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Nick |
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08:27 |
celeron55 |
erle: having lazy loading of media would require an extra indirection for referencing textures, and irrlicht isn't designed for that. if you want lazy loading, you have to build the entire graphics pipeline with that in mind |
08:28 |
celeron55 |
these days it might be possible, if someone wants to put in potentially quite a lot of work |
08:28 |
celeron55 |
(thanks to our irrlicht fork) |
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10:26 |
erle |
celeron55 thanks. i doubt i'll try to contribute that, i believe the irrlicht fork thing to be noble in spirit, but fundamentally flawed since the two-step program of: 1. delete a bunch of code that is not used without understanding what of it might be useful. 2. delete a bunch of test cases. |
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12:52 |
MinetestBot |
[git] zmv7 -> minetest/minetest_game: Fix coral and kelp duping with mesecons' sticky piston (#3062) eba9012 https://github.com/minetest/minetest_game/commit/eba9012d0543b9c37c2ca313dbc1178b0cc66944 (2023-09-16T12:52:07Z) |
12:57 |
erle |
OH NO |
12:57 |
erle |
zmv7 why do you HATE FUN |
12:57 |
erle |
:D |
12:58 |
ROllerozxa |
the fun police has claimed another victim... |
12:58 |
MTDiscord |
<luatic> no fun allowed 🚫 |
12:58 |
erle |
yes now we have to grow kelp like normal people |
13:00 |
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13:07 |
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13:20 |
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13:51 |
jonadab |
Is kelp actually _useful_ for anything? |
13:52 |
jonadab |
I thought it was just there to make the oceans look less plain. |
13:52 |
jonadab |
And by "oceans" I mean the things that are barely large enough to be called lakes, but you know. |
13:52 |
erle |
jonadab a bunch of things might not be useful in a game, but a base for adaptions |
13:52 |
calcul0n |
isn't it edible? |
13:52 |
erle |
i know that kelp was useful in mineclone2 as food |
13:53 |
erle |
and to build sushi nodes |
13:53 |
calcul0n |
ah |
13:53 |
erle |
and also it could be burned if dried i think |
13:53 |
jonadab |
Ok, but any modpack (or game, whatever) as complex as mineclone2, can introduce its own additional automation mechanics as needed. |
13:54 |
erle |
there was this funny thing where you could make stonekelp, i.e. grow kelp in water, then put lava on it to make stone |
13:54 |
erle |
the kelp grows in the stone! |
13:54 |
jonadab |
Based on, I don't know, nodebreakers, or some equivalent. |
13:55 |
erle |
mineclone2 does, in fact, use a somewhat-butchered version of mesecons and sticky pistons might indeed be a mechanism to harvest kelp if i am not mistaken. |
13:55 |
erle |
the real joy of duping mechanisms of anything is of course to figure out how to become a billionarie an catlandia |
13:56 |
erle |
i also love standing at spawn and giving newly joining players duped items |
13:56 |
erle |
it makes the server economy more funny |
13:56 |
erle |
(reject survival mode, make it creative mode yourself by means of entirely legitimate duping machinery) |
13:57 |
erle |
jonadab the most offensive dupe is of course bonedupe |
13:57 |
erle |
i once built a house on catlandia out of my own bones |
13:57 |
erle |
as a statement to whoever would come visit |
13:57 |
erle |
:D |
13:58 |
jonadab |
I tend to prefer making a variety of building materials out of cobble, via mechanics like grinding and smelting. |
13:58 |
jonadab |
And dying. |
13:58 |
jonadab |
And so on. |
13:59 |
jonadab |
(dyeing? Coloring things with dye) |
13:59 |
jonadab |
Cobble is always abundant, and technically renewable as well, though in practice, cobble generators are pointless. |
14:00 |
jonadab |
You're always mining for things like mese and copper and iron, and cobble is a side effect. |
14:02 |
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14:13 |
erle |
zmv7 i was very recently told that uc_signs can now be dyed https://mister-muffin.de/p/XgRZ.png |
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14:58 |
MTDiscord |
<zmv7> cool |
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16:35 |
MinetestBot |
[git] grorp -> minetest/minetest: Settings GUI: Noise parameter setting fixes (#13797) 4f735fb https://github.com/minetest/minetest/commit/4f735fba05b525e55eca94c5bf32590c76ce8d45 (2023-09-16T16:35:35Z) |
16:38 |
MinetestBot |
[git] grorp -> minetest/minetest: Two ContentDB GUI fixes (#13806) 5bfc5d4 https://github.com/minetest/minetest/commit/5bfc5d44c0736dc8aa2e5947462f5e3583a4216a (2023-09-16T16:36:28Z) |
17:38 |
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17:38 |
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17:39 |
erle |
i got sent a screenshot of sitelen pona on uc_signs using unifont CSUR! https://mister-muffin.de/p/5mAA.png |
