Time Nick Message 00:56 erle https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/ 02:27 MTDiscord If you're asking about making nodes subdividable to give you finer detail than 1m nodes, the closest that I've seen in MT is taking advantage of the fact that 1m nodes is just a convention. You can change the scale of the player by tweaking hitbox, eye height, movement physics etc to make the player larger, which as the effect of making nodes smaller. 02:28 MTDiscord OpenBlox is defunct but IIRC they used this effect to make nodes like 1/3 or 1/4 the size, and I found the effect pretty convincing. 02:29 MTDiscord I guess in MC they're blocks, in MT they're nodes and in Roblox they're studs. Which seems weird to me, because it sounds like they're still pefectly useful for building and there's no reason to relegate them to breeding purposes only. 09:05 MinetestBot 02[git] 04Niklp09 -> 03minetest/minetest_game: Fix not updating vessel shelf infotext 13601ec6c https://github.com/minetest/minetest_game/commit/601ec6cd94af4372e4d7095c48c229b3f9751e51 (152023-11-03T09:03:39Z) 10:04 json Hello 10:06 json How do you see the future of Minetest? 10:09 json in 2024 10:11 json Hi 10:14 json for example: Will Minetest always be on Github or will it move to another platform? 12:09 erle ShadowBot tell json leaving after you asked a question is not getting you any answers 12:09 ShadowBot erle: OK. 19:31 MTDiscord Command sent from Discord by Sr Spookology Coordinator: 19:31 MTDiscord !tell json minetest is also on gitlab via nrz's reflective builds 19:31 MinetestBot MTDiscord: I'll pass that on when json is around 19:45 erle this picture, when set as texture for a minetest node, creates exceedingly funny rendering artifacts when moving away or towards it. but can someone explain why exactly? https://mister-muffin.de/p/qnio.png 19:52 sfan5 the gitlab mirror does actually not work anymore 19:57 MTDiscord I haven't tested this, but it's probably the Moire effect 19:58 MTDiscord Mipmapping should fix this 19:58 MTDiscord You can see this kind of effect with brick textures as well 20:00 erle vagankovo mipmapping does, indeed, fix it. 20:01 celeron55 that's an absolutely brutal test image for any kind of scaling operation 20:02 erle celeron55 i actually wanted to abuse the gamma-incorrect scaling to make a minetest logo that turns into minetest at a distance 20:02 erle minecraft logo i mean 20:03 erle in the browser, https://mister-muffin.de/p/qnio.png shows the minetest logo. in mtpaint, it shows a creeper face. 20:04 erle but yeah, i just realized the trick will only work if the user has mipmaps on 20:04 erle otherwise they will see weird scaling artifacts 20:04 erle and not the gamma-incorrect thumbnail 20:05 erle for reference https://github.com/angea/pocorgtfo 20:05 erle > The Gamma Trick: Two PNGs for the price of one 20:05 erle just making an image that looks different outside of minetest than inside of it is useless though 20:05 erle i want to make a fata morgana node 20:05 erle i.e. one that looks different when viewed from a distance 20:14 erle these weird moire patterns are funny hehe https://mister-muffin.de/p/Vnv2.png 20:15 MTDiscord Only discovering these today ... I guess you weren't around in the early/mid 90's when this was very common and mipmapping hadn't become common yet? 20:16 MTDiscord This is like seeing somebody being amazed to see apples grow on trees, because they'd only ever seen them in plastic bags in grocery stores before... 20:16 shaft It seems I'm unbanned now but it says "Changes Needed" on my mod again. What changes are needed? 20:17 MTDiscord If you're talking about CDB, generally that status will get set on the package AFTER somebody has described the necessary changes in the package approval thread. 20:17 erle Warr1024 i know about moire patterns but this one is especially funky since it does leave parts of the image intact 20:18 erle i am accustomed to total distortion 20:18 erle but this one basically just applies a black grid here 20:18 MTDiscord erle: you multiplied the original image with a more-generating image, and then you're getting a moire pattern multiplied by the original image. I don't see the surprise in that, I guess. 20:18 shaft Do you mind taking a look at it? https://content.minetest.net/packages/shaft/blood_splatter/ 20:19 erle Warr1024 now that you are saying it, hmm 20:19 erle Warr1024 that is the explanation 20:19 erle Warr1024 thank you! 20:23 jonadab shaft: Most of us can't see any detail there. There's a generic message about checking back later, "Or, if you're the author, log in to see more information." 20:25 shaft I'll just resubmit. It's probably because I got banned 20:25 erle shaft what were the original complaints about it beside the name? 20:25 shaft Me being rude 20:26 erle i mean before you were rude 20:27 shaft The name which I changed after 2 1/2 hours 20:27 erle Warr1024 so with what do i have to multiply the image to abuse the gamma-incorrect scaling and get some funny effects? 21:29 erle wow this is amazing https://github.com/minetest/minetest/issues/6917 21:35 celeron55 it catched my back then for sure, but looks like it's quite stagnant 21:38 celeron55 my eyes* 21:41 celeron55 it seems to rebase just fine on current master though 21:41 MTDiscord Does this pr have malicious code in it as well? 21:41 celeron55 doesn't compile though 8) 21:59 celeron55 erle: https://github.com/celeron55/minetest/tree/hybriddogs_mipmap_custom 21:59 celeron55 i patched it to work with latest master 22:04 celeron55 it sharpens up distant mipmapped textures without making them noisy like disabling mipmaps does 22:05 celeron55 it's weird that it can do that 22:11 celeron55 the effect is subtle though. with a low dpi screen you probably notice it more 22:11 celeron55 not sure 23:29 erle wsor4035 was there a PR with malicious code once? 23:36 erle i wonder what this comment means: “// meins” 23:36 erle celeron55 i will check it out 23:37 erle using my new test nodes hehe 23:37 erle thanks celeron55 :)