Time Nick Message 02:03 MTDiscord https://tenor.com/view/lfg-gif-22886413 06:47 lissobone I am making a parkour mod that adds some nifty-cifty-bifty things like arrows and checkpoints. 06:48 lissobone However, I can't come up with a name for the return tool. 06:48 lissobone Return pad? Return terminal? ret_term? 06:48 lissobone I already made all the arrows (with extendable color scheme!) in a single definition using a nice little hack. 06:49 lissobone Note: the return tool returns the user to the last checkpoint. 07:32 Blockhead256[m] pad of returning 08:46 lissobone Thanks, now it's "Ret pad" (a little bit Emacs style). 08:46 lissobone Cuz there is used extensively to denote what's commonly referred to as "Enter". 08:46 lissobone Hi. 10:32 syl no calinou? :( 12:58 sfan5 !seen calinou 12:58 MinetestBot sfan5: calinou was last seen at 2023-03-30 06:25:10 UTC on #minetest 15:32 lissobone GUys. 15:32 lissobone Guys. 15:32 lissobone I have met a different problem. 15:32 lissobone I want to store the checkpoint coordinates in the return pad and (likely) use them later (that's the whole point). 15:33 lissobone Storing stuff in metadata looks like a perspective option. However, I couldn't get it to work. Should I convert it to table first and then operate on it? 15:38 lissobone Welp, the only way to know is to try! 15:41 lissobone Looks like all values are stored as either strings or numbers. 15:45 calcul0n just use minetest.pos_to_string/string_to_pos 15:46 lissobone I know, I have already done that. 15:46 lissobone vector.to_string() 15:46 lissobone tostring() does the same. 15:46 lissobone But I want to actually store something in the metadata. 15:46 lissobone I've seen books store text this way. Maybe their knowledge will guide me through the darkness? 15:48 lissobone It's a little bit easier than I thought it is. 15:50 lissobone Wowie! It's stored! 15:51 lissobone Now I have working checkpoints. 16:11 rubenwardy Make sure to save the stack if you change the meta 16:15 uyku Hello 16:16 Krock hi 16:17 uyku Krock: Im new to minetest, wanna play? 16:17 Krock that's a surprising follow-up 16:17 Krock eh sure ... where? 16:18 uyku I 207.44.45.204 16:18 rubenwardy !book common mistakes 16:18 MinetestBot rubenwardy: Common Mistakes - https://rubenwardy.com/minetest_modding_book/en/quality/common_mistakes.html 16:19 Krock !up 207.44.45.204 16:19 MinetestBot 207.44.45.204:30000 is up (95ms) 16:19 uyku Krock: my name there is the same as here 16:22 Desour uyku: do you mind if I also join? 16:23 uyku Desour: I dont mind 16:25 Desour joining as DS ^^ 17:25 uyku I disconnected, but I'll rejoin right away 17:42 lissobone rubenwardy: I did, of course, save the stack, because I had read the documentation: returning a stack changes it (not returning anything leaves it intact). 18:30 Niklp !up content.minetest.net 18:30 MinetestBot content.minetest.net:30000 seems to be down (IPv6) 18:30 Niklp :\ 18:31 MTDiscord ah yes, the contentdb minetest server is down 18:37 Desour I see easter egg potential 19:18 sfan5 contentdb minetest server that's spawns an instance just for you and installs a random mod from contentdb 19:19 MTDiscord heh 19:24 Krock !up 207.44.45.204 19:24 MinetestBot 207.44.45.204:30000 is up (93ms) 19:24 uyku Krock: did it also lagged for you? 19:25 Krock somewhat 19:51 Zemtzov7 Hello there! Recently, announcement problems have started to occur on the minetest server that I serve(ka.edgy1.net:48123). Almost every curlfetch to servers.minetest.net fails with error 429(too many requests) 19:52 Zemtzov7 I know there are several "neighbour" minetest and multicraft2 server instances on the same machine 19:55 Zemtzov7 As a result, server isn't visible in the serverlist, and nobody joins at the last time... 19:55 Zemtzov7 What can I do on my side to resolve this issue? 19:57 Zemtzov7 !up ka.edgy1.net:48123 19:57 MinetestBot ka.edgy1.net:48123 is up (13ms) (IPv4) 19:57 sfan5 did you recently add a new server on the same IP? 19:59 Zemtzov7 I didn't, but edgy1 could do, as they're *hardware owner* 20:00 sfan5 that could be it then 20:02 Zemtzov7 Yess, I see at least one of neighbour servers not visible in serverlist too 22:35 muurkha hmm, I just learned about Squirrel this week; it's like a slightly different version of Lua 22:35 muurkha apparently the author was motivated by some trouble he was having embedding Lua in games 22:36 muurkha with the predictability of the GC 22:37 muurkha it has a more C-like syntax, separates tables and arrays, separates integer and float, and has Python-like generators as well as Lua-like coroutines 22:38 muurkha similar degree of embeddability 22:38 muurkha maybe of interest to other Lua fans 22:39 Desour ^ supertux uses squirrel, AFAIK 22:40 muurkha oh really? I had no idea 22:43 Desour supertux advance does too 22:44 Desour () 22:46 muurkha I think the Squirrel in supertux is completely unrelated to Alberto Demichelis's language? 22:48 muurkha or maybe it's a fork of such an old version that Demichelis has totally rewritten it since then so it's unrecognizable 22:48 muurkha I mean both Squirrels have threads, tables, and a virtual machine 22:49 muurkha ah, no, I'm just wrong. it's the same Squirrel! 22:50 muurkha I just was looking in supertux/src/squirrel/ instead of supertux/external/squirrel/ which is where the actual library is 23:14 muurkha it seems like in Supertux they only use Squirrel for things like cutscenes? 23:15 Desour not sure. I think it's used for scripting in levels. but I don't really know more than that 23:15 Desour bye 23:22 MTDiscord oo Squirrel looks interesting