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IRC log for #minetest, 2023-09-16

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All times shown according to UTC.

Time Nick Message
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08:27 celeron55 erle: having lazy loading of media would require an extra indirection for referencing textures, and irrlicht isn't designed for that. if you want lazy loading, you have to build the entire graphics pipeline with that in mind
08:28 celeron55 these days it might be possible, if someone wants to put in potentially quite a lot of work
08:28 celeron55 (thanks to our irrlicht fork)
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10:26 erle celeron55 thanks. i doubt i'll try to contribute that, i believe the irrlicht fork thing to be noble in spirit, but fundamentally flawed since the two-step program of: 1. delete a bunch of code that is not used without understanding what of it might be useful. 2. delete a bunch of test cases.
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12:52 MinetestBot [git] zmv7 -> minetest/minetest_game: Fix coral and kelp duping with mesecons' sticky piston (#3062) eba9012 https://github.com/minetest/minetest_game/commit/eba9012d0543b9c37c2ca313dbc1178b0cc66944 (2023-09-16T12:52:07Z)
12:57 erle OH NO
12:57 erle zmv7 why do you HATE FUN
12:57 erle :D
12:58 ROllerozxa the fun police has claimed another victim...
12:58 MTDiscord <luatic> no fun allowed 🚫
12:58 erle yes now we have to grow kelp like normal people
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13:51 jonadab Is kelp actually _useful_ for anything?
13:52 jonadab I thought it was just there to make the oceans look less plain.
13:52 jonadab And by "oceans" I mean the things that are barely large enough to be called lakes, but you know.
13:52 erle jonadab a bunch of things might not be useful in a game, but a base for adaptions
13:52 calcul0n isn't it edible?
13:52 erle i know that kelp was useful in mineclone2 as food
13:53 erle and to build sushi nodes
13:53 calcul0n ah
13:53 erle and also it could be burned if dried i think
13:53 jonadab Ok, but any modpack (or game, whatever) as complex as mineclone2, can introduce its own additional automation mechanics as needed.
13:54 erle there was this funny thing where you could make stonekelp, i.e. grow kelp in water, then put lava on it to make stone
13:54 erle the kelp grows in the stone!
13:54 jonadab Based on, I don't know, nodebreakers, or some equivalent.
13:55 erle mineclone2 does, in fact, use a somewhat-butchered version of mesecons and sticky pistons might indeed be a mechanism to harvest kelp if i am not mistaken.
13:55 erle the real joy of duping mechanisms of anything is of course to figure out how to become a billionarie an catlandia
13:56 erle i also love standing at spawn and giving newly joining players duped items
13:56 erle it makes the server economy more funny
13:56 erle (reject survival mode, make it creative mode yourself by means of entirely legitimate duping machinery)
13:57 erle jonadab the most offensive dupe is of course bonedupe
13:57 erle i once built a house on catlandia out of my own bones
13:57 erle as a statement to whoever would come visit
13:57 erle :D
13:58 jonadab I tend to prefer making a variety of building materials out of cobble, via mechanics like grinding and smelting.
13:58 jonadab And dying.
13:58 jonadab And so on.
13:59 jonadab (dyeing?  Coloring things with dye)
13:59 jonadab Cobble is always abundant, and technically renewable as well, though in practice, cobble generators are pointless.
14:00 jonadab You're always mining for things like mese and copper and iron, and cobble is a side effect.
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14:13 erle zmv7 i was very recently told that uc_signs can now be dyed https://mister-muffin.de/p/XgRZ.png
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14:58 MTDiscord <zmv7> cool
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16:35 MinetestBot [git] grorp -> minetest/minetest: Settings GUI: Noise parameter setting fixes (#13797) 4f735fb https://github.com/minetest/minetest/commit/4f735fba05b525e55eca94c5bf32590c76ce8d45 (2023-09-16T16:35:35Z)
16:38 MinetestBot [git] grorp -> minetest/minetest: Two ContentDB GUI fixes (#13806) 5bfc5d4 https://github.com/minetest/minetest/commit/5bfc5d44c0736dc8aa2e5947462f5e3583a4216a (2023-09-16T16:36:28Z)
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17:39 erle i got sent a screenshot of sitelen pona on uc_signs using unifont CSUR! https://mister-muffin.de/p/5mAA.png
