2023-12-03T17:55:57Z) |
18:05 |
MinetestBot |
[git] scriptmt -> minetest/minetest: Run mod_translation_updater.py 6cf9b74 https://github.com/minetest/minetest/commit/6cf9b7472a18bf06cef74b4293515598affea284 (2023-12-03T18:03:45Z) |
18:12 |
MinetestBot |
[git] scriptmt -> minetest/minetest: Remove junk translation file 3076958 https://github.com/minetest/minetest/commit/30769589bff620fc7daebdf31e9258c8c1ab0599 (2023-12-03T18:11:32Z) |
19:00 |
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20:31 |
MTDiscord |
<jordan4ibanez> Does image sharing work over the bridge? |
20:32 |
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20:33 |
MTDiscord |
<rollerozxa> yes, it will be sent as a discord CDN link |
20:34 |
MTDiscord |
<jordan4ibanez> Thank you |
20:35 |
MTDiscord |
<jordan4ibanez> https://cdn.discordapp.com/attachments/749727888659447960/1180970460566003832/screenshot_20231203_102023.png?ex=657f5b73&is=656ce673&hm=baf1ca3782d9c85616904ee39e06383d9620682ecdce759e460899d575bc36da& |
20:35 |
MTDiscord |
<jordan4ibanez> A gltf with 83 buffers |
20:37 |
MTDiscord |
<jordan4ibanez> As you can see, the textures are not quite right. Because there's 83 texture references. I took the ones from the blend, dumped them in order in the entity Def. Then copy pasted this order until I had 83 textures in Lua |
20:38 |
MTDiscord |
<jordan4ibanez> https://opengameart.org/content/medieval-house-pack here is the oga link for the original model |
20:39 |
MTDiscord |
<jordan4ibanez> But my favorite test. The infamous, the unstoppable, the lovable, the wonderful, my amazing... |
20:39 |
MTDiscord |
<jordan4ibanez> https://cdn.discordapp.com/attachments/749727888659447960/1180971629661138944/screenshot_20231203_093916.png?ex=657f5c89&is=656ce789&hm=0fa5a93725d0c7c0781d45cfaeb131341ce854f4b517fb53ec651f5ab55d2fb4& |
20:39 |
MTDiscord |
<jordan4ibanez> Snowman! Yay |
20:40 |
MTDiscord |
<jordan4ibanez> Yes, he is waving to you |
20:40 |
Mantar |
that's fantastic :D |
20:41 |
MTDiscord |
<jordan4ibanez> Oh right reacts don't work over bridge. 8) thanks! |
20:44 |
MTDiscord |
<jordan4ibanez> The next step after pr merged into Josiah's pr with him double checking. Is to add him literally waving his arm but that's out of the scope of the static mesh loader portion at the moment |
20:44 |
MTDiscord |
<jordan4ibanez> Unless I have some sort of magical breakthrough where I'm like "o okay, just push this button..." |
20:46 |
ROllerozxa |
B) |
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