Time |
Nick |
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01:58 |
deudeu |
i think there is a important PR in minetest/serverlist. k bye. |
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02:51 |
fluxionary |
there seems to be two open pulls for that repo. which one is important, and why? |
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04:46 |
Blockhead256[m] |
If I had to guess, deudeu probably means the ToS agreement one |
04:49 |
BuckarooBanzai |
!up 198.251.89.91 |
04:49 |
MinetestBot |
198.251.89.91:30000 is up (68ms) |
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09:01 |
MinetestBot |
[git] numberZero -> minetest/minetest: Use absolute URL for the roadmap (#13617) 43c9647 https://github.com/minetest/minetest/commit/43c9647fe549a59a4cfa0c577a1f4cb26029d7a9 (2023-06-21T09:00:04Z) |
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12:31 |
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12:32 |
Guest23 |
does anyone know if it's possible to disable mouse acceleration only for minetest? turning off enhance pointer precision isn't an option, i need it to use the desktop |
12:34 |
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15:01 |
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15:41 |
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15:45 |
localhost[m]1 |
Hello everyone. I set up monitor for check server availability. I just send 0x4F\0x45\0x74\0x03\0x00\0x00\0x00\0x03 HEX sequence and expect from server reply OEt.*. Is correct way for checking or have alternatives? |
15:49 |
MTDiscord |
<sx4152> You could setup mod that sends pings / other status data. Also engine can export some metrics in prometheus scrape format. |
15:53 |
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15:54 |
MTDiscord |
<sx4152> For one such monitoring mod you could see https://github.com/minetest-monitoring/monitoring but for just simply monitoring engine / availablility / health you'd probably want to watch engine metrics. |
15:57 |
MTDiscord |
<sx4152> Monitoring mod / engine metrics can actually tell if server is working while pinging with some simple connect just tells that server's network thread answers something but can't really say for sure if server is usable or not. |
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16:05 |
localhost[m]1 |
* Hello everyone. I set up monitor for check server availability. I just send \0x4F\0x45\0x74\0x03\0x00\0x00\0x00\0x03 HEX sequence and expect from server reply OEt.*. Is correct way for checking or have alternatives? |
16:13 |
Krock |
localhost[m]1: https://github.com/sfan5/minetestbot-modules/blob/master/serverup.py#L10 |
16:42 |
localhost[m]1 |
Thanks! |
16:45 |
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17:03 |
localhost[m]1 |
But why minetest no have simple way for pinging? I mean, just send to socket `\0x4F\0x45\0x74\0x03\0x00\0x00\0x00PING` and server responds '0x00OK` |
17:04 |
Krock |
because barely anyone needs it |
17:06 |
Blockhead256[m] |
the only nicer thing would just basically be making that into a library function anyway |
17:17 |
sfan5 |
other games have something like this because the client pings all servers on the server list |
17:17 |
sfan5 |
MT doesn't have that so it doesn't have this |
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