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18:41 erle so it turns out that by combining otf2bdf and bdfimplode you can indeed convert OTF fonts so thay my unicode_text mod can render them … theoretically. i have difficulties parsing the files that bdfimplode generates.
18:41 erle or rather, i have hardcoded in hexfont.lua that i only accept glyphs that are 8 or 16 pixels wide
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21:07 hare_hare_yukai guys how are knockback values interpreted
21:07 hare_hare_yukai if knockback = 0 then there wont be any knockback?
21:08 erle if you set knockback really high you can cheat anticheat
21:09 hare_hare_yukai i mean like for example
21:10 hare_hare_yukai for damage, positive values means heal
21:10 hare_hare_yukai negative means damage
21:10 hare_hare_yukai so what about knockback?
21:12 erle hare_hare_yukai try it
21:13 hare_hare_yukai sry i didnt mean damage, i meant hpchange
21:14 hare_hare_yukai so how do i get it to show knockback values
21:20 hare_hare_yukai nevermind u can show it in minetest.calculate_knockback
21:20 erle how about you make a weapon that knocks them towards you
21:21 hare_hare_yukai could do that with set_velocity i think
21:23 hare_hare_yukai ah i just ran into some conundrum
21:24 hare_hare_yukai im overriding punches in on_punchplayer by calculating some stuff and punching again
21:25 hare_hare_yukai but on the first punch knockback is still being applied i think though i overrided it by returning true
21:35 hare_hare_yukai yeah i dont know how to fix this
21:35 hare_hare_yukai no matter what the first punch always occurs though i overrided it in on_punchplayer so i cant override the knockback either
21:38 hare_hare_yukai i think i literally need to put something in every tool definition if i want to get it to work
21:42 erle hare_hare_yukai look how mineclone2 does enchantments
21:43 hare_hare_yukai dude i am literally modifying mineclone2
21:44 hare_hare_yukai tell me how am i gonna override knockback and apply my own value
21:44 erle you might be cursed by the ghost of _mcl_enchanting or how it is called
21:44 erle a mod with an underscore is always loaded last AFAIK
21:45 erle funnily this is one of these problems where people always think this is solvable with some dependency trickery if they think less than a minute about it
21:45 erle but it is not lol
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21:46 erle hare_hare_yukai basically i think you need to figure out what the last mod is that modifies the tool definitions. and yes, i think it modifies *all* tool definitions.
21:46 hare_hare_yukai what would that mod even use to modify?
21:46 hare_hare_yukai there isnt any on_register_tool_definition ?
21:47 erle hare_hare_yukai, look in the source code
21:48 hare_hare_yukai are you sure what you're talking about exists?
21:51 hare_hare_yukai maybe you were thinking of something like mcl_register_tool but mcl2 uses minetest.register_tool
21:52 MTDiscord <luatic> that's not what erle suggested
21:52 MTDiscord <luatic> erle suggested that this mod loads last to modify tool definitions, not that it loads first to provide an API for registering tools
21:53 hare_hare_yukai i dont think such a mod exists
21:53 MTDiscord <luatic> hare_hare_yukai: look, then think; i'm pretty sure _mcl_autogroup or what's it called exists
21:53 erle hare_hare_yukai look for mods/CORE/_mcl_autogroup
21:54 erle it modifies all tool definitions
21:54 erle and it's an one of the best mods to bait out people who talk before they have fully thought something through
21:54 erle because a *huge* amount of people, upon seeing _mcl_autogroup think “this must be possible without the weird underscore hack”
21:54 erle so far, no one managed to do it, including the author of _mcl_autogroup
21:55 erle which to me indicates that people think it is possible, but have no concrete plan of how to do it when they say that
21:55 erle i must admit, i thought it too lol, for a very short time
21:56 erle as soon as you try to implement something that replaces it, you notice one peculiar thing
21:56 erle often that thing is ”tools can no longer mine nodes at all”
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23:57 Soni does minetest have a furry (sub)community yet? we remember things went badly last time we asked.
23:58 muurkha I'm sure there are lots of furries playing Minetest
23:59 muurkha but there's some kind of strange perv-shaming meme going around (and getting misapplied even to non-sexual furries).  maybe we need to back to a hanky code or something

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