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MTDiscord |
<Thresher> https://tenor.com/view/lfg-gif-22886413 |
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06:47 |
lissobone |
I am making a parkour mod that adds some nifty-cifty-bifty things like arrows and checkpoints. |
06:48 |
lissobone |
However, I can't come up with a name for the return tool. |
06:48 |
lissobone |
Return pad? Return terminal? ret_term? |
06:48 |
lissobone |
I already made all the arrows (with extendable color scheme!) in a single definition using a nice little hack. |
06:49 |
lissobone |
Note: the return tool returns the user to the last checkpoint. |
07:32 |
Blockhead256[m] |
pad of returning |
07:37 |
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08:03 |
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08:46 |
lissobone |
Thanks, now it's "Ret pad" (a little bit Emacs style). |
08:46 |
lissobone |
Cuz <RET> there is used extensively to denote what's commonly referred to as "Enter". |
08:46 |
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08:46 |
lissobone |
Hi. |
09:00 |
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09:01 |
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10:31 |
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10:32 |
syl |
no calinou? :( |
10:41 |
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12:58 |
sfan5 |
!seen calinou |
12:58 |
MinetestBot |
sfan5: calinou was last seen at 2023-03-30 06:25:10 UTC on #minetest |
13:09 |
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15:32 |
lissobone |
GUys. |
15:32 |
lissobone |
Guys. |
15:32 |
lissobone |
I have met a different problem. |
15:32 |
lissobone |
I want to store the checkpoint coordinates in the return pad and (likely) use them later (that's the whole point). |
15:33 |
lissobone |
Storing stuff in metadata looks like a perspective option. However, I couldn't get it to work. Should I convert it to table first and then operate on it? |
15:38 |
lissobone |
Welp, the only way to know is to try! |
15:41 |
lissobone |
Looks like all values are stored as either strings or numbers. |
15:45 |
calcul0n |
just use minetest.pos_to_string/string_to_pos |
15:46 |
lissobone |
I know, I have already done that. |
15:46 |
lissobone |
vector.to_string() |
15:46 |
lissobone |
tostring() does the same. |
15:46 |
lissobone |
But I want to actually store something in the metadata. |
15:46 |
lissobone |
I've seen books store text this way. Maybe their knowledge will guide me through the darkness? |
15:48 |
lissobone |
It's a little bit easier than I thought it is. |
15:50 |
lissobone |
Wowie! It's stored! |
15:51 |
lissobone |
Now I have working checkpoints. |
15:52 |
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15:53 |
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16:11 |
rubenwardy |
Make sure to save the stack if you change the meta |
16:15 |
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16:15 |
uyku |
Hello |
16:16 |
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16:16 |
Krock |
hi |
16:17 |
uyku |
Krock: Im new to minetest, wanna play? |
16:17 |
Krock |
that's a surprising follow-up |
16:17 |
Krock |
eh sure ... where? |
16:18 |
uyku |
I 207.44.45.204 |
16:18 |
rubenwardy |
!book common mistakes |
16:18 |
MinetestBot |
rubenwardy: Common Mistakes - https://rubenwardy.com/minetest_modding_book/en/quality/common_mistakes.html |
16:19 |
Krock |
!up 207.44.45.204 |
16:19 |
MinetestBot |
207.44.45.204:30000 is up (95ms) |
16:19 |
uyku |
Krock: my name there is the same as here |
16:22 |
Desour |
uyku: do you mind if I also join? |
16:23 |
uyku |
Desour: I dont mind |
16:25 |
Desour |
joining as DS ^^ |
16:40 |
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17:02 |
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17:25 |
uyku |
I disconnected, but I'll rejoin right away |
17:42 |
lissobone |
rubenwardy: I did, of course, save the stack, because I had read the documentation: returning a stack changes it (not returning anything leaves it intact). |
17:56 |
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18:26 |
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18:30 |
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18:30 |
Niklp |
!up content.minetest.net |
18:30 |
MinetestBot |
content.minetest.net:30000 seems to be down (IPv6) |
18:30 |
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18:30 |
Niklp |
:\ |
18:31 |
MTDiscord |
<rollerozxa> ah yes, the contentdb minetest server is down |
18:37 |
Desour |
I see easter egg potential |
19:10 |
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19:17 |
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19:18 |
sfan5 |
contentdb minetest server that's spawns an instance just for you and installs a random mod from contentdb |
19:19 |
MTDiscord |
<wsor4035> heh |
19:24 |
Krock |
!up 207.44.45.204 |
19:24 |
MinetestBot |
207.44.45.204:30000 is up (93ms) |
19:24 |
uyku |
Krock: did it also lagged for you? |
19:25 |
Krock |
somewhat |
19:29 |
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19:51 |
Zemtzov7 |
Hello there! Recently, announcement problems have started to occur on the minetest server that I serve(ka.edgy1.net:48123). Almost every curlfetch to servers.minetest.net fails with error 429(too many requests) |
19:52 |
Zemtzov7 |
I know there are several "neighbour" minetest and multicraft2 server instances on the same machine |
19:55 |
Zemtzov7 |
As a result, server isn't visible in the serverlist, and nobody joins at the last time... |
19:55 |
Zemtzov7 |
What can I do on my side to resolve this issue? |
19:56 |
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19:57 |
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19:57 |
Zemtzov7 |
!up ka.edgy1.net:48123 |
19:57 |
MinetestBot |
ka.edgy1.net:48123 is up (13ms) (IPv4) |
19:57 |
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19:57 |
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19:57 |
sfan5 |
did you recently add a new server on the same IP? |
19:59 |
Zemtzov7 |
I didn't, but edgy1 could do, as they're *hardware owner* |
20:00 |
sfan5 |
that could be it then |
20:02 |
Zemtzov7 |
Yess, I see at least one of neighbour servers not visible in serverlist too |
20:11 |
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20:34 |
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22:35 |
muurkha |
hmm, I just learned about Squirrel this week; it's like a slightly different version of Lua |
22:35 |
muurkha |
apparently the author was motivated by some trouble he was having embedding Lua in games |
22:36 |
muurkha |
with the predictability of the GC |
22:37 |
muurkha |
it has a more C-like syntax, separates tables and arrays, separates integer and float, and has Python-like generators as well as Lua-like coroutines |
22:38 |
muurkha |
similar degree of embeddability |
22:38 |
muurkha |
maybe of interest to other Lua fans |
22:39 |
Desour |
^ supertux uses squirrel, AFAIK |
22:40 |
muurkha |
oh really? I had no idea |
22:43 |
Desour |
supertux advance does too |
22:44 |
Desour |
(<https://github.com/KelvinShadewing/supertux-advance>) |
22:46 |
muurkha |
I think the Squirrel in supertux is completely unrelated to Alberto Demichelis's language? |
22:48 |
muurkha |
or maybe it's a fork of such an old version that Demichelis has totally rewritten it since then so it's unrecognizable |
22:48 |
muurkha |
I mean both Squirrels have threads, tables, and a virtual machine |
22:49 |
muurkha |
ah, no, I'm just wrong. it's the same Squirrel! |
22:50 |
muurkha |
I just was looking in supertux/src/squirrel/ instead of supertux/external/squirrel/ which is where the actual library is |
23:14 |
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23:14 |
muurkha |
it seems like in Supertux they only use Squirrel for things like cutscenes? |
23:15 |
Desour |
not sure. I think it's used for scripting in levels. but I don't really know more than that |
23:15 |
Desour |
bye |
23:22 |
MTDiscord |
<goodclover> oo Squirrel looks interesting |
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