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IRC log for #minetest, 2023-11-03

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All times shown according to UTC.

Time Nick Message
00:56 erle https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/
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02:27 MTDiscord <warr1024> If you're asking about making nodes subdividable to give you finer detail than 1m nodes, the closest that I've seen in MT is taking advantage of the fact that 1m nodes is just a convention.  You can change the scale of the player by tweaking hitbox, eye height, movement physics etc to make the player larger, which as the effect of making nodes smaller.
02:28 MTDiscord <warr1024> OpenBlox is defunct but IIRC they used this effect to make nodes like 1/3 or 1/4 the size, and I found the effect pretty convincing.
02:29 MTDiscord <warr1024> I guess in MC they're blocks, in MT they're nodes and in Roblox they're studs.  Which seems weird to me, because it sounds like they're still pefectly useful for building and there's no reason to relegate them to breeding purposes only.
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09:05 MinetestBot [git] Niklp09 -> minetest/minetest_game: Fix not updating vessel shelf infotext 601ec6c https://github.com/minetest/minetest_game/commit/601ec6cd94af4372e4d7095c48c229b3f9751e51 (2023-11-03T09:03:39Z)
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10:04 json Hello
10:06 json How do you see the future of Minetest?
10:09 json in 2024
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10:11 json Hi
10:14 json for example: Will Minetest always be on Github or will it move to another platform?
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12:09 erle ShadowBot tell json leaving after you asked a question is not getting you any answers
12:09 ShadowBot erle: OK.
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19:31 MTDiscord Command sent from Discord by Sr Spookology Coordinator:
19:31 MTDiscord !tell json minetest is also on gitlab via nrz's reflective builds
19:31 MinetestBot MTDiscord: I'll pass that on when json is around
19:45 erle this picture, when set as texture for a minetest node, creates exceedingly funny rendering artifacts when moving away or towards it. but can someone explain why exactly? https://mister-muffin.de/p/qnio.png
19:52 sfan5 the gitlab mirror does actually not work anymore
19:57 MTDiscord <vagankovo> I haven't tested this, but it's  probably the Moire effect
19:58 MTDiscord <vagankovo> Mipmapping should fix this
19:58 MTDiscord <vagankovo> You can see this kind of effect with brick textures as well
20:00 erle vagankovo mipmapping does, indeed, fix it.
20:01 celeron55 that's an absolutely brutal test image for any kind of scaling operation
20:02 erle celeron55 i actually wanted to abuse the gamma-incorrect scaling to make a minetest logo that turns into minetest at a distance
20:02 erle minecraft logo i mean
20:03 erle in the browser, https://mister-muffin.de/p/qnio.png shows the minetest logo. in mtpaint, it shows a creeper face.
20:04 erle but yeah, i just realized the trick will only work if the user has mipmaps on
20:04 erle otherwise they will see weird scaling artifacts
20:04 erle and not the gamma-incorrect thumbnail
20:05 erle for reference https://github.com/angea/pocorgtfo
20:05 erle > The Gamma Trick: Two PNGs for the price of one
20:05 erle just making an image that looks different outside of minetest than inside of it is useless though
20:05 erle i want to make a fata morgana node
20:05 erle i.e. one that looks different when viewed from a distance
20:14 erle these weird moire patterns are funny hehe https://mister-muffin.de/p/Vnv2.png
20:15 MTDiscord <warr1024> Only discovering these today ... I guess you weren't around in the early/mid 90's when this was very common and mipmapping hadn't become common yet?
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20:16 MTDiscord <warr1024> This is like seeing somebody being amazed to see apples grow on trees, because they'd only ever seen them in plastic bags in grocery stores before...
20:16 shaft It seems I'm unbanned now but it says "Changes Needed" on my mod again. What changes are needed?
20:17 MTDiscord <warr1024> If you're talking about CDB, generally that status will get set on the package AFTER somebody has described the necessary changes in the package approval thread.
20:17 erle Warr1024 i know about moire patterns but this one is especially funky since it does leave parts of the image intact
20:18 erle i am accustomed to total distortion
20:18 erle but this one basically just applies a black grid here
20:18 MTDiscord <warr1024> erle: you multiplied the original image with a more-generating image, and then you're getting a moire pattern multiplied by the original image.  I don't see the surprise in that, I guess.
20:18 shaft Do you mind taking a look at it? https://content.minetest.net/packages/shaft/blood_splatter/
20:19 erle Warr1024 now that you are saying it, hmm
20:19 erle Warr1024 that is the explanation
20:19 erle Warr1024 thank you!
20:23 jonadab shaft: Most of us can't see any detail there.  There's a generic message about checking back later, "Or, if you're the author, log in to see more information."
20:25 shaft I'll just resubmit. It's probably because I got banned
20:25 erle shaft what were the original complaints about it beside the name?
20:25 shaft Me being rude
20:26 erle i mean before you were rude
20:27 shaft The name which I changed after 2 1/2 hours
20:27 erle Warr1024 so with what do i have to multiply the image to abuse the gamma-incorrect scaling and get some funny effects?
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21:29 erle wow this is amazing https://github.com/minetest/minetest/issues/6917
21:35 celeron55 it catched my back then for sure, but looks like it's quite stagnant
21:38 celeron55 my eyes*
21:41 celeron55 it seems to rebase just fine on current master though
21:41 MTDiscord <wsor4035> Does this pr have malicious code in it as well?
21:41 celeron55 doesn't compile though 8)
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21:59 celeron55 erle: https://github.com/celeron55/minetest/tree/hybriddogs_mipmap_custom
21:59 celeron55 i patched it to work with latest master
22:04 celeron55 it sharpens up distant mipmapped textures without making them noisy like disabling mipmaps does
22:05 celeron55 it's weird that it can do that
22:11 celeron55 the effect is subtle though. with a low dpi screen you probably notice it more
22:11 celeron55 not sure
23:29 erle wsor4035 was there a PR with malicious code once?
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23:36 erle i wonder what this comment means: “// meins”
23:36 erle celeron55 i will check it out
23:37 erle using my new test nodes hehe
23:37 erle thanks celeron55 :)
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