Time Nick Message 05:27 jonadab While most consumer-ISP IP addresses aren't _static_ as such, they tend to have long DHCP leases and usually renew successfully. My IPv4 address is theoreetically dynamic, but it only changes 2-4 times a year. 05:28 jonadab That was very different back in the days of dialup, when it was hard to hold onto the same address for a whole _day_ let alone a month. 05:31 jonadab Though as you note it is likely not relevant in this case; I think the admin action was temporary. 11:45 MinetestBot 02[git] 04calebabutler -> 03minetest/minetest: Replace all core::unicode::ustring with std::u32string (#13775) 133a4bf14 https://github.com/minetest/minetest/commit/3a4bf14c20161c0ffe07460665375e3b451ef3a6 (152023-10-02T11:43:38Z) 11:45 MinetestBot 02[git] 04grorp -> 03minetest/minetest: Allow setting custom third person front view camera offset (#13686) 1333cc29b https://github.com/minetest/minetest/commit/33cc29bbda00fde5cd1a1f853d51930cef5b715b (152023-10-02T11:44:03Z) 11:45 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Document air_equivalent as deprecated 13de0036f https://github.com/minetest/minetest/commit/de0036f4c113646ab7ac17ca3257206ce56b3ce6 (152023-10-02T11:44:12Z) 13:53 muurkha jonadab: yup 17:44 Bombo i just tried 5.7.0 on the android tablet, noticed all animals are glowing at night, then i enabled shading (experimental) now it looks normal, was it always like this i don't remember 17:45 Bombo radioactive cows at night without shading ;) 17:46 MTDiscord Sounds like a bug, I'd probably report it. 17:47 Bombo not sure if it was like this before 17:47 erle Bombo screenshot please 17:48 erle Bombo you can upload screenshots at https://mister-muffin.de/post.htm using your tablet's web browser probably (limit 8MB) 18:11 MTDiscord already reported: #13511 18:11 ShadowBot https://github.com/minetest/minetest/issues/13511 -- Entities rendering in fullbright on GLES2 without shaders 18:15 grorp 5.8.0-dev enables shaders by default on Android, so you're at least less likely to experience this issue. 18:15 erle grorp yeah but wouldn't it run into this (erroneously-closed?) issue then? https://github.com/minetest/minetest/issues/13578 18:16 erle i mean i agree that it is hard to follow the bug reporter 18:16 erle but it seems to me that regardless of shaders or not, something is off here? 18:17 ROllerozxa yawsprite sprites are broken on OGLES2 with shaders enabled, yes 18:17 erle ROllerozxa is there a new issue for that? 18:17 ROllerozxa er, that one which was closed 18:17 erle can you reopen it? 18:18 grorp There is a new one: #13850 18:18 ShadowBot https://github.com/minetest/minetest/issues/13850 -- Notify users that they need to reinstall MTG if they still want it by grorp 18:18 erle uh 18:18 erle that's not shaders 18:18 grorp Actually, #13580 18:18 ShadowBot https://github.com/minetest/minetest/issues/13580 -- yawsprite doesn't work on OpenGL ES 2 (with shaders enabled) 18:18 ROllerozxa (I don't have triager rights) 18:19 grorp lol 18:19 ROllerozxa what's interesting of note is that they were broken on OpenGL too during the initial IrrlichtMt forking, assumedly because of a change in Irrlicht 1.9 18:19 ROllerozxa but some fix was done in the OpenGL driver to fix yawsprites 18:19 erle maybe zughy should not either xD 18:20 ROllerozxa https://github.com/minetest/irrlicht/commit/6779cb7254cf6d08652a49ac1e5be23cd5131f8a 18:20 ROllerozxa this would need to be done in the OGLES2 driver too 18:20 ROllerozxa no idea where it is there, though 18:20 erle ROllerozxa did you make an issue for that? is the information already in #13580 ? 18:20 ShadowBot https://github.com/minetest/minetest/issues/13580 -- yawsprite doesn't work on OpenGL ES 2 (with shaders enabled) 18:21 ROllerozxa what do you mean 18:21 erle i mean you know the solution do you? 18:22 erle (theoretically) 18:22 erle hmm 18:22 erle maybe just forget about it 18:22 ROllerozxa I have a clue about it, yes 18:22 ROllerozxa but it was already mentioned in the issue I think 18:22 erle okie dokie 18:25 ROllerozxa unless it has changed since I last tried, it's a bit of a pain to build with a custom irrlichtmt for android 19:08 ROllerozxa ok I was wrong, the relevant code is completely different in OGLES2 19:08 ROllerozxa so no idea what needs to be changed there 20:23 erle could someone please screenshot the shadows of these animalia mobs with minetest shadows in various quality using the shadow mapping shadows? https://mister-muffin.de/p/jszm.png 20:23 erle i am especially interested in how the three-pronged tails look 20:23 erle but i have no machine that can run the shadow mapping stuff in highest quality