Time |
Nick |
Message |
00:16 |
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proller joined #minetest |
00:22 |
Steve_Head |
now i can auto build towers. |
00:22 |
Steve_Head |
and not puny 1 by 1 node ones either |
00:41 |
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00:51 |
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01:12 |
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02:45 |
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03:19 |
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03:44 |
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04:00 |
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05:24 |
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06:20 |
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07:36 |
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08:46 |
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10:14 |
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11:33 |
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12:36 |
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13:00 |
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14:51 |
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16:27 |
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16:30 |
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17:05 |
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17:17 |
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17:26 |
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19:07 |
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20:06 |
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20:08 |
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20:13 |
runs |
hi |
20:14 |
ROllerozxa |
helloz |
20:17 |
potatoxel[m] |
tomatoz |
20:50 |
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20:57 |
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20:58 |
runs |
Please vote for my names to replace the horrendous Minetest brand: |
20:58 |
runs |
https://github.com/minetest/minetest/issues/13510 |
20:59 |
MTDiscord |
<Jonathon> no |
20:59 |
snood |
hi. I've just gotten started with minetest (playing Mineclone2) with and having lots of fun. Fighting monsters is a bit sticky though.. the hitbox seems to quit working if you're continuously holding mouse1, and you have to click again to retarget the mob. Is there a mod to improve combat in this respect? |
21:04 |
snood |
for example.. for the duration that you have mouse1 pressed, the sword is repeatedly swinging. but if you look another direction and continue swinging, it will not make contact. it's like the forward vector of your intiial attack on first click is the only place where the weapon attacks, even if you change directions whilst still attacking |
21:04 |
MTDiscord |
<Warr1024> Haha, that "rename MT" issue looks like a honeypot issue. Like, "realistically we're still extremely unlikely to actually do this, but this thread is now open as a place for people to put their comments instead of cluttering everything else up with them." |
21:08 |
runs |
No, it has been promised that it will be done, don't be so negative.... |
21:09 |
runs |
The current name is bullshit, so there is no alternative... |
21:09 |
runs |
snnod use Petz instead |
21:19 |
MTDiscord |
<savilli> A lot of negative vibes from Warr today. I believe in Zughy's willpower to push it and in celeron's readiness to make it. |
21:22 |
MTDiscord |
<Warr1024> Haha, the joke that started on Discord isn't really going to carry over onto IRC that well... |
21:25 |
Desour |
war always comes with a lot of negative vibes |
21:28 |
MTDiscord |
<savilli> Make love, not Warr |
21:30 |
Desour |
snood: entity selection always was like this. idk if it's a bug. and idk if we have an issue on github for this |
21:34 |
MTDiscord |
<Warr1024> Ironically, Warr makes a fair amount of stuff with löve. |
21:35 |
Desour |
Löwe is german for lion. lions kill. |
21:37 |
MTDiscord |
<Warr1024> I normally avoid Lowes and shop at Home Depot anyway, so I'm probably fine. |
21:39 |
Desour |
at home depot? where all the homes are stored? so you wait there for people that /home, so you can massacre them all! |
21:42 |
MTDiscord |
<Warr1024> Nah, it's the one where homes are depotted. If you don't, then their roots can't develop properly and it stunts their growht. |
21:42 |
snood |
ok thanks Desour. i deleted github so I can't create an issue to inquire about it. I'll see if I can find anything |
21:43 |
MTDiscord |
<GreenXenith> You deleted github??? 😱 |
21:44 |
MTDiscord |
<GreenXenith> Now how will we bikeshed Minetest features? |
21:44 |
MTDiscord |
<savilli> Don't worry, they recovered it after some downtime |
21:45 |
muurkha |
LÖVE is awesome |
21:47 |
Desour |
Warr1024: I see. so you shop where homes are depotted, aka separated from the land they were built on. they must have some powerful tools to do that, tools that you buy there so that you can use them for your war crimes |
21:48 |
MTDiscord |
<Warr1024> They actually can't depot them where I live anyway, because pot isn't quite legal in this state. |
21:50 |
Desour |
at least the locals where you live know about you and try to take the weapons away from you |
21:54 |
MTDiscord |
<Warr1024> Haha, I WISH I people didn't keep so many weapons near me. |
21:59 |
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22:32 |
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