Time Nick Message 03:32 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Add antialiasing filters (FXAA, SSAA) (#13253) 13c09a3a5 https://github.com/minetest/minetest/commit/c09a3a52acaffbcb389ea6d7005916f59f73f1db (152023-06-28T03:30:08Z) 05:42 MinetestBot Wuzzy: Jun-25 10:06 UTC I think the main menu tab should be called "Inhalte" not "Inhalt" in the german translation, thoughts? 05:44 Wuzzy sfan5: About German "Content" tab: I think both translations would be correct. I'm neutral on this one. 05:47 Wuzzy sfan5: although I dislike "Content" as a bad tab name to begin with. It's kinda a degrading name for all the valuable community contributions. but this is a different story 05:55 muurkha yeah, agreed 07:25 Blockhead256[m] It's not easy to find a word that both covers the breadth of the types of packages that are available while also sounding relatively appealing and not too verbose. And then you have to translate that too 07:26 Blockhead256[m] and then to also want to respect the free culture aspect too? It's a big ask 13:46 Blockhead256[m] hey does anyone know what license the translation files usually are in a mod? Is it the same as the media licence? I'm interested in technic to start with but I'll be asking that of any mod I plan to support 13:47 pjals what does it say in the copyright notice? 13:47 pjals if it doesnt say anything, it's vague and the judge will decide in a court of law 13:47 Blockhead256[m] this may sound silly but I'm making a mod that changes some items, nodes etc. to have Australian English names rather than American, but I think I would have to copy the translation files into my mod to not break things 13:48 Blockhead256[m] I feel like it may not qualify if I just copy the names of basic things like Rubber Fibre(fiber) but is probably important for longer things like help manuals 13:49 Blockhead256[m] and I don't really want to take them without credit even if I could get away with it 13:49 pjals go into the repo and read the copyright notices of the files or folders 13:50 pjals none? then the license doesnt affect the files, therefore all rights reserved 13:50 Blockhead256[m] *sigh* everyone remembers code, textures, models & sounds, but I have a bad feeling the translation files aren't going to be mentioned much 13:51 Blockhead256[m] for instance I can't see a licence on the l10n files in technic (albeit this is an old fork of technic) 13:51 Blockhead256[m] oh here we go, it says as a blanket statement that anything else is LGPLv2 13:54 Blockhead256[m] same goes for mainline technic 13:55 Blockhead256[m] well anyway it's not that hard to include an LGPLv2 licence statement as weird as it feels 15:22 Blockhead256[m] Spanner = Chave Inglesa 15:22 Blockhead256[m] .. the Portuguese word is literally "English key"? interesting 15:34 BuckarooBanzai Blockhead256[m]: same in german: https://de.wikipedia.org/wiki/Engl%C3%A4nder_(Werkzeug) 15:35 Blockhead256[m] and several others as I'm finding out 15:36 Blockhead256[m] BuckarooBanzai: while you're here... do you play Minetest in German? With my game set to German, li-fo technic isn't actually showing the items in German. Of course, this fork predates Minetest 5... 15:37 BuckarooBanzai i'm usually playing in english, let me switch to german 15:38 rubenwardy Blockhead256[m]: client-side translation was only added in Minetest 5.0, so versions before that won't translate automatically based on client versions 15:38 Blockhead256[m] yes thanks rubenwardy I'm aware, but that's good to know 15:39 Blockhead256[m] in this case I'm running singleplayer.. ah, I guess I will have to tick the host server checkbox to get German words in mods 15:40 rubenwardy not sure what you mean by that 15:40 Blockhead256[m] ..that still hasn't worked 15:41 rubenwardy if it uses intllib then you can get server-side translations that way, it uses the language setting on the server conf 15:41 Blockhead256[m] rubenwardy: I was thinking the server locale might not be set to de if I run singleplayer but it would if I ran a server.. I think it should be de in both instances though 15:41 rubenwardy what format are the translations? Intllib? 15:41 Blockhead256[m] yeah 15:42 rubenwardy that's based on the language setting on the server then, not locale 15:42 rubenwardy so in singleplayer you can set `language` explicitly. Remember that singleplayer runs both a client and server 15:42 Blockhead256[m] If I have my language set in the main menu that should work right? 15:42 rubenwardy yeah 15:43 Blockhead256[m] well it doesn't look like that's working 15:43 Blockhead256[m] *sigh* old mods 15:43 Blockhead256[m] yes, I have restarted 15:44 Blockhead256[m] the main menu and sfinv text is all in German, just not the technic item names