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MTDiscord |
<warr1024> I believe the Matrix "portal" channels will be gone after the closing. If we want to continue to offer a Matrix/IRC bridge, we'll need to create a new channel on the Matrix side. And users will need to be told where to find it (since there won't be a single namespace with enforced naming convention for it) |
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02:09 |
cheapie |
I /probably/ shouldn't be so stubborn, but... I just spent an hour or so gluing the mesecons Luacontroller to techage because I wanted to play with techage's automation stuff (in creative mode) but didn't want to deal with its version of programming. |
02:09 |
cheapie |
It works though, I have the mesecons LuaC sending and receiving techage messages :D |
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02:20 |
Blockhead256[m] |
4chan was always bad |
02:21 |
Blockhead256[m] |
https://www.youtube.com/watch?v=FAOymC6XKeQ |
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02:22 |
Blockhead256[m] |
cheapie: if that elevator is made out of movestones, why does it make all those sounds? I don't remember movestones making a sound |
02:23 |
cheapie |
Blockhead256[m]: Movestones make this weird repetitive clicking/whirring noise, the rest is from digilines noteblocks (the elevatorparts mod adds some extra sounds for them, plus it also uses some standard ones) |
02:23 |
Blockhead256[m] |
oic |
02:24 |
cheapie |
The digilines pistons also make some noise (by default, anyway), this is the clicking/clunking/whatever when the doors open and close and when it starts/stops moving. |
02:25 |
Blockhead256[m] |
I think vejou had kind of a point earlier. It would be nice to share some small demo maps of cool things you've made. Like the elevator. Only if you really want to of course |
02:26 |
Blockhead256[m] |
Sharing maps is kind of bandwidth-consuming though, so I get it if you don't want to. You usually have to try not to explore much of the world or it balloons out of proportion without any value added to the download |
02:27 |
cheapie |
VE-Creative has a bunch of this stuff around the "Ringroad Southeast" Gridknot station, it's kind of a mess though. |
02:29 |
cheapie |
There's also a "Minetest Digital" "store" on that server (ask lminus if you see him around, he can show you where it's at) with much simpler demos of a ton of digilines items. |
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lmisu |
(what about seeing lminus?) |
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22:43 |
cheapie |
Hmm... "competition" idea, fastest implementation of Conway's Game of Life with a given grid size using in-game processors only :P |
22:44 |
cheapie |
(reasonably general-purpose ones - I'm sure someone could write a GoL mod in like five minutes otherwise) |
22:45 |
cheapie |
Fastest I've managed so for for a 16x16 grid is about 5.4 FPS, with a Luacontroller + digistuff GPU, MT running on a computer with a 2700X. |
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23:05 |
cheapie |
For a 64x64 grid (the only modifications to the program being those needed to do the bigger size) I'm seeing about 1.6 FPS. |
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