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Nick |
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02:17 |
Yad |
diceLibrarian: Do you mean the RPG Maker 2000 ? |
02:37 |
diceLibrarian |
no |
02:37 |
diceLibrarian |
rpgmaster2000 |
02:37 |
diceLibrarian |
Krock might remember who I'm talking about |
02:38 |
MTDiscord |
<jordan4ibanez> The only thing I could find was he was an administrator of Everybody Edits wiki |
04:00 |
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10:41 |
TenPlus1 |
Hi folks |
10:42 |
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10:42 |
TenPlus1 |
o/ |
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13:35 |
muurkha |
hi TenPlus1 |
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17:36 |
sfan5 |
the game selection bar and the rest of the mainmenu are supposed to have the same bg color, right? |
17:37 |
rubenwardy |
yes |
17:37 |
rubenwardy |
although, I think it's hardcoded to #3333, so if you've changed the bg setting it won't be the same |
17:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/3333 -- Time: Remove serverside getter, and use atomic operations by est31 |
17:37 |
Krock |
diceLibrarian: I don't know either. it's been too long |
17:37 |
rubenwardy |
I'd rather remove the bg setting |
17:37 |
MTDiscord |
<ROllerozxa> yeah they're supposed to, but changing the formspec opacity doesn't change the gamebar since its background is done in formspec |
17:40 |
sfan5 |
they're not the same color on my windows system, which is strange |
17:40 |
sfan5 |
pretty sure I tested the exact same build in wine it was the same color |
17:41 |
sfan5 |
https://x0.at/0eEo.PNG |
17:41 |
Krock |
this hasn't changed in a while. might it be caused by overlapping formspecs? |
17:43 |
rubenwardy |
the main panel is way too dark, check the opacity setting |
17:44 |
sfan5 |
minetest.conf is empty if you mean that |
17:46 |
MTDiscord |
<Bastrabun> What does BUILD_BENCHMARKS=FALSE - Build benchmark sources do? If I set this to true, what benchmarks are there and how do I access them? |
17:47 |
Desour |
try minetest --help |
17:47 |
Desour |
oh, nevermind |
17:47 |
Desour |
mixed up "benchmarks" with "unittests", sry |
17:48 |
MTDiscord |
<Bastrabun> I only found https://github.com/minetest/minetest/pull/12258 |
17:48 |
sfan5 |
these are the only two, probably |
17:50 |
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17:52 |
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17:56 |
Krock |
benchmarks are rather new |
17:57 |
Krock |
https://www.minetest.net/benchmarks/dev/bench/ |
17:57 |
MinetestBot |
[git] Panquesito7 -> minetest/minetest: Add `progress_bar.png` and `progress_bar_bg.png` to LICENSE file 1d88d85 https://github.com/minetest/minetest/commit/1d88d85f1c132fc0c84cb19f5540ebab822c9c58 (2023-04-10T17:57:41Z) |
17:58 |
Krock |
check the benchmark repository. maybe that one contains some more information |
17:58 |
sfan5 |
it would be useful to benchmark a few more things but I didn't get around to that |
17:58 |
Krock |
the current ones are mainly there to prove that one particular PR improved the execution speed |
17:59 |
Krock |
edge-cases that are unlikely to change again in the next few years |
18:00 |
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18:59 |
appguru |
I've written a few basic semgrep rules to help find code which relies on LuaJIT: https://gist.github.com/appgurueu/21132254211f32fb210c429cf56c4b2b. Feel free to suggest further rules based on what you've seen in the wild / consider possible in the wild. |
19:02 |
luk3yx |
appguru: Nice |
19:02 |
luk3yx |
Can you somehow make it check for \x escapes? |
19:04 |
appguru |
I don't think I can, \x escapes are at a sub-token level |
19:04 |
appguru |
and semgrep seems to operate at an AST-ish level |
19:08 |
appguru |
mhm okay the string.rep warning seems to be broken, semgrep considers . and : semantically equivalent (they aren't) or I didn't read the docs |
19:08 |
appguru |
removed the warning for (...):rep(x, y) for now |
19:14 |
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21:00 |
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22:04 |
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22:04 |
MinetestBot |
[git] Radar6255 -> minetest/minetest: Add node pos to node damage HP change reason (#13196) 7339101 https://github.com/minetest/minetest/commit/73391013f7fbc0558b96146e2014bdcf3c675e4d (2023-04-10T22:04:52Z) |
22:07 |
MinetestBot |
[git] oong819 -> minetest/minetest: Android: Minor Code Improvements (#13342) d39a07e https://github.com/minetest/minetest/commit/d39a07efea5b80f0f2ce31f05751f7c19dd12163 (2023-04-10T22:05:01Z) |
22:45 |
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