Time |
Nick |
Message |
01:22 |
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01:49 |
ball |
My son would like to know how many people can share one Minetest world (at the same time). |
01:50 |
MTDiscord |
<Warr1024> Depends a lot on hardware and configuration. Reasonable estimates are probably in the 10 to 100 kind of range. |
01:50 |
MTDiscord |
<Warr1024> I don't think there is a theoretical upper bound ... at least, not one you're likely to reach before practical limitations kick in. |
02:01 |
ball |
Warr1024: He says "Oh my! I want to get a hundred!" |
02:02 |
MTDiscord |
<Warr1024> Heh, that's how many people you could maybe host on a powerful server with very simple mods. You'd be pretty hard pressed to get that many people to agree to join any one server at the same time though... |
02:03 |
MTDiscord |
<Warr1024> Realistically, most servers will sit empty most of the time, and you may see a few people pop in occasionally. Whether you actually see them online when YOU are playing will depend a lot on how your schedules overlap. A lot of players on public servers will probably not share a time zone with you. |
02:06 |
muurkha |
you could script dozens of bot players |
02:06 |
MTDiscord |
<Warr1024> Heh, you could, but at that point it would probably be better to just make an NPC mod. |
02:07 |
muurkha |
yeah, unless you're trying to load-test your server, I guess |
02:07 |
ball |
We don't know 100 people who play it yet but might be able to get a cousin or two on it. |
02:07 |
muurkha |
or start a fight between the server operator and somebody else |
02:09 |
MTDiscord |
<Warr1024> Number of players isn't what makes a server fun, it's the quality of the company. At least, for a friends and family type of server, there isn't much benefit to inviting dozens of random strangers. |
02:10 |
MTDiscord |
<Warr1024> It's nice to play with people who you already have some reason to expect you might get along with them 😄 |
02:10 |
ball |
I would be vetting the invitations. |
02:11 |
ball |
I must resist the urge to deploy a 2U 1S Epyc box for MineTest :-) |
02:13 |
MTDiscord |
<Warr1024> MT can use a fair amount of RAM when busy, but not a ton when idle. It can use a bit more than 1 CPU core, but it also has one giant thread where much of the work happens. It's hard to get MT to effectively use a lot of hardware. Most server-class stuff will probably have a lot of spare room that MT doesn't use. |
02:15 |
ball |
That makes me think of a single (enabled) core POWER10 box that IBM sell to Oracle customers who have to pay $$$/core |
02:17 |
ball |
1 core with an awful lot of cache and memory bandwidth. |
02:17 |
MTDiscord |
<Warr1024> Hahaha, I didn't even think of it but 🤦 of course there's a market for that kind of hardware. Heh, I totally forgot that per-core licensing is still a thing. |
02:17 |
ball |
(and i/o) |
02:21 |
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02:21 |
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02:27 |
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02:30 |
ball |
Warr1024: Thanks for the help. |
02:54 |
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04:00 |
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04:20 |
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05:05 |
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06:14 |
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07:07 |
germ |
ball: Wth! You are on all channels! XD |
07:21 |
Izaya |
is that the germ from lainchan? |
07:21 |
Izaya |
oh oops this isn't the other channel sorry |
07:21 |
Izaya |
don't mind me |
07:50 |
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08:10 |
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08:12 |
Ant2006 |
dose anyone know if there is a program that finds block eg a bed because I deleted players.sqlite and now I don't know where my home is |
08:12 |
Ant2006 |
also how do you fly in mineclone |
08:19 |
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08:22 |
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08:38 |
Ant2006 |
hello? |
08:46 |
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08:48 |
calcul0n_ |
Ant2006, is this a singleplayer game? |
08:48 |
calcul0n_ |
you get fly with /grantme fly |
08:48 |
calcul0n_ |
and you can probably find where you placed your bed in the logs |
08:51 |
Ant2006 |
yes |
08:52 |
Ant2006 |
what log is this exectly |
08:53 |
calcul0n_ |
debug.txt, it might be at different places depending on your os and setup |
08:54 |
Ant2006 |
found it |
08:54 |
Ant2006 |
whats the exect name of the bed? is it bed_bottem? |
08:58 |
Ant2006 |
it's fine I can start a new world |
09:00 |
calcul0n_ |
beds:bed_bottom iirc |
09:01 |
Ant2006 |
don't see it in the log for the windows verion or the linux verion |
09:01 |
Ant2006 |
2 logs |
09:02 |
Ant2006 |
also I think minecone2 should let you sleep without a bed in a hole, maybe I could make a mod for that, never tryed that before |
09:08 |
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09:09 |
calcul0n_ |
oh it's probably a different name in mineclone |
09:09 |
Ant2006 |
if you wanna know what we were talking about see the logs at https://irc.minetest.net/minetest |
09:09 |
Ant2006 |
that could be true |
09:11 |
Ant2006 |
but all it puts in the logfile when you put down a bed is ACTION[Server]: singleplayer has gotten award mcl:sweetDreams |
09:12 |
Ant2006 |
and I can't even find that so maybe I deleted the logfile at some point |
09:19 |
Ant2006 |
thats fine |
09:19 |
Ant2006 |
thanks for helping anyway |
09:31 |
Blockhead256[m] |
https://forum.minetest.net/viewtopic.php?f=14&p=425759#p425759 |
09:31 |
Blockhead256[m] |
I'm thinking zstd vs zlib, right? |
09:40 |
sfan5 |
if it was last updated in 2020 then yes it won't support zstd |
09:44 |
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09:49 |
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09:55 |
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10:02 |
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12:26 |
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12:27 |
MTDiscord |
<AncientMariner> There is a sleeping bag mod for sleeping without setting respawn point |
13:02 |
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13:21 |
* Helenah |
sighs :/ |
13:34 |
Helenah |
So... getting more client side performance when it comes to pipeworks as there is a single factory on a server I play that's jampacked with pipes... the world becomes unusable only in this one single location... |
13:34 |
Helenah |
And I'm struggling to get more performace... |
13:35 |
Helenah |
Like is it possible to have non-transparent item pipes? |
13:36 |
Helenah |
Anthony[m]: Why should MineClone2 let you sleep without a bed? MineClone2 is intended to clone the Minecraft experience and the Minecraft experience is that you need a bed in order to sleep. |
13:37 |
Helenah |
If you want to do away with that requirement then either don't use MineClone2 or change that functionality for yourself and others. |
13:41 |
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13:42 |
jordan4ibanez-ga |
So you might not hear from discord bridge for a little bit because they did something....interesting |
13:43 |
jordan4ibanez-ga |
Not the Minetest-Discord admins, but discord itself |
13:43 |
Helenah |
Ah |
13:43 |
Helenah |
I'm soo desperate to figure out a way of optimising pipeworks mod... |
13:44 |
MTDiscord |
<luatic> Well have you profiled it using https://content.minetest.net/packages/jwmhjwmh/jitprofiler/ yet? |
13:45 |
MTDiscord |
<luatic> ah nvm you're looking for client-side performance? |
13:48 |
Helenah |
Yes, client side, this is a HUGE server world which has been around since 2018 so it's VAST, there is a LOT going on including with pipeworks, smartshops, technic, there's facttories and reactors everywhere, this single "important" HUGE factory, has soo much pipeworks going on that walking in it will make the work lag 20 minutes behind... for me... |
13:48 |
Helenah |
And I'm desperate to optimise against this... |
13:48 |
Helenah |
Everywhere else causes no problems... |
13:49 |
Helenah |
I've had my computer called "trash", pfft, it can handle Minetest perfectly fine but one single area on one single server, that makes my system trash or the factory too greedy on resource heavy blocks?! Pfft... |
13:49 |
Helenah |
Won't provide names as I'm not trying to slag anyone off... |
13:49 |
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13:51 |
Helenah |
So yeah, I want to optimise against these silly player choices on my side by possibly not having nodes move through the tubes, is there an option for this? |
13:51 |
Helenah |
And also do away with the transparency. |
13:54 |
Helenah |
I might do this myself after surgery, one concern is whether the server will send the mod over and the client overrite my changes. |
13:59 |
y5nw[m] |
<Helenah> "I might do this myself after..." <- I don't think mods are sent to the clients; only the relevant assets (models, textures, and sounds) |
14:02 |
y5nw[m] |
<Helenah> "So yeah, I want to optimise..." <- Perhaps you could modify the engine to drop/ignore the entities that represent the items going through the tubes? (IMO a server-side optimization would be better though) |
14:02 |
Blockhead256[m] |
if you want tubes that don't show entities, https://forum.minetest.net/viewtopic.php?f=11&t=19784 |
14:02 |
Blockhead256[m] |
techpack |
14:03 |
Blockhead256[m] |
probably too late for existing worlds though |
14:04 |
Helenah |
Blockhead256[m]: And this will OH Blockhead256[m] ! |
14:04 |
Helenah |
Hi :D |
14:04 |
Helenah |
Nice to see you! |
14:04 |
Helenah |
So yeah, pipeworks on the server |
14:04 |
Helenah |
Will techpack work nicely with it in my client? |
14:04 |
Blockhead256[m] |
oh, helenasaurusrex from lifo? |
14:04 |
Blockhead256[m] |
small world |
14:05 |
Helenah |
Yeah |
14:05 |
Blockhead256[m] |
you can't install mods to the client like that, it's not how it works |
14:05 |
Helenah |
Is it okay if we go to PM? I tried talking about things without mentioning names... |
14:05 |
Blockhead256[m] |
client-side mods are basically limited to chat commands, local GUIs, waypoints, that sort of thing |
14:05 |
Helenah |
Damn! |
14:06 |
Blockhead256[m] |
I would but I don't have much else to say really |
14:06 |
Helenah |
:/ |
14:06 |
Helenah |
Ah! |
14:06 |
Helenah |
I'm trying to sort the "out of proportion" lag I get at m's spawn factory... |
14:06 |
Helenah |
I didn't wanna say the full name... |
14:07 |
Helenah |
It is out of proportion considering I get great performance around the whole world but that factory makes the client unusable... |
14:07 |
Blockhead256[m] |
I know what you mean. Too much in too small an area, not really feasible |
14:07 |
Blockhead256[m] |
just turn your render distance way down I guess, it's about the best you can do |
14:07 |
Helenah |
And without spoiling everyone elses fun, I'm trying to sort this out client-side. |
14:07 |
Helenah |
It's down to 20 |
14:08 |
Helenah |
And limited to that due to OGLES2. |
14:08 |
Helenah |
I can go further up once I figure out how to sort the sphere out that limits it. |
14:09 |
Helenah |
I wonder if I can just patch the pipeworks mod... |
14:09 |
Helenah |
My idea would be that depending on which item pipe type the player wants, they can set it in a client side config (If that's possible) |
14:10 |
Helenah |
Cause this is getting on my nerves now... |
14:13 |
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14:58 |
Blockhead256[m] |
is it just me, or did low framerates not always cause input lag for typing in the chatbox? |
14:58 |
Blockhead256[m] |
It's pretty annoying to have such input lag.. |
15:07 |
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16:06 |
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16:38 |
MTDiscord |
<luatic> Helenah: If it's just client lag, consider having your client rudely ignore pipeworks item entities, esp. for drawing. You can filter them by their name. You'll have to modify your client for this. |
17:16 |
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18:28 |
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19:01 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Bump used IrrlichtMt version 1ef9fc9 https://github.com/minetest/minetest/commit/1ef9fc9d1f8af54ac88b93bdf15bb716eaf195ca (2023-06-04T18:36:46Z) |
19:56 |
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