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04:32 |
Parnikkapore_m |
<MTDiscord> "<MisterE> maybe it has something..." <- That's my hypothesis too; it seems to be a bit longer than ABM range (although I'll need to test that formally) but seems to not expiry in sync with the mapblocks appearing |
04:33 |
Parnikkapore_m |
independent56: 😄 |
05:00 |
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05:24 |
fluxionary |
i haven't tried to dig into it myself, but one player on your-land is experiencing a weird visual glitch. i haven't figured out exactly what's going on, but if someone wants to look at a screen shot and recognizes the issue, that'd be awesome: https://gitea.your-land.de/attachments/33f11b7f-d8af-40b8-a6ce-8aaeb55b6bc7 . i'll dig into this further myself later, but if someone else hasn't seen this graphical glitch, i'm not sure i can track it |
05:24 |
fluxionary |
down. my best guess is "shaders shadows something something" |
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16:42 |
MTDiscord |
<MikeNight> @fluxionary did you see this? I was so excited for your PR to work. (How do you @ irc users btw?) https://github.com/minetest-mods/moreblocks/pull/191#issuecomment-1336637642 |
16:43 |
MTDiscord |
<Jonathon> by saying there name |
16:43 |
wsor |
it worked |
16:44 |
MTDiscord |
<MikeNight> Did I work? |
17:15 |
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20:15 |
elizabeth[m]1 |
I created a survival game then grant myself creative previledge. However, after that I can still die and cannot mine blocks fast by hand, which is different from creative game |
20:16 |
elizabeth[m]1 |
Do I need to grant myself extra things so that I become truly creative? |
20:16 |
elizabeth[m]1 |
The game was created on a server hosted by me, not single player |
20:36 |
MTDiscord |
<Warr1024> IIRC the only thing that "creative mode" does that's built into MT itself (in builtin) is not subtract inventory quantity when you place or use something in-world. Every other "creative mode" mechanics is the responsibility of the game to provide. |
20:37 |
MTDiscord |
<Warr1024> "Do I need to grant myself extra things so that I become truly creative?" <-- no, every person is born with that potential 😄 |
20:38 |
MTDiscord |
<ROllerozxa> hm, I don't think even that is built into the minetest engine, everything about the creative mode is implemented by games/mods |
20:38 |
MTDiscord |
<ROllerozxa> apart from the main menu button itself... |
20:39 |
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20:39 |
MTDiscord |
<ROllerozxa> but that can be hidden too, of course |
20:39 |
elizabeth[m]1 |
Oh, OK. How can I implement something like the creative mode in Minecraft? |
20:40 |
elizabeth[m]1 |
Just want to build some building |
20:44 |
Krock |
you'd need a "hand" list that contains a tool which gives you instant-digging capabilities |
20:46 |
elizabeth[m]1 |
This is what I need |
20:46 |
elizabeth[m]1 |
Is it complicated? |
20:47 |
MTDiscord |
<Warr1024> If you're really focused just on creative building and don't really need complex game mechanics, then the easiest solution might be to just start with an existing game that already has a comfortable set of creative tools to begin with, and then add on what you need. |
20:48 |
Krock |
inv:set_list("hand", {"mycoolmod:special_dig_anything_tool"}) where inv = player:get_inventory() |
20:48 |
Krock |
be sure to protect this inventory list from user interaction. even if there's no GUI exposing this list, players can still take and put items to that lost |
20:49 |
Krock |
s/lost/slot |
20:49 |
Krock |
and where "mycoolmod:special_dig_anything_too" is an item with the same definition as the creative hand (when server-wide creative mode is enabled) |
20:50 |
Krock |
^ https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L49-L76 |
20:50 |
elizabeth[m]1 |
Thank you very much! I’ll have a look |
20:51 |
Krock |
there might already be a mod that implements it.... who knows.. |
20:54 |
elizabeth[m]1 |
I remember that Minecraft, at the beginning only had creative mode, the survival was made later. Mine test is the opposite |
20:54 |
elizabeth[m]1 |
Just curious, why it called minetest, is it somehow related with “test”? |
20:56 |
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21:13 |
FavoritoHJS |
from what I know, that's because mt was originally meant as an MC clone |
21:13 |
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21:38 |
elizabeth[m]1 |
I’m so happy to see the project. I’m so tired of microsoft |
21:38 |
elizabeth[m]1 |
The login is like 💩 |
21:41 |
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21:44 |
FavoritoHJS |
the one-two punch of forcing m$ auth and a very clearly low effort chat reporting system kinda killed any hope I had left that Microjang would not do something completely stupid. |
21:49 |
FavoritoHJS |
I still want to do some stuff -- fix Reika's mods now that he's mostly moved to Factorio and Subnautica, for example -- but for me to do that would be to interact with, and thus, in some way, aprove of, Mojang's tone-deafness. |
22:12 |
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22:26 |
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22:53 |
MTDiscord |
<MisterE> Recreate them here 🙂 if the textures and models have a CC license, you can even reuse them |
23:29 |
FavoritoHJS |
a port is basically impossible, mods are visible-license |
23:30 |
FavoritoHJS |
a very VERY old version is GPL'd but I don't want to open the trademark can of worms |
23:30 |
FavoritoHJS |
plus, very large |
23:30 |
FavoritoHJS |
if i'm going to do that effort, might as well do something new |
23:32 |
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