Time Nick Message 08:01 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Inventory: Add remaining items into the source slot directly (#14021) 13047520d https://github.com/minetest/minetest/commit/047520d91e7f8240787d1ba673c9215dcec60def (152023-12-03T08:00:07Z) 08:01 MinetestBot 02[git] 04AFCMS -> 03minetest/minetest: Document `minetest.get_gametime()` returning `nil` at init time (#14047) 139113401 https://github.com/minetest/minetest/commit/91134015e77485bd991c1b278b7045fcd5e6253a (152023-12-03T08:00:29Z) 11:24 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Fix anticheat false positives whith speed physics override 13bf53e7e https://github.com/minetest/minetest/commit/bf53e7e1ca3e41259f801150b5f209ca0332ff4b (152023-12-03T11:23:17Z) 13:06 shaft Can I get heightmap data from the mapgen after it's been generated or only during? 13:07 shaft I just don't want to hardcode the heights to spawn the birds for each map generator 13:10 srifqi i think you can use the same noise parameters to get the height map (not counting caves, rivers, and other decorations) 13:11 shaft How? 13:11 Krock shaft: I don't know of any easy way to reimplement the C++ mapgens in Lua. better save the height of 4 corner points 13:11 Krock then interpolate 13:16 MTDiscord The settings in settingtypes.txt ... Are they actually translatable? 13:17 MTDiscord I just sort of assumed they wouldn't be, and with the old settings UI there wasn't much point, but... 13:17 Krock the settings aren't but their descriptions ;) 13:18 rubenwardy the names and the descriptions are. The values typically are not 13:18 MTDiscord But then how would they even know which text domain to look strings up in? Do I need to put the escape sequences in myself? 13:18 rubenwardy The settings mega issue has a to-do for adding enum translations 13:18 rubenwardy Oh, translation isn't supported for mod/game settingtypes.txt 13:18 rubenwardy only the engine one, as it's done through gettext not .tr 13:19 MTDiscord Ah (lol what did you think I was gonna use them for, I'm not a core dev) 13:19 Krock maybe you felt the urge to improve the settings UI even more 13:19 MTDiscord Maybe we need a mega issue for translations. Throw in rw's thing for translating package names and short descs. 13:19 rubenwardy I read it as 'the' settingtypes.txt, not a settingtypes.txt 13:20 MTDiscord There can't be both a "the" and "a"s at the same time, really 🤔 13:21 MTDiscord Like the existence of others undermines the original's the-ness. 13:21 rubenwardy there's the acropolis and an acropolis 13:22 MTDiscord It's a shame because with the new settings UI, it's a lot easier to present settings to end users now, but I guess only in English. When I've got some games that are otherwise 100% translated into several languages it makes those omissions stand out. 13:23 Krock there's the antarctica but not an thetarctica 13:24 Krock am I doing this right? 13:24 MTDiscord More right than we were, apparently 13:24 MTDiscord apparently but not thepparently 13:24 Krock right 13:25 MTDiscord There's the acropolis but not a thecropolis. 13:27 MTDiscord Judging by the activity I see in weblate, Cyrillic alphabet users must dream of going an entire day without ever having to see a Latin character, and it kinda makes me want to see if I can make their dream come true 😄 13:27 MTDiscord We might eventually have to allow language-specific main menu images like the header for that though. 13:28 MTDiscord I've done translation of images using weblate and it's bonkers but quite possible. The books in Piranesi were originally text baked into images, and I kept that in order to control layout, but the text is now rendered from Weblate strings. 13:41 Krock @warr1024 #9070 13:41 ShadowBot https://github.com/minetest/minetest/issues/9070 -- Translate settingtypes.txt of mods and games 13:43 MTDiscord Man, when did "oh shit, a 4 digit issue number? Well that's obviously never gonna happen" creep into my thought process... 13:43 MTDiscord It's about 5.1 😭 13:45 MTDiscord It's one of those "great idea, everybody loves it, no idea how to approach it sanely" kind of thing from the look of it. Maybe if we get translations for game titles and descriptions merged, we'd have a precedent for it or something 17:51 MinetestBot 02[git] 04waxtatect -> 03minetest/minetest: Translated using Weblate (French) 136a5e480 https://github.com/minetest/minetest/commit/6a5e480a58abb69d4198dc83301cad34d82e2158 (152023-12-03T17:39:34Z) 17:51 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Translated using Weblate (Indonesian) 13dd3fc83 https://github.com/minetest/minetest/commit/dd3fc83777321b04b6b5018529563e9f2b57801b (152023-12-03T17:39:34Z) 17:51 MinetestBot 02[git] 04nanashi.mumei@users.noreply.hosted.weblate.org -> 03minetest/minetest: Translated using Weblate (Russian) 1301ac9e1 https://github.com/minetest/minetest/commit/01ac9e15ef3ab7c7ecdc3e7fdec4736148d3ed7f (152023-12-03T17:39:34Z) 17:51 MinetestBot 02[git] 04prikolnanozkaz@gmail.com -> 03minetest/minetest: Translated using Weblate (Ukrainian) 130c4a15f https://github.com/minetest/minetest/commit/0c4a15fa1676d62bc034d303b6c216baeaea7c52 (152023-12-03T17:39:34Z) 17:51 MinetestBot 02[git] (16 newer commits not shown) 17:58 MinetestBot 02[git] 04script@mt -> 03minetest/minetest: Run mod_translation_updater.py 13ba303c7 https://github.com/minetest/minetest/commit/ba303c7533c6002a3600416ea2faf66a2cf599d9 (152023-12-03T17:55:57Z) 18:05 MinetestBot 02[git] 04script@mt -> 03minetest/minetest: Run mod_translation_updater.py 136cf9b74 https://github.com/minetest/minetest/commit/6cf9b7472a18bf06cef74b4293515598affea284 (152023-12-03T18:03:45Z) 18:12 MinetestBot 02[git] 04script@mt -> 03minetest/minetest: Remove junk translation file 133076958 https://github.com/minetest/minetest/commit/30769589bff620fc7daebdf31e9258c8c1ab0599 (152023-12-03T18:11:32Z) 20:31 MTDiscord Does image sharing work over the bridge? 20:33 MTDiscord yes, it will be sent as a discord CDN link 20:34 MTDiscord Thank you 20:35 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1180970460566003832/screenshot_20231203_102023.png?ex=657f5b73&is=656ce673&hm=baf1ca3782d9c85616904ee39e06383d9620682ecdce759e460899d575bc36da& 20:35 MTDiscord A gltf with 83 buffers 20:37 MTDiscord As you can see, the textures are not quite right. Because there's 83 texture references. I took the ones from the blend, dumped them in order in the entity Def. Then copy pasted this order until I had 83 textures in Lua 20:38 MTDiscord https://opengameart.org/content/medieval-house-pack here is the oga link for the original model 20:39 MTDiscord But my favorite test. The infamous, the unstoppable, the lovable, the wonderful, my amazing... 20:39 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1180971629661138944/screenshot_20231203_093916.png?ex=657f5c89&is=656ce789&hm=0fa5a93725d0c7c0781d45cfaeb131341ce854f4b517fb53ec651f5ab55d2fb4& 20:39 MTDiscord Snowman! Yay 20:40 MTDiscord Yes, he is waving to you 20:40 Mantar that's fantastic :D 20:41 MTDiscord Oh right reacts don't work over bridge. 8) thanks! 20:44 MTDiscord The next step after pr merged into Josiah's pr with him double checking. Is to add him literally waving his arm but that's out of the scope of the static mesh loader portion at the moment 20:44 MTDiscord Unless I have some sort of magical breakthrough where I'm like "o okay, just push this button..." 20:46 ROllerozxa B)