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IRC log for #minetest, 2023-06-17

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All times shown according to UTC.

Time Nick Message
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02:03 MTDiscord <Thresher> https://tenor.com/view/lfg-gif-22886413
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06:47 lissobone I am making a parkour mod that adds some nifty-cifty-bifty things like arrows and checkpoints.
06:48 lissobone However, I can't come up with a name for the return tool.
06:48 lissobone Return pad?  Return terminal?  ret_term?
06:48 lissobone I already made all the arrows (with extendable color scheme!) in a single definition using a nice little hack.
06:49 lissobone Note: the return tool returns the user to the last checkpoint.
07:32 Blockhead256[m] pad of returning
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08:46 lissobone Thanks, now it's "Ret pad" (a little bit Emacs style).
08:46 lissobone Cuz <RET> there is used extensively to denote what's commonly referred to as "Enter".
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08:46 lissobone Hi.
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10:32 syl no calinou? :(
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12:58 sfan5 !seen calinou
12:58 MinetestBot sfan5: calinou was last seen at 2023-03-30 06:25:10 UTC on #minetest
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15:32 lissobone GUys.
15:32 lissobone Guys.
15:32 lissobone I have met a different problem.
15:32 lissobone I want to store the checkpoint coordinates in the return pad and (likely) use them later (that's the whole point).
15:33 lissobone Storing stuff in metadata looks like a perspective option.  However, I couldn't get it to work.  Should I convert it to table first and then operate on it?
15:38 lissobone Welp, the only way to know is to try!
15:41 lissobone Looks like all values are stored as either strings or numbers.
15:45 calcul0n just use minetest.pos_to_string/string_to_pos
15:46 lissobone I know, I have already done that.
15:46 lissobone vector.to_string()
15:46 lissobone tostring() does the same.
15:46 lissobone But I want to actually store something in the metadata.
15:46 lissobone I've seen books store text this way.  Maybe their knowledge will guide me through the darkness?
15:48 lissobone It's a little bit easier than I thought it is.
15:50 lissobone Wowie!  It's stored!
15:51 lissobone Now I have working checkpoints.
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16:11 rubenwardy Make sure to save the stack if you change the meta
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16:15 uyku Hello
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16:16 Krock hi
16:17 uyku Krock: Im new to minetest, wanna play?
16:17 Krock that's a surprising follow-up
16:17 Krock eh sure ... where?
16:18 uyku I 207.44.45.204
16:18 rubenwardy !book common mistakes
16:18 MinetestBot rubenwardy: Common Mistakes - https://rubenwardy.com/minetest_modding_book/en/quality/common_mistakes.html
16:19 Krock !up 207.44.45.204
16:19 MinetestBot 207.44.45.204:30000 is up (95ms)
16:19 uyku Krock: my name there is the same as here
16:22 Desour uyku: do you mind if I also join?
16:23 uyku Desour: I dont mind
16:25 Desour joining as DS ^^
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17:25 uyku I disconnected, but I'll rejoin right away
17:42 lissobone rubenwardy: I did, of course, save the stack, because I had read the documentation: returning a stack changes it (not returning anything leaves it intact).
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18:30 Niklp !up content.minetest.net
18:30 MinetestBot content.minetest.net:30000 seems to be down (IPv6)
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18:30 Niklp :\
18:31 MTDiscord <rollerozxa> ah yes, the contentdb minetest server is down
18:37 Desour I see easter egg potential
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19:18 sfan5 contentdb minetest server that's spawns an instance just for you and installs a random mod from contentdb
19:19 MTDiscord <wsor4035> heh
19:24 Krock !up 207.44.45.204
19:24 MinetestBot 207.44.45.204:30000 is up (93ms)
19:24 uyku Krock: did it also lagged for you?
19:25 Krock somewhat
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19:51 Zemtzov7 Hello there! Recently, announcement problems have started to occur on the minetest server that I serve(ka.edgy1.net:48123). Almost every curlfetch to servers.minetest.net fails with error 429(too many requests)
19:52 Zemtzov7 I know there are several "neighbour" minetest and multicraft2 server instances on the same machine
19:55 Zemtzov7 As a result, server isn't visible in the serverlist, and nobody joins at the last time...
19:55 Zemtzov7 What can I do on my side to resolve this issue?
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19:57 Zemtzov7 !up ka.edgy1.net:48123
19:57 MinetestBot ka.edgy1.net:48123 is up (13ms) (IPv4)
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19:57 sfan5 did you recently add a new server on the same IP?
19:59 Zemtzov7 I didn't, but edgy1 could do, as they're *hardware owner*
20:00 sfan5 that could be it then
20:02 Zemtzov7 Yess, I see at least one of neighbour servers not visible in serverlist too
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22:35 muurkha hmm, I just learned about Squirrel this week; it's like a slightly different version of Lua
22:35 muurkha apparently the author was motivated by some trouble he was having embedding Lua in games
22:36 muurkha with the predictability of the GC
22:37 muurkha it has a more C-like syntax, separates tables and arrays, separates integer and float, and has Python-like generators as well as Lua-like coroutines
22:38 muurkha similar degree of embeddability
22:38 muurkha maybe of interest to other Lua fans
22:39 Desour ^ supertux uses squirrel, AFAIK
22:40 muurkha oh really? I had no idea
22:43 Desour supertux advance does too
22:44 Desour (<https://github.com/KelvinShadewing/supertux-advance>)
22:46 muurkha I think the Squirrel in supertux is completely unrelated to Alberto Demichelis's language?
22:48 muurkha or maybe it's a fork of such an old version that Demichelis has totally rewritten it since then so it's unrecognizable
22:48 muurkha I mean both Squirrels have threads, tables, and a virtual machine
22:49 muurkha ah, no, I'm just wrong.  it's the same Squirrel!
22:50 muurkha I just was looking in supertux/src/squirrel/ instead of supertux/external/squirrel/ which is where the actual library is
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23:14 muurkha it seems like in Supertux they only use Squirrel for things like cutscenes?
23:15 Desour not sure. I think it's used for scripting in levels. but I don't really know more than that
23:15 Desour bye
23:22 MTDiscord <goodclover> oo Squirrel looks interesting
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