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IRC log for #minetest, 2023-10-02

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All times shown according to UTC.

Time Nick Message
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05:27 jonadab While most consumer-ISP IP addresses aren't _static_ as such, they tend to have long DHCP leases and usually renew successfully.  My IPv4 address is theoreetically dynamic, but it only changes 2-4 times a year.
05:28 jonadab That was very different back in the days of dialup, when it was hard to hold onto the same address for a whole _day_ let alone a month.
05:31 jonadab Though as you note it is likely not relevant in this case; I think the admin action was temporary.
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11:45 MinetestBot [git] calebabutler -> minetest/minetest: Replace all core::unicode::ustring with std::u32string (#13775) 3a4bf14 https://github.com/minetest/minetest/commit/3a4bf14c20161c0ffe07460665375e3b451ef3a6 (2023-10-02T11:43:38Z)
11:45 MinetestBot [git] grorp -> minetest/minetest: Allow setting custom third person front view camera offset (#13686) 33cc29b https://github.com/minetest/minetest/commit/33cc29bbda00fde5cd1a1f853d51930cef5b715b (2023-10-02T11:44:03Z)
11:45 MinetestBot [git] sfan5 -> minetest/minetest: Document air_equivalent as deprecated de0036f https://github.com/minetest/minetest/commit/de0036f4c113646ab7ac17ca3257206ce56b3ce6 (2023-10-02T11:44:12Z)
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13:53 muurkha jonadab: yup
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17:44 Bombo i just tried 5.7.0 on the android tablet, noticed all animals are glowing at night, then i enabled shading (experimental) now it looks normal, was it always like this i don't remember
17:45 Bombo radioactive cows at night without shading ;)
17:46 MTDiscord <luatic> Sounds like a bug, I'd probably report it.
17:47 Bombo not sure if it was like this before
17:47 erle Bombo screenshot please
17:48 erle Bombo you can upload screenshots at https://mister-muffin.de/post.htm using your tablet's web browser probably (limit 8MB)
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18:11 MTDiscord <grorp> already reported:  #13511
18:11 ShadowBot https://github.com/minetest/minetest/issues/13511 -- Entities rendering in fullbright on GLES2 without shaders
18:15 grorp 5.8.0-dev enables shaders by default on Android, so you're at least less likely to experience this issue.
18:15 erle grorp yeah but wouldn't it run into this (erroneously-closed?) issue then? https://github.com/minetest/minetest/issues/13578
18:16 erle i mean i agree that it is hard to follow the bug reporter
18:16 erle but it seems to me that regardless of shaders or not, something is off here?
18:17 ROllerozxa yawsprite sprites are broken on OGLES2 with shaders enabled, yes
18:17 erle ROllerozxa is there a new issue for that?
18:17 ROllerozxa er, that one which was closed
18:17 erle can you reopen it?
18:18 grorp There is a new one: #13850
18:18 ShadowBot https://github.com/minetest/minetest/issues/13850 -- Notify users that they need to reinstall MTG if they still want it by grorp
18:18 erle uh
18:18 erle that's not shaders
18:18 grorp Actually, #13580
18:18 ShadowBot https://github.com/minetest/minetest/issues/13580 -- yawsprite doesn't work on OpenGL ES 2 (with shaders enabled)
18:18 ROllerozxa (I don't have triager rights)
18:19 grorp lol
18:19 ROllerozxa what's interesting of note is that they were broken on OpenGL too during the initial IrrlichtMt forking, assumedly because of a change in Irrlicht 1.9
18:19 ROllerozxa but some fix was done in the OpenGL driver to fix yawsprites
18:19 erle maybe zughy should not either xD
18:20 ROllerozxa https://github.com/minetest/irrlicht/commit/6779cb7254cf6d08652a49ac1e5be23cd5131f8a
18:20 ROllerozxa this would need to be done in the OGLES2 driver too
18:20 ROllerozxa no idea where it is there, though
18:20 erle ROllerozxa did you make an issue for that? is the information already in #13580 ?
18:20 ShadowBot https://github.com/minetest/minetest/issues/13580 -- yawsprite doesn't work on OpenGL ES 2 (with shaders enabled)
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18:21 ROllerozxa what do you mean
18:21 erle i mean you know the solution do you?
18:22 erle (theoretically)
18:22 erle hmm
18:22 erle maybe just forget about it
18:22 ROllerozxa I have a clue about it, yes
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18:22 ROllerozxa but it was already mentioned in the issue I think
18:22 erle okie dokie
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18:25 ROllerozxa unless it has changed since I last tried, it's a bit of a pain to build with a custom irrlichtmt for android
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19:08 ROllerozxa ok I was wrong, the relevant code is completely different in OGLES2
19:08 ROllerozxa so no idea what needs to be changed there
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20:23 erle could someone please screenshot the shadows of these animalia mobs with minetest shadows in various quality using the shadow mapping shadows? https://mister-muffin.de/p/jszm.png
20:23 erle i am especially interested in how the three-pronged tails look
20:23 erle but i have no machine that can run the shadow mapping stuff in highest quality
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