Time Nick Message 00:04 giov4[m] oh ok, thank you (even though this means that I have no way of preventing the mining animation when using a certain item I guess :/) 00:05 MTDiscord personally recommend just turning off the client side animation nonsense and then all the server side stuff should propagate over. (not sure what stupidness player api does) 00:08 MTDiscord player:set_local_animation({},{},{},{},30) <- should turn off the client side nonsense 01:03 MTDiscord nice, my pr was merged 01:03 MTDiscord first one 01:31 MTDiscord I turned off client-side animations in NodeCore a long time ago, because they prevented the swimming animations from working right ... but then a while ago, I realized I could probably still enable them and support swimming by just sending a different set of client-side animations when you get in/out of water. So some animation transitions would be instant, some might be delayed, but overall it should be better... 02:20 Guest36 trigger the stand animation before triggering the walk animation.  this stops the walk animation, causing the player model to "stand" still.  From this, you should then be able to trigger walk animation. 21:39 giov4[m] " player:set_local_anim..." <- this actually works, but it seems like in first person the animation are played anyway unfortunatelly