Time |
Nick |
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00:16 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Allow saturation to be controlled by the server. (#13075) 1e7804a https://github.com/minetest/minetest/commit/1e7804aaf66e2c2a81f81267923621dea17cb274 (2022-12-26T00:15:32Z) |
00:33 |
FavoritoHJS |
today i figured out kiwiirc supports markup with ctrl+B/I/U and color with ctrl+K, tell me how discord handles TTTTHHHHIIIISSSS |
00:34 |
sfan5 |
discord doesn't have colors |
00:34 |
sfan5 |
objectively inferior |
00:35 |
FavoritoHJS |
now what I don't know is how to return colors to default after changing them, else I have to pick one and hope everyone is using light/dark mode |
00:35 |
FavoritoHJS |
aww man the irc logs don't same markup D: |
00:35 |
FavoritoHJS |
save* |
00:37 |
FavoritoHJS |
i know that should be possible, the messages from @@MinetestBot can change color depending on dark mode but all I can see in the color picker is a "nuke all color from this message" option |
00:39 |
FavoritoHJS |
also about discord color handling, I was half-hoping it was going to use an ansi escape code block for that, as that supports bold, underline (no italic though) and some colors |
00:40 |
FavoritoHJS |
talking about that, here's something i had stashed in my toolbar that might be useful for someone: https://rebane2001.com/discord-colored-text-generator/ |
00:41 |
FavoritoHJS |
Generated text isn't completely optimized but for quick markup it should be Fine:tm: so long as it doesn't exceed 2k (or 5k for nitro) chars |
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21:00 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Lua API: Document shader dependencies of set_lighting() (#13079) 03e7101 https://github.com/minetest/minetest/commit/03e710160f5c573b74097173b8202f209e5106ad (2022-12-26T20:59:55Z) |
21:26 |
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23:10 |
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23:10 |
FavoritoHJS |
aaaaagh why must technic act like this |
23:10 |
FavoritoHJS |
the energy crystals aren't blocks, they're items, right? |
23:11 |
FavoritoHJS |
so you would think the crystal appearance would be a prerendered texture, right? |
23:11 |
FavoritoHJS |
`inventory_image = minetest.inventorycube()` begs otherwise |
23:12 |
FavoritoHJS |
this means that without modding the mod itself (something that won't work on servers), it's literally impossible to make the crystal texture appear like an item instead of a block |
23:14 |
FavoritoHJS |
and before you say "muh client mod" a) not plug and play and b) can't redefine nodes afaik, not even cosmetic redefines |
23:17 |
FavoritoHJS |
also why are dusts at the bottom of the inventory slot? I know it's not incorrect, just weird when held... |
23:23 |
FavoritoHJS |
also also technic textures seem odd, like they are copied from somewhere else... |
23:23 |
FavoritoHJS |
also also also why are so many textures in general using transparent alpha when that doesn't work with items |
23:34 |
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