Time Nick Message 02:17 Yad diceLibrarian: Do you mean the RPG Maker 2000 ? 02:37 diceLibrarian no 02:37 diceLibrarian rpgmaster2000 02:37 diceLibrarian Krock might remember who I'm talking about 02:38 MTDiscord The only thing I could find was he was an administrator of Everybody Edits wiki 10:41 TenPlus1 Hi folks 10:42 TenPlus1 o/ 13:35 muurkha hi TenPlus1 17:36 sfan5 the game selection bar and the rest of the mainmenu are supposed to have the same bg color, right? 17:37 rubenwardy yes 17:37 rubenwardy although, I think it's hardcoded to #3333, so if you've changed the bg setting it won't be the same 17:37 ShadowBot https://github.com/minetest/minetest/issues/3333 -- Time: Remove serverside getter, and use atomic operations by est31 17:37 Krock diceLibrarian: I don't know either. it's been too long 17:37 rubenwardy I'd rather remove the bg setting 17:37 MTDiscord yeah they're supposed to, but changing the formspec opacity doesn't change the gamebar since its background is done in formspec 17:40 sfan5 they're not the same color on my windows system, which is strange 17:40 sfan5 pretty sure I tested the exact same build in wine it was the same color 17:41 sfan5 https://x0.at/0eEo.PNG 17:41 Krock this hasn't changed in a while. might it be caused by overlapping formspecs? 17:43 rubenwardy the main panel is way too dark, check the opacity setting 17:44 sfan5 minetest.conf is empty if you mean that 17:46 MTDiscord What does BUILD_BENCHMARKS=FALSE - Build benchmark sources do? If I set this to true, what benchmarks are there and how do I access them? 17:47 Desour try minetest --help 17:47 Desour oh, nevermind 17:47 Desour mixed up "benchmarks" with "unittests", sry 17:48 MTDiscord I only found https://github.com/minetest/minetest/pull/12258 17:48 sfan5 these are the only two, probably 17:56 Krock benchmarks are rather new 17:57 Krock https://www.minetest.net/benchmarks/dev/bench/ 17:57 MinetestBot 02[git] 04Panquesito7 -> 03minetest/minetest: Add `progress_bar.png` and `progress_bar_bg.png` to LICENSE file 131d88d85 https://github.com/minetest/minetest/commit/1d88d85f1c132fc0c84cb19f5540ebab822c9c58 (152023-04-10T17:57:41Z) 17:58 Krock check the benchmark repository. maybe that one contains some more information 17:58 sfan5 it would be useful to benchmark a few more things but I didn't get around to that 17:58 Krock the current ones are mainly there to prove that one particular PR improved the execution speed 17:59 Krock edge-cases that are unlikely to change again in the next few years 18:59 appguru I've written a few basic semgrep rules to help find code which relies on LuaJIT: https://gist.github.com/appgurueu/21132254211f32fb210c429cf56c4b2b. Feel free to suggest further rules based on what you've seen in the wild / consider possible in the wild. 19:02 luk3yx appguru: Nice 19:02 luk3yx Can you somehow make it check for \x escapes? 19:04 appguru I don't think I can, \x escapes are at a sub-token level 19:04 appguru and semgrep seems to operate at an AST-ish level 19:08 appguru mhm okay the string.rep warning seems to be broken, semgrep considers . and : semantically equivalent (they aren't) or I didn't read the docs 19:08 appguru removed the warning for (...):rep(x, y) for now 22:04 MinetestBot 02[git] 04Radar6255 -> 03minetest/minetest: Add node pos to node damage HP change reason (#13196) 137339101 https://github.com/minetest/minetest/commit/73391013f7fbc0558b96146e2014bdcf3c675e4d (152023-04-10T22:04:52Z) 22:07 MinetestBot 02[git] 04oong819 -> 03minetest/minetest: Android: Minor Code Improvements (#13342) 13d39a07e https://github.com/minetest/minetest/commit/d39a07efea5b80f0f2ce31f05751f7c19dd12163 (152023-04-10T22:05:01Z)