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IRC log for #minetest, 2023-01-14

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All times shown according to UTC.

Time Nick Message
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00:35 DeepTht yay for runsy fixing fireworkz :D
00:35 DeepTht they only took 2 days to address both of the issues i raised :D
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01:27 MinetestBot fluxionary: Jan-11 08:25 UTC <sfan5> it does not
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02:03 DeepTht is there a way to keep mobs (mobs_redo) from despawning?
02:07 DeepTht specifically tamed mobs
02:12 MTDiscord <P€RR!€R> Protection runes!
02:13 MTDiscord <P€RR!€R> And name tags.
02:13 DeepTht i had used a level one protection rune, and the cat was in my house
02:13 DeepTht oh
02:13 DeepTht no idea about nametag
02:13 MTDiscord <P€RR!€R> It might help
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02:13 DeepTht thanks
02:13 DeepTht now to find another cat....
02:15 MTDiscord <P€RR!€R> A force load block might help too.
02:15 DeepTht ya i have admin world anchor already in house
02:15 DeepTht from technic
02:15 MTDiscord <P€RR!€R> Ah
02:16 MTDiscord <P€RR!€R> Do you play on a server with a lot of people? Because people wall hack and come in your house and kill your animals sometimes.
02:17 DeepTht nah, 2 regular players, and the cat disappeared in 5 min when i went to move my quarry
02:18 DeepTht i literally entered my travelnet box, moved the quarry, came back and no cat
02:19 FavoritoHJS activate block edges, check if the pen crosses blocks
02:19 DeepTht pen?
02:19 FavoritoHJS where the animal is
02:19 DeepTht i dont usually play with mobs so im kinda new to it
02:19 DeepTht it was just roaming freely in my house
02:20 FavoritoHJS did you tame the cat?
02:20 DeepTht yes
02:20 FavoritoHJS fyi, mobs pathfinding is... less than optimal
02:20 FavoritoHJS they get lost very often, and don't follow you or anything
02:21 FavoritoHJS it's very possible the cat ran away
02:21 DeepTht i have 2 world anchors in the house, keeping a total of 30 map blocks loaded
02:21 DeepTht unless it can go through walls i dont see how
02:21 DeepTht ofc real cats can break physics too so :P
02:21 FavoritoHJS ah nevermind...
02:21 DeepTht and my house isnt anywhere near 30 map blocks (16 x 16 x 16 right?)
02:21 FavoritoHJS yup
02:22 FavoritoHJS all i can think of is that despawning was reenabled for some reason, maybe the protection rune?
02:22 DeepTht ya i had used a level 1
02:22 DeepTht not a level 2
02:23 FavoritoHJS i don't know what that's supposed to do, but it's the only thing that I can think of that could potentially strip a "don't despawn" tag
02:23 FavoritoHJS especially if it was meant more for hostile mobs
02:23 DeepTht iirc they are supposed to protect the mob from hostile mobs damaging them
02:24 FavoritoHJS oh
02:24 FavoritoHJS so i don't think that's it
02:24 DeepTht the only thing i havent tried was a nametag like was suggested
02:24 FavoritoHJS oh wait, i might be thinking of this in a minecraft mindset where there's a specific flag for "don't despawn"
02:24 FavoritoHJS mt doesn't have that, so mobs could be faking it with "armor"
02:24 FavoritoHJS and if the runes mod doesn't preserve existing "armor"...
02:25 FavoritoHJS i might need to look at the sauce
02:26 FavoritoHJS what's the name of the mod that adds the runes?
02:26 DeepTht in game it just says "mobs" but im pretty sure its part of mobs_redo
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02:28 FavoritoHJS yup, that's the name
02:28 FavoritoHJS so that shouldn't be the problem as that's a dependency for the mod that adds your animals
02:28 FavoritoHJS i have seen weirder bugs though
02:29 DeepTht ya, i have nothing mob related that isnt _redo or mobs for _redo
02:30 DeepTht i have another cat now
02:30 DeepTht am gonna see if nametag helps
02:30 DeepTht and doing level 2 protection
02:35 DeepTht level 2 protection done, cat named
02:36 MTDiscord <P€RR!€R> Is it well fed?
02:36 DeepTht the last one was very well fed
02:36 FavoritoHJS that's.. worrying...
02:37 FavoritoHJS i don't see anything in the entity definition that say "don't despawn"
02:37 DeepTht this one is now too
02:37 DeepTht maybe the nametag is significant? idk
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02:39 FavoritoHJS wait how does mob spawning/despawning even work on mobs_redo?
02:39 * DeepTht shrugs
02:39 DeepTht im reading the thread now
02:40 FavoritoHJS i assumed it's a mixture of distance and time but distance doesn't seem to matter and time is fixed on spawn
02:40 FavoritoHJS how does it not despawn in a fight or when tamed?
02:40 DeepTht the thread leads me to believe distance is a factor
02:41 DeepTht so i tried to replicate my cat disappearance thing with the changes of using lvl 2 protection, and a nametag
02:41 DeepTht cat is still there
02:41 FavoritoHJS are you sure you tamed the cat?
02:41 DeepTht yes, i cannot pick it up w/o taming it
02:42 DeepTht and the game says when you have tamed it
02:42 DeepTht im gonna stay far away for a bit longer and see if i can replicate. I was actually a bit sad when the first one despawned
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02:42 DeepTht which is silly, its a value in a db
02:42 DeepTht lol
02:43 MTDiscord <P€RR!€R> There's a setting called 'remove far mobs' .
02:44 DeepTht hrm lemme see where that is
02:44 DeepTht i have admin access to the server in question so
02:44 MTDiscord <P€RR!€R> If true mobs will be removed once a map chunk is out of view.
