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IRC log for #minetest, 2023-06-04

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All times shown according to UTC.

Time Nick Message
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01:49 ball My son would like to know how many people can share one Minetest world (at the same time).
01:50 MTDiscord <Warr1024> Depends a lot on hardware and configuration.  Reasonable estimates are probably in the 10 to 100 kind of range.
01:50 MTDiscord <Warr1024> I don't think there is a theoretical upper bound ... at least, not one you're likely to reach before practical limitations kick in.
02:01 ball Warr1024: He says "Oh my! I want to get a hundred!"
02:02 MTDiscord <Warr1024> Heh, that's how many people you could maybe host on a powerful server with very simple mods.  You'd be pretty hard pressed to get that many people to agree to join any one server at the same time though...
02:03 MTDiscord <Warr1024> Realistically, most servers will sit empty most of the time, and you may see a few people pop in occasionally.  Whether you actually see them online when YOU are playing will depend a lot on how your schedules overlap.  A lot of players on public servers will probably not share a time zone with you.
02:06 muurkha you could script dozens of bot players
02:06 MTDiscord <Warr1024> Heh, you could, but at that point it would probably be better to just make an NPC mod.
02:07 muurkha yeah, unless you're trying to load-test your server, I guess
02:07 ball We don't know 100 people who play it yet but might be able to get a cousin or two on it.
02:07 muurkha or start a fight between the server operator and somebody else
02:09 MTDiscord <Warr1024> Number of players isn't what makes a server fun, it's the quality of the company.  At least, for a friends and family type of server, there isn't much benefit to inviting dozens of random strangers.
02:10 MTDiscord <Warr1024> It's nice to play with people who you already have some reason to expect you might get along with them 😄
02:10 ball I would be vetting the invitations.
02:11 ball I must resist the urge to deploy a 2U 1S Epyc box for MineTest :-)
02:13 MTDiscord <Warr1024> MT can use a fair amount of RAM when busy, but not a ton when idle.  It can use a bit more than 1 CPU core, but it also has one giant thread where much of the work happens.  It's hard to get MT to effectively use a lot of hardware.  Most server-class stuff will probably have a lot of spare room that MT doesn't use.
02:15 ball That makes me think of a single (enabled) core POWER10 box that IBM sell to Oracle customers who have to pay $$$/core
02:17 ball 1 core with an awful lot of cache and memory bandwidth.
02:17 MTDiscord <Warr1024> Hahaha, I didn't even think of it but 🤦 of course there's a market for that kind of hardware.  Heh, I totally forgot that per-core licensing is still a thing.
02:17 ball (and i/o)
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02:30 ball Warr1024: Thanks for the help.
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07:07 germ ball:  Wth! You are on all channels! XD
07:21 Izaya is that the germ from lainchan?
07:21 Izaya oh oops this isn't the other channel sorry
07:21 Izaya don't mind me
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08:12 Ant2006 dose anyone know if there is a program that finds block eg a bed because I deleted players.sqlite and now I don't know where my home is
08:12 Ant2006 also how do you fly in mineclone
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08:38 Ant2006 hello?
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08:48 calcul0n_ Ant2006, is this a singleplayer game?
08:48 calcul0n_ you get fly with /grantme fly
08:48 calcul0n_ and you can probably find where you placed your bed in the logs
08:51 Ant2006 yes
08:52 Ant2006 what log is this exectly
08:53 calcul0n_ debug.txt, it might be at different places depending on your os and setup
08:54 Ant2006 found it
08:54 Ant2006 whats the exect name of the bed? is it bed_bottem?
08:58 Ant2006 it's fine I can start a new world
09:00 calcul0n_ beds:bed_bottom iirc
09:01 Ant2006 don't see it in the log for the windows verion or the linux verion
09:01 Ant2006 2 logs
09:02 Ant2006 also I think minecone2 should let you sleep without a bed in a hole, maybe I could make a mod for that, never tryed that before
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09:09 calcul0n_ oh it's probably a different name in mineclone
09:09 Ant2006 if you wanna know what we were talking about see the logs at https://irc.minetest.net/minetest
09:09 Ant2006 that could be true
09:11 Ant2006 but all it puts in the logfile when you put down a bed is ACTION[Server]: singleplayer has gotten award mcl:sweetDreams
09:12 Ant2006 and I can't even find that so maybe I deleted the logfile at some point
09:19 Ant2006 thats fine
09:19 Ant2006 thanks for helping anyway
09:31 Blockhead256[m] https://forum.minetest.net/viewtopic.php?f=14&amp;p=425759#p425759
09:31 Blockhead256[m] I'm thinking zstd vs zlib, right?
09:40 sfan5 if it was last updated in 2020 then yes it won't support zstd
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12:27 MTDiscord <AncientMariner> There is a sleeping bag mod for sleeping without setting respawn point
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13:21 * Helenah sighs :/
13:34 Helenah So... getting more client side performance when it comes to pipeworks as there is a single factory on a server I play that's jampacked with pipes... the world becomes unusable only in this one single location...
13:34 Helenah And I'm struggling to get more performace...
13:35 Helenah Like is it possible to have non-transparent item pipes?
13:36 Helenah Anthony[m]: Why should MineClone2 let you sleep without a bed? MineClone2 is intended to clone the Minecraft experience and the Minecraft experience is that you need a bed in order to sleep.
13:37 Helenah If you want to do away with that requirement then either don't use MineClone2 or change that functionality for yourself and others.
13:41 jordan4ibanez-ga joined #minetest
13:42 jordan4ibanez-ga So you might not hear from discord bridge for a little bit because they did something....interesting
13:43 jordan4ibanez-ga Not the Minetest-Discord admins, but discord itself
13:43 Helenah Ah
13:43 Helenah I'm soo desperate to figure out a way of optimising pipeworks mod...
13:44 MTDiscord <luatic> Well have you profiled it using https://content.minetest.net/packages/jwmhjwmh/jitprofiler/ yet?
13:45 MTDiscord <luatic> ah nvm you're looking for client-side performance?
13:48 Helenah Yes, client side, this is a HUGE server world which has been around since 2018 so it's VAST, there is a LOT going on including with pipeworks, smartshops, technic, there's facttories and reactors everywhere, this single "important" HUGE factory, has soo much pipeworks going on that walking in it will make the work lag 20 minutes behind... for me...
13:48 Helenah And I'm desperate to optimise against this...
13:48 Helenah Everywhere else causes no problems...
13:49 Helenah I've had my computer called "trash", pfft, it can handle Minetest perfectly fine but one single area on one single server, that makes my system trash or the factory too greedy on resource heavy blocks?! Pfft...
13:49 Helenah Won't provide names as I'm not trying to slag anyone off...
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13:51 Helenah So yeah, I want to optimise against these silly player choices on my side by possibly not having nodes move through the tubes, is there an option for this?
13:51 Helenah And also do away with the transparency.
13:54 Helenah I might do this myself after surgery, one concern is whether the server will send the mod over and the client overrite my changes.
13:59 y5nw[m] <Helenah> "I might do this myself after..." <- I don't think mods are sent to the clients; only the relevant assets (models, textures, and sounds)
14:02 y5nw[m] <Helenah> "So yeah, I want to optimise..." <- Perhaps you could modify the engine to drop/ignore the entities that represent the items going through the tubes? (IMO a server-side optimization would be better though)
14:02 Blockhead256[m] if you want tubes that don't show entities, https://forum.minetest.net/viewtopic.php?f=11&amp;t=19784
14:02 Blockhead256[m] techpack
14:03 Blockhead256[m] probably too late for existing worlds though
14:04 Helenah Blockhead256[m]: And this will OH Blockhead256[m] !
14:04 Helenah Hi :D
14:04 Helenah Nice to see you!
14:04 Helenah So yeah, pipeworks on the server
14:04 Helenah Will techpack work nicely with it in my client?
14:04 Blockhead256[m] oh, helenasaurusrex from lifo?
14:04 Blockhead256[m] small world
14:05 Helenah Yeah
14:05 Blockhead256[m] you can't install mods to the client like that, it's not how it works
14:05 Helenah Is it okay if we go to PM? I tried talking about things without mentioning names...
14:05 Blockhead256[m] client-side mods are basically limited to chat commands, local GUIs, waypoints, that sort of thing
14:05 Helenah Damn!
14:06 Blockhead256[m] I would but I don't have much else to say really
14:06 Helenah :/
14:06 Helenah Ah!
14:06 Helenah I'm trying to sort the "out of proportion" lag I get at m's spawn factory...
14:06 Helenah I didn't wanna say the full name...
14:07 Helenah It is out of proportion considering I get great performance around the whole world but that factory makes the client unusable...
14:07 Blockhead256[m] I know what you mean. Too much in too small an area, not really feasible
14:07 Blockhead256[m] just turn your render distance way down I guess, it's about the best you can do
14:07 Helenah And without spoiling everyone elses fun, I'm trying to sort this out client-side.
14:07 Helenah It's down to 20
14:08 Helenah And limited to that due to OGLES2.
14:08 Helenah I can go further up once I figure out how to sort the sphere out that limits it.
14:09 Helenah I wonder if I can just patch the pipeworks mod...
14:09 Helenah My idea would be that depending on which item pipe type the player wants, they can set it in a client side config (If that's possible)
14:10 Helenah Cause this is getting on my nerves now...
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14:58 Blockhead256[m] is it just me, or did low framerates not always cause input lag for typing in the chatbox?
14:58 Blockhead256[m] It's pretty annoying to have such input lag..
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16:38 MTDiscord <luatic> Helenah: If it's just client lag, consider having your client rudely ignore pipeworks item entities, esp. for drawing. You can filter them by their name. You'll have to modify your client for this.
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19:01 MinetestBot [git] sfan5 -> minetest/minetest: Bump used IrrlichtMt version 1ef9fc9 https://github.com/minetest/minetest/commit/1ef9fc9d1f8af54ac88b93bdf15bb716eaf195ca (2023-06-04T18:36:46Z)
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