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IRC log for #minetest, 2023-11-12

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All times shown according to UTC.

Time Nick Message
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10:37 copygirl Is there a way to define a node that has a different shape / nodebox depending on its param2 value?
10:42 copygirl At least from the API it doesn't look like it, so I might have to make things complicated with multiple nodes and using facedir where appropriate.
10:54 erle copygirl is this still the “microblocks” thing?
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12:14 copygirl erle: I suppose?
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15:41 lzsab hello!
15:41 lzsab I saw that Minetest returned to Google Play and that RollerTest is still available. Just an observation regarding the indicative rating, Minetest is for 12 years, and RollerTest for 10 years. Which would be the most reasonable?
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15:44 Krock lzsab: depends on the content that is distributed with the client. To be safer, 12+ would be my pick
15:44 Krock (i.e. content provided by the visited servers as well)
15:45 lzsab yes, I think in that too
16:02 ROllerozxa The age ratings on Google Play are based on a questionnaire that developers fill out regarding their app. Things such as online interactions (i.e. multiplayer servers) are not rated, but the content available through the content browser is assumed to fall under the rating. So by default there is a blacklist on Android that filters packages on ContentDB with content warnings (e.g. bad_language, horror, violence...).
16:03 ROllerozxa When I look, Minetest is rated PEGI 12 and ROllertest is rated PEGI 7. I'm unsure why they're different as they both provide the same content from CDB and the same serverlist, I assume I filled out the questionnaire slightly different in some way.
16:04 rubenwardy Minetest used to be rated much lower but then Google retroactively raised the limit
16:04 rubenwardy presumably, someone reported Minetest whilst playing on a server or with some mod installed
16:04 rubenwardy or maybe they found something in the CDB section
16:08 lzsab I understand now. I dont play Minecraft, so I dont know if is possible to access servers on mobile version, it is free for all publics
16:08 lzsab *the rated is free
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19:08 MinetestBot [git] superfloh247 -> minetest/minetest: Fix undefined behaviour in modulo360f (#13976) 7cb20dd https://github.com/minetest/minetest/commit/7cb20dd6c28794d5651ee835cca067ebbdfbcf5b (2023-11-12T19:08:33Z)
19:10 MinetestBot [git] Desour -> minetest/minetest: Add new flags to minetest.features for 5.8.0 features (#13978) 8cf76e0 https://github.com/minetest/minetest/commit/8cf76e004fe9bda21762437cbbcbd8750378e7f1 (2023-11-12T19:08:57Z)
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23:41 yoda_ a question if anyone is here
23:42 yoda_ I tried programming the mob spawner wasnt successful can someone give me an example
23:44 erle yoda_ show code
23:46 yoda_ I just place lava_flan 3 2 3 3 Y
23:49 yoda_ https://postimg.cc/56hJvPPs
23:50 yoda_ I just need an example
23:51 erle on how to spawn a mob?
23:51 erle yoda_ so you want to spawn a specific mob right?
23:52 yoda_ yes
23:52 yoda_ from a spawner
23:53 yoda_ there is no information in how to program a spawner online
23:53 erle there is, wait
23:55 erle yoda_ https://codeberg.org/mineclonia/mineclonia/src/branch/main/mods/ITEMS/mcl_mobspawners
23:56 yoda_ thanks Ill look into it
23:57 erle i hope this helps
23:58 erle i mean it ultimately boils down to minetest.add_entity(pos, entity)
23:59 erle but the whole setup of having a spawner node is interesting

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