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IRC log for #minetest, 2022-12-06

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All times shown according to UTC.

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04:32 Parnikkapore_m <MTDiscord> "<MisterE> maybe it has something..." <- That's my hypothesis too; it seems to be a bit longer than ABM range (although I'll