Time |
Nick |
Message |
00:56 |
erle |
https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/ |
01:12 |
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02:27 |
MTDiscord |
<warr1024> If you're asking about making nodes subdividable to give you finer detail than 1m nodes, the closest that I've seen in MT is taking advantage of the fact that 1m nodes is just a convention. You can change the scale of the player by tweaking hitbox, eye height, movement physics etc to make the player larger, which as the effect of making nodes smaller. |
02:28 |
MTDiscord |
<warr1024> OpenBlox is defunct but IIRC they used this effect to make nodes like 1/3 or 1/4 the size, and I found the effect pretty convincing. |
02:29 |
MTDiscord |
<warr1024> I guess in MC they're blocks, in MT they're nodes and in Roblox they're studs. Which seems weird to me, because it sounds like they're still pefectly useful for building and there's no reason to relegate them to breeding purposes only. |
02:52 |
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09:05 |
MinetestBot |
[git] Niklp09 -> minetest/minetest_game: Fix not updating vessel shelf infotext 601ec6c https://github.com/minetest/minetest_game/commit/601ec6cd94af4372e4d7095c48c229b3f9751e51 (2023-11-03T09:03:39Z) |
10:04 |
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10:04 |
json |
Hello |
10:06 |
json |
How do you see the future of Minetest? |
10:09 |
json |
in 2024 |
10:11 |
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10:11 |
json |
Hi |
10:14 |
json |
for example: Will Minetest always be on Github or will it move to another platform? |
10:54 |
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10:56 |
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12:09 |
erle |
ShadowBot tell json leaving after you asked a question is not getting you any answers |
12:09 |
ShadowBot |
erle: OK. |
12:12 |
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19:31 |
MTDiscord |
Command sent from Discord by Sr Spookology Coordinator: |
19:31 |
MTDiscord |
!tell json minetest is also on gitlab via nrz's reflective builds |
19:31 |
MinetestBot |
MTDiscord: I'll pass that on when json is around |
19:45 |
erle |
this picture, when set as texture for a minetest node, creates exceedingly funny rendering artifacts when moving away or towards it. but can someone explain why exactly? https://mister-muffin.de/p/qnio.png |
19:52 |
sfan5 |
the gitlab mirror does actually not work anymore |
19:57 |
MTDiscord |
<vagankovo> I haven't tested this, but it's probably the Moire effect |
19:58 |
MTDiscord |
<vagankovo> Mipmapping should fix this |
19:58 |
MTDiscord |
<vagankovo> You can see this kind of effect with brick textures as well |
20:00 |
erle |
vagankovo mipmapping does, indeed, fix it. |
20:01 |
celeron55 |
that's an absolutely brutal test image for any kind of scaling operation |
20:02 |
erle |
celeron55 i actually wanted to abuse the gamma-incorrect scaling to make a minetest logo that turns into minetest at a distance |
20:02 |
erle |
minecraft logo i mean |
20:03 |
erle |
in the browser, https://mister-muffin.de/p/qnio.png shows the minetest logo. in mtpaint, it shows a creeper face. |
20:04 |
erle |
but yeah, i just realized the trick will only work if the user has mipmaps on |
20:04 |
erle |
otherwise they will see weird scaling artifacts |
20:04 |
erle |
and not the gamma-incorrect thumbnail |
20:05 |
erle |
for reference https://github.com/angea/pocorgtfo |
20:05 |
erle |
> The Gamma Trick: Two PNGs for the price of one |
20:05 |
erle |
just making an image that looks different outside of minetest than inside of it is useless though |
20:05 |
erle |
i want to make a fata morgana node |
20:05 |
erle |
i.e. one that looks different when viewed from a distance |
20:14 |
erle |
these weird moire patterns are funny hehe https://mister-muffin.de/p/Vnv2.png |
20:15 |
MTDiscord |
<warr1024> Only discovering these today ... I guess you weren't around in the early/mid 90's when this was very common and mipmapping hadn't become common yet? |
20:15 |
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20:16 |
MTDiscord |
<warr1024> This is like seeing somebody being amazed to see apples grow on trees, because they'd only ever seen them in plastic bags in grocery stores before... |
20:16 |
shaft |
It seems I'm unbanned now but it says "Changes Needed" on my mod again. What changes are needed? |
20:17 |
MTDiscord |
<warr1024> If you're talking about CDB, generally that status will get set on the package AFTER somebody has described the necessary changes in the package approval thread. |
20:17 |
erle |
Warr1024 i know about moire patterns but this one is especially funky since it does leave parts of the image intact |
20:18 |
erle |
i am accustomed to total distortion |
20:18 |
erle |
but this one basically just applies a black grid here |
20:18 |
MTDiscord |
<warr1024> erle: you multiplied the original image with a more-generating image, and then you're getting a moire pattern multiplied by the original image. I don't see the surprise in that, I guess. |
20:18 |
shaft |
Do you mind taking a look at it? https://content.minetest.net/packages/shaft/blood_splatter/ |
20:19 |
erle |
Warr1024 now that you are saying it, hmm |
20:19 |
erle |
Warr1024 that is the explanation |
20:19 |
erle |
Warr1024 thank you! |
20:23 |
jonadab |
shaft: Most of us can't see any detail there. There's a generic message about checking back later, "Or, if you're the author, log in to see more information." |
20:25 |
shaft |
I'll just resubmit. It's probably because I got banned |
20:25 |
erle |
shaft what were the original complaints about it beside the name? |
20:25 |
shaft |
Me being rude |
20:26 |
erle |
i mean before you were rude |
20:27 |
shaft |
The name which I changed after 2 1/2 hours |
20:27 |
erle |
Warr1024 so with what do i have to multiply the image to abuse the gamma-incorrect scaling and get some funny effects? |
20:28 |
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20:36 |
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21:23 |
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21:29 |
erle |
wow this is amazing https://github.com/minetest/minetest/issues/6917 |
21:35 |
celeron55 |
it catched my back then for sure, but looks like it's quite stagnant |
21:38 |
celeron55 |
my eyes* |
21:41 |
celeron55 |
it seems to rebase just fine on current master though |
21:41 |
MTDiscord |
<wsor4035> Does this pr have malicious code in it as well? |
21:41 |
celeron55 |
doesn't compile though 8) |
21:56 |
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21:56 |
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21:59 |
celeron55 |
erle: https://github.com/celeron55/minetest/tree/hybriddogs_mipmap_custom |
21:59 |
celeron55 |
i patched it to work with latest master |
22:04 |
celeron55 |
it sharpens up distant mipmapped textures without making them noisy like disabling mipmaps does |
22:05 |
celeron55 |
it's weird that it can do that |
22:11 |
celeron55 |
the effect is subtle though. with a low dpi screen you probably notice it more |
22:11 |
celeron55 |
not sure |
23:29 |
erle |
wsor4035 was there a PR with malicious code once? |
23:32 |
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23:36 |
erle |
i wonder what this comment means: “// meins” |
23:36 |
erle |
celeron55 i will check it out |
23:37 |
erle |
using my new test nodes hehe |
23:37 |
erle |
thanks celeron55 :) |
23:59 |
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