Time |
Nick |
Message |
00:04 |
giov4[m] |
oh ok, thank you (even though this means that I have no way of preventing the mining animation when using a certain item I guess :/) |
00:05 |
MTDiscord |
<Jonathon> personally recommend just turning off the client side animation nonsense and then all the server side stuff should propagate over. (not sure what stupidness player api does) |
00:08 |
MTDiscord |
<Jonathon> player:set_local_animation({},{},{},{},30) <- should turn off the client side nonsense |
00:40 |
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01:02 |
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01:03 |
MTDiscord |
<Thresher> nice, my pr was merged |
01:03 |
MTDiscord |
<Thresher> first one |
01:31 |
MTDiscord |
<Warr1024> I turned off client-side animations in NodeCore a long time ago, because they prevented the swimming animations from working right ... but then a while ago, I realized I could probably still enable them and support swimming by just sending a different set of client-side animations when you get in/out of water. So some animation transitions would be instant, some might be delayed, but overall it should be better... |
02:07 |
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02:20 |
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02:20 |
Guest36 |
trigger the stand animation before triggering the walk animation. this stops the walk animation, causing the player model to "stand" still. From this, you should then be able to trigger walk animation. |
02:21 |
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04:00 |
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07:00 |
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20:56 |
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21:39 |
giov4[m] |
<MTDiscord> "<Jonathon> player:set_local_anim..." <- this actually works, but it seems like in first person the animation are played anyway unfortunatelly |
22:33 |
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