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MinetestBot |
[git] x2048 -> minetest/minetest: Add antialiasing filters (FXAA, SSAA) (#13253) c09a3a5 https://github.com/minetest/minetest/commit/c09a3a52acaffbcb389ea6d7005916f59f73f1db (2023-06-28T03:30:08Z) |
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MinetestBot |
Wuzzy: Jun-25 10:06 UTC <sfan5> I think the main menu tab should be called "Inhalte" not "Inhalt" in the german translation, thoughts? |
05:44 |
Wuzzy |
sfan5: About German "Content" tab: I think both translations would be correct. I'm neutral on this one. |
05:47 |
Wuzzy |
sfan5: although I dislike "Content" as a bad tab name to begin with. It's kinda a degrading name for all the valuable community contributions. but this is a different story |
05:55 |
muurkha |
yeah, agreed |
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Blockhead256[m] |
It's not easy to find a word that both covers the breadth of the types of packages that are available while also sounding relatively appealing and not too verbose. And then you have to translate that too |
07:26 |
Blockhead256[m] |
and then to also want to respect the free culture aspect too? It's a big ask |
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13:46 |
Blockhead256[m] |
hey does anyone know what license the translation files usually are in a mod? Is it the same as the media licence? I'm interested in technic to start with but I'll be asking that of any mod I plan to support |
13:47 |
pjals |
what does it say in the copyright notice? |
13:47 |
pjals |
if it doesnt say anything, it's vague and the judge will decide in a court of law |
13:47 |
Blockhead256[m] |
this may sound silly but I'm making a mod that changes some items, nodes etc. to have Australian English names rather than American, but I think I would have to copy the translation files into my mod to not break things |
13:48 |
Blockhead256[m] |
I feel like it may not qualify if I just copy the names of basic things like Rubber Fibre(fiber) but is probably important for longer things like help manuals |
13:49 |
Blockhead256[m] |
and I don't really want to take them without credit even if I could get away with it |
13:49 |
pjals |
go into the repo and read the copyright notices of the files or folders |
13:50 |
pjals |
none? then the license doesnt affect the files, therefore all rights reserved |
13:50 |
Blockhead256[m] |
*sigh* everyone remembers code, textures, models & sounds, but I have a bad feeling the translation files aren't going to be mentioned much |
13:51 |
Blockhead256[m] |
for instance I can't see a licence on the l10n files in technic (albeit this is an old fork of technic) |
13:51 |
Blockhead256[m] |
oh here we go, it says as a blanket statement that anything else is LGPLv2 |
13:54 |
Blockhead256[m] |
same goes for mainline technic |
13:55 |
Blockhead256[m] |
well anyway it's not that hard to include an LGPLv2 licence statement as weird as it feels |
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Blockhead256[m] |
Spanner = Chave Inglesa |
15:22 |
Blockhead256[m] |
.. the Portuguese word is literally "English key"? interesting |
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15:34 |
BuckarooBanzai |
Blockhead256[m]: same in german: https://de.wikipedia.org/wiki/Engl%C3%A4nder_(Werkzeug) |
15:35 |
Blockhead256[m] |
and several others as I'm finding out |
15:36 |
Blockhead256[m] |
BuckarooBanzai: while you're here... do you play Minetest in German? With my game set to German, li-fo technic isn't actually showing the items in German. Of course, this fork predates Minetest 5... |
15:37 |
BuckarooBanzai |
i'm usually playing in english, let me switch to german |
15:38 |
rubenwardy |
Blockhead256[m]: client-side translation was only added in Minetest 5.0, so versions before that won't translate automatically based on client versions |
15:38 |
Blockhead256[m] |
yes thanks rubenwardy I'm aware, but that's good to know |
15:39 |
Blockhead256[m] |
in this case I'm running singleplayer.. ah, I guess I will have to tick the host server checkbox to get German words in mods |
15:40 |
rubenwardy |
not sure what you mean by that |
15:40 |
Blockhead256[m] |
..that still hasn't worked |
15:41 |
rubenwardy |
if it uses intllib then you can get server-side translations that way, it uses the language setting on the server conf |
15:41 |
Blockhead256[m] |
rubenwardy: I was thinking the server locale might not be set to de if I run singleplayer but it would if I ran a server.. I think it should be de in both instances though |
15:41 |
rubenwardy |
what format are the translations? Intllib? |
15:41 |
Blockhead256[m] |
yeah |
15:42 |
rubenwardy |
that's based on the language setting on the server then, not locale |
15:42 |
rubenwardy |
so in singleplayer you can set `language` explicitly. Remember that singleplayer runs both a client and server |
15:42 |
Blockhead256[m] |
If I have my language set in the main menu that should work right? |
15:42 |
rubenwardy |
yeah |
15:43 |
Blockhead256[m] |
well it doesn't look like that's working |
15:43 |
Blockhead256[m] |
*sigh* old mods |
15:43 |
Blockhead256[m] |
yes, I have restarted |
15:44 |
Blockhead256[m] |
the main menu and sfinv text is all in German, just not the technic item names |
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