18:14 |
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18:41 |
erle |
so it turns out that by combining otf2bdf and bdfimplode you can indeed convert OTF fonts so thay my unicode_text mod can render them … theoretically. i have difficulties parsing the files that bdfimplode generates. |
18:41 |
erle |
or rather, i have hardcoded in hexfont.lua that i only accept glyphs that are 8 or 16 pixels wide |
19:20 |
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21:07 |
hare_hare_yukai |
guys how are knockback values interpreted |
21:07 |
hare_hare_yukai |
if knockback = 0 then there wont be any knockback? |
21:08 |
erle |
if you set knockback really high you can cheat anticheat |
21:09 |
hare_hare_yukai |
i mean like for example |
21:10 |
hare_hare_yukai |
for damage, positive values means heal |
21:10 |
hare_hare_yukai |
negative means damage |
21:10 |
hare_hare_yukai |
so what about knockback? |
21:12 |
erle |
hare_hare_yukai try it |
21:13 |
hare_hare_yukai |
sry i didnt mean damage, i meant hpchange |
21:14 |
hare_hare_yukai |
so how do i get it to show knockback values |
21:20 |
hare_hare_yukai |
nevermind u can show it in minetest.calculate_knockback |
21:20 |
erle |
how about you make a weapon that knocks them towards you |
21:21 |
hare_hare_yukai |
could do that with set_velocity i think |
21:23 |
hare_hare_yukai |
ah i just ran into some conundrum |
21:24 |
hare_hare_yukai |
im overriding punches in on_punchplayer by calculating some stuff and punching again |
21:25 |
hare_hare_yukai |
but on the first punch knockback is still being applied i think though i overrided it by returning true |
21:35 |
hare_hare_yukai |
yeah i dont know how to fix this |
21:35 |
hare_hare_yukai |
no matter what the first punch always occurs though i overrided it in on_punchplayer so i cant override the knockback either |
21:38 |
hare_hare_yukai |
i think i literally need to put something in every tool definition if i want to get it to work |
21:42 |
erle |
hare_hare_yukai look how mineclone2 does enchantments |
21:43 |
hare_hare_yukai |
dude i am literally modifying mineclone2 |
21:44 |
hare_hare_yukai |
tell me how am i gonna override knockback and apply my own value |
21:44 |
erle |
you might be cursed by the ghost of _mcl_enchanting or how it is called |
21:44 |
erle |
a mod with an underscore is always loaded last AFAIK |
21:45 |
erle |
funnily this is one of these problems where people always think this is solvable with some dependency trickery if they think less than a minute about it |
21:45 |
erle |
but it is not lol |
21:45 |
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21:46 |
erle |
hare_hare_yukai basically i think you need to figure out what the last mod is that modifies the tool definitions. and yes, i think it modifies *all* tool definitions. |
21:46 |
hare_hare_yukai |
what would that mod even use to modify? |
21:46 |
hare_hare_yukai |
there isnt any on_register_tool_definition ? |
21:47 |
erle |
hare_hare_yukai, look in the source code |
21:48 |
hare_hare_yukai |
are you sure what you're talking about exists? |
21:51 |
hare_hare_yukai |
maybe you were thinking of something like mcl_register_tool but mcl2 uses minetest.register_tool |
21:52 |
MTDiscord |
<luatic> that's not what erle suggested |
21:52 |
MTDiscord |
<luatic> erle suggested that this mod loads last to modify tool definitions, not that it loads first to provide an API for registering tools |
21:53 |
hare_hare_yukai |
i dont think such a mod exists |
21:53 |
MTDiscord |
<luatic> hare_hare_yukai: look, then think; i'm pretty sure _mcl_autogroup or what's it called exists |
21:53 |
erle |
hare_hare_yukai look for mods/CORE/_mcl_autogroup |
21:54 |
erle |
it modifies all tool definitions |
21:54 |
erle |
and it's an one of the best mods to bait out people who talk before they have fully thought something through |
21:54 |
erle |
because a *huge* amount of people, upon seeing _mcl_autogroup think “this must be possible without the weird underscore hack” |
21:54 |
erle |
so far, no one managed to do it, including the author of _mcl_autogroup |
21:55 |
erle |
which to me indicates that people think it is possible, but have no concrete plan of how to do it when they say that |
21:55 |
erle |
i must admit, i thought it too lol, for a very short time |
21:56 |
erle |
as soon as you try to implement something that replaces it, you notice one peculiar thing |
21:56 |
erle |
often that thing is ”tools can no longer mine nodes at all” |
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23:57 |
Soni |
does minetest have a furry (sub)community yet? we remember things went badly last time we asked. |
23:58 |
muurkha |
I'm sure there are lots of furries playing Minetest |
23:59 |
muurkha |
but there's some kind of strange perv-shaming meme going around (and getting misapplied even to non-sexual furries). maybe we need to back to a hanky code or something |