02:45 DeepTht the map chunks should be active regardless if in view or not
02:45 DeepTht i have world anchors that cover the entire house
02:45 DeepTht if i understand correctly
02:46 FavoritoHJS iirc world anchors obey the maximum forceloaded blocks config, and that's set to 16 by default
02:46 MTDiscord <P€RR!€R> I know I can't imagine that not getting overridden by taming and protecting an animal.
02:46 FavoritoHJS make sure they are all loading all their area
02:47 DeepTht they are, tackling that was a challenge i did earlier
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02:49 DeepTht i have set 'remove far mobs' to false, and have to wait to reboot server, i have a player on right now and dont wanna kick them off
02:50 DeepTht so, now i just wait and see if cat disappears. left the server for now, maybe itll be there when i get back
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03:03 lsabino how can I setup the distance that player able to put a block? I setting this player_transfer_distance = 10, but I can't no more than 4
03:09 lsabino I setting this too active_block_range = 10 and active_object_send_range_blocks = 24
03:14 rubenwardy Don't just change settings without understanding
03:14 rubenwardy Do you mean how far away the player is able to reach to place something?
03:15 rubenwardy That's a mod/game thing, requires lua to change
03:15 rubenwardy It's range in the item definition
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03:15 rubenwardy I believe the creative mod increases it
03:17 lsabino rubenwardy I found the explanation about player_transfer and I realize that. As I was adm in my server I was with creative I'm creating a new world and can't reach not more than 4 and I'm with creative priv
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05:24 DeepTht lol in trew cat fashion, the cat i thought despawned was in the house the whole time
05:24 DeepTht true*
05:25 DeepTht it just got stuck in a really wierd place
05:25 muurkha where did it hide?
05:25 DeepTht it somehow got up into a small 1x10 area, that has no entrance, where i have mesecon running
05:26 DeepTht i only noticed because i have glass on the topside of that in one spot and it left a hairball
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05:42 DeepTht ok it actually was possible to get up there
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06:40 lissobone cat
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08:45 mrkubax10 how can I grant myself certain permission on my server?
08:50 mrkubax10 nvm found it on wiki
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10:26 Blockhead256[m] MisterE: you will want to use /emergeblocks to generate a complete area, then you can load it in with the extended view range as long as the server is configured right
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12:11 MinetestBot [git] sfan5 -> minetest/minetest: Disable Prometheus in singleplayer mode 8fded9d https://github.com/minetest/minetest/commit/8fded9d990d1e1142b630b24c96f1a2c959fef36 (2023-01-14T12:11:15Z)
12:18 Bombo why is is possible for players to walk throug each other, like a ghost ;) is there a setting to stop that? is it a bug? a not yet added feature work in progress?
12:18 sfan5 a not yet added feature
12:18 Bombo but planned
12:18 Bombo ok ;)
12:24 lissobone I am in pain.
12:26 sfan5 eat an apple
12:31 lissobone The pain is too powerful to be beaten with an apple.
12:31 lissobone Drastic problems require drastic measures.
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12:51 Bombo two apples? ;D
12:52 lissobone I've got wisdom teeth...
12:55 Bombo ;/ i see, apples would not help with that
13:06 MTDiscord <MisterE> Bambo, I seem to remember that you can make players solid by changing their object properties
13:06 MTDiscord <MisterE> *Bombo
13:20 Bombo MisterE: i would not know how to do that
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13:26 Bombo is it possible to change the behaviour of dying? it's too easy, the kids keep killing themselves when they got lost just to respawn in their beds, maybe they could spawn in a special place above the clouds, locked in for a minute before they can come back ;) i guess it could be done altering minetest_game
13:28 Bombo or is there a game that does something like that already?
13:34 lissobone minetest.register_on_respawnplayer()
13:39 lissobone Maybe modify the /kill command.
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14:22 MTDiscord <luatic> Bombo: You need to set the collide_with_objects property to true for all players.
14:22 MTDiscord <luatic> Note that this may cause bugs.
14:22 MTDiscord <luatic> But usually it works surprisingly well.
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14:29 MTDiscord <Warr1024> The most thorough method for preventing players from exploiting death as a cheap teleport is probably what NodeCore does 😏
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14:35 Bombo there is a kill commanmd hehe, but that would prob trigger that on_respawnplayer too
14:36 Bombo lunatic: ok how to set the property? just in minetest.conf? collide_with_objects = true?
14:36 Bombo Warr1024: what's NodeCore (sorry for not knowing)
14:38 MTDiscord <Warr1024> It's a game for minetest
14:43 Bombo ok i'll check that out
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15:57 lissobone [Help]
16:20 MTDiscord <luatic> Bombo: It's an object property. It needs to be set using player:set_properties({collide_with_objects = true}). Setting it in minetest.conf won't work.
16:20 MTDiscord <luatic> All in all, minetest.register_on_joinplayer(function(player) player:set_properties({collide_with_objects = true}) end) should do the job.
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18:35 Bombo lunatic: so not minetest.conf ok, so next guess: i create a new mod? put that line into mods/playercollide/init.lua ?
18:38 DeepTht i cannot figure out how to tame nyancat (dmobs)
18:38 DeepTht i cannot find it in the lua
18:47 MTDiscord <luatic> Bombo: Yes, you'll have to put this in a mod's init.lua or a file loaded by a mod's init.lua.
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21:16 MinetestBot [git] TurkeyMcMac -> minetest/minetest: Improve chat history (#12975) 2f9f0c0 https://github.com/minetest/minetest/commit/2f9f0c09001b8fbc6f4559cbfdccf0261f1377a4 (2023-01-14T21:14:37Z)
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