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05:27 |
jonadab |
While most consumer-ISP IP addresses aren't _static_ as such, they tend to have long DHCP leases and usually renew successfully. My IPv4 address is theoreetically dynamic, but it only changes 2-4 times a year. |
05:28 |
jonadab |
That was very different back in the days of dialup, when it was hard to hold onto the same address for a whole _day_ let alone a month. |
05:31 |
jonadab |
Though as you note it is likely not relevant in this case; I think the admin action was temporary. |
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11:45 |
MinetestBot |
[git] calebabutler -> minetest/minetest: Replace all core::unicode::ustring with std::u32string (#13775) 3a4bf14 https://github.com/minetest/minetest/commit/3a4bf14c20161c0ffe07460665375e3b451ef3a6 (2023-10-02T11:43:38Z) |
11:45 |
MinetestBot |
[git] grorp -> minetest/minetest: Allow setting custom third person front view camera offset (#13686) 33cc29b https://github.com/minetest/minetest/commit/33cc29bbda00fde5cd1a1f853d51930cef5b715b (2023-10-02T11:44:03Z) |
11:45 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Document air_equivalent as deprecated de0036f https://github.com/minetest/minetest/commit/de0036f4c113646ab7ac17ca3257206ce56b3ce6 (2023-10-02T11:44:12Z) |
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13:53 |
muurkha |
jonadab: yup |
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17:44 |
Bombo |
i just tried 5.7.0 on the android tablet, noticed all animals are glowing at night, then i enabled shading (experimental) now it looks normal, was it always like this i don't remember |
17:45 |
Bombo |
radioactive cows at night without shading ;) |
17:46 |
MTDiscord |
<luatic> Sounds like a bug, I'd probably report it. |
17:47 |
Bombo |
not sure if it was like this before |
17:47 |
erle |
Bombo screenshot please |
17:48 |
erle |
Bombo you can upload screenshots at https://mister-muffin.de/post.htm using your tablet's web browser probably (limit 8MB) |
18:10 |
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18:11 |
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18:11 |
MTDiscord |
<grorp> already reported: #13511 |
18:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/13511 -- Entities rendering in fullbright on GLES2 without shaders |
18:15 |
grorp |
5.8.0-dev enables shaders by default on Android, so you're at least less likely to experience this issue. |
18:15 |
erle |
grorp yeah but wouldn't it run into this (erroneously-closed?) issue then? https://github.com/minetest/minetest/issues/13578 |
18:16 |
erle |
i mean i agree that it is hard to follow the bug reporter |
18:16 |
erle |
but it seems to me that regardless of shaders or not, something is off here? |
18:17 |
ROllerozxa |
yawsprite sprites are broken on OGLES2 with shaders enabled, yes |
18:17 |
erle |
ROllerozxa is there a new issue for that? |
18:17 |
ROllerozxa |
er, that one which was closed |
18:17 |
erle |
can you reopen it? |
18:18 |
grorp |
There is a new one: #13850 |
18:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/13850 -- Notify users that they need to reinstall MTG if they still want it by grorp |
18:18 |
erle |
uh |
18:18 |
erle |
that's not shaders |
18:18 |
grorp |
Actually, #13580 |
18:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/13580 -- yawsprite doesn't work on OpenGL ES 2 (with shaders enabled) |
18:18 |
ROllerozxa |
(I don't have triager rights) |
18:19 |
grorp |
lol |
18:19 |
ROllerozxa |
what's interesting of note is that they were broken on OpenGL too during the initial IrrlichtMt forking, assumedly because of a change in Irrlicht 1.9 |
18:19 |
ROllerozxa |
but some fix was done in the OpenGL driver to fix yawsprites |
18:19 |
erle |
maybe zughy should not either xD |
18:20 |
ROllerozxa |
https://github.com/minetest/irrlicht/commit/6779cb7254cf6d08652a49ac1e5be23cd5131f8a |
18:20 |
ROllerozxa |
this would need to be done in the OGLES2 driver too |
18:20 |
ROllerozxa |
no idea where it is there, though |
18:20 |
erle |
ROllerozxa did you make an issue for that? is the information already in #13580 ? |
18:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/13580 -- yawsprite doesn't work on OpenGL ES 2 (with shaders enabled) |
18:21 |
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18:21 |
ROllerozxa |
what do you mean |
18:21 |
erle |
i mean you know the solution do you? |
18:22 |
erle |
(theoretically) |
18:22 |
erle |
hmm |
18:22 |
erle |
maybe just forget about it |
18:22 |
ROllerozxa |
I have a clue about it, yes |
18:22 |
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18:22 |
ROllerozxa |
but it was already mentioned in the issue I think |
18:22 |
erle |
okie dokie |
18:24 |
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18:25 |
ROllerozxa |
unless it has changed since I last tried, it's a bit of a pain to build with a custom irrlichtmt for android |
18:51 |
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19:08 |
ROllerozxa |
ok I was wrong, the relevant code is completely different in OGLES2 |
19:08 |
ROllerozxa |
so no idea what needs to be changed there |
20:16 |
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20:23 |
erle |
could someone please screenshot the shadows of these animalia mobs with minetest shadows in various quality using the shadow mapping shadows? https://mister-muffin.de/p/jszm.png |
20:23 |
erle |
i am especially interested in how the three-pronged tails look |
20:23 |
erle |
but i have no machine that can run the shadow mapping stuff in highest quality |
21:36 |
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