Time |
Nick |
Message |
00:33 |
MTDiscord |
<luatic> https://forum.minetest.net/viewtopic.php?t=29985 |
00:34 |
MTDiscord |
<luatic> "Defragmenting the Minetest community" (hmm, where'd the bot go that tells you the page title?) |
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13:23 |
MTDiscord |
<kimapr> Interesting, never thought of doing that |
13:24 |
MTDiscord |
<kimapr> (re: tape for touch controls) |
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14:12 |
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14:30 |
Baytuch| |
I ried to use leveldb as database engine on my windows machine to test. I pref sqtile, but can i ask is better and faster? |
14:31 |
Baytuch| |
on my build, i suer leveldb 1.23. |
14:31 |
ROllerozxa |
it will blow up sooner or later |
14:31 |
ROllerozxa |
save the trouble and pain of leveldb database corruption |
14:32 |
Baytuch| |
How your platform? |
14:33 |
Baytuch| |
on SSD i not have problem with seed io opetarion, but on HDD - i not test it yet |
14:33 |
Baytuch| |
in db over 1 Gb |
14:34 |
Baytuch| |
* in sqlite |
14:34 |
Baytuch| |
ofcose |
14:34 |
Baytuch| |
ROllerozxa: let my know, how you conf (on this app), please |
14:35 |
MTDiscord |
<luatic> Baytuch|: why do premature optimization w.r.t. DB engines? if SQLite is working for you, use that. only if you've identified a performance problem that fiddling with SQLite conf (such as WAL) doesn't address is when you should consider a switch. |
14:38 |
Baytuch| |
to leveldb? |
14:41 |
Baytuch| |
-rw-r--r-- 1 minetest minetest 512497664 Ноя 26 16:40 map.sqlite |
14:42 |
ROllerozxa |
there are a lot of ways to optimise SQLite, such as by enabling WAL if you have not already |
14:42 |
ROllerozxa |
leveldb is a bit of a footgun, it may be faster than a naively configured SQLite database but it is very prone to corruption and I wouldn't want to rely on it for anything important |
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14:53 |
Baytuch| |
You mean to say that the database file begins to increase in leveldb? |
14:57 |
Baytuch| |
To be honest, I like this SQLite database, I like it more, because it is simple. I see only one file for each task with .sqlite ext. |
14:58 |
Baytuch| |
leveldb db engine create folder with files (leveldb 1.23) |
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15:25 |
MTDiscord |
<warr1024> When we say "leveldb is prone to corruption" what we mean is that it will appear to be working just fine for a long time (maybe weeks, maybe years) and then suddenly some day you can no longer get your world to load and any time you have invested in it may be lost. |
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15:36 |
sfan5 |
where does that "leveldb corruption" advice source from? |
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16:07 |
erle |
did anyone else notice that minetest can use up its own packet quote with backrooms on localhost easily, leading to an extremely laggy experience once it happens? |
16:08 |
ROllerozxa |
erle: are you talking about during media loading or? |
16:08 |
erle |
during media loading i had it with not so simple mods and everything slowed down to a crawl. for backrooms i mean during the game. |
16:09 |
erle |
like the log gets spammed with “WARNING[ConnectionSend]: con(12/1) Packet quota used up after re-sending packets, max=1024” multiple times per second. do i have some non-standard setting maybe that triggers it? |
16:10 |
erle |
the gameplay effect is that of heavy lag. i have had it only on remote servers so far that hung itself. |
16:10 |
MTDiscord |
<wsor4035> sfan5: at least three of the ve servers had there map db corrupt before the rest where converted off. so far it has only ever been the map backend, using leveldb for the player db at least has been fine...... so far(couple years). might have been a few other server people as well that have had issue with it iirc. if your going to ask why no bug report, never had any way of reproducing it |
16:10 |
celeron55 |
if it has to re-send packets when playing on localhost, that sounds like something is very wrong because packets aren't really supposed to disapper on localhost |
16:11 |
erle |
which is why i am very confused about this |
16:12 |
erle |
btw, i am using backrooms with my xcam mod to make photos and they look nice and creepy, it fits well |
16:13 |
erle |
celeron55 can it be that the mapgen can starve out client threads on the same machine somehow? |
16:13 |
ROllerozxa |
I get those warnings occasionally during media loading and such, but I do not experience any slowdowns when it occurs |
16:14 |
erle |
i also do not get them when it only occurs on media loading |
16:14 |
erle |
but once a game goes into lag state it seems to be some metastable stay-in-lag-state thing |
16:15 |
erle |
i was of the impression that the client partially freezes during media loading anyway, seeing that the clouds don't move much |
16:17 |
erle |
anyway, i thought maybe someone was aware of it |
16:17 |
erle |
bye |
16:17 |
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17:19 |
Baytuch| |
I stuck underground. |
17:19 |
Baytuch| |
I stuck underground |
17:20 |
Baytuch| |
in game |
17:22 |
Baytuch| |
I am searching exit in two days |
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17:35 |
Krock |
Baytuch|: sad story. check the F5 information for Y position information. the surface is somewhere around 0 - 50 |
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18:42 |
Baytuch| |
oh. I am in respawn. |
18:42 |
Baytuch| |
losted my last apples. |
19:10 |
Baytuch| |
https://www.youtube.com/watch?v=lPkXtFixfHg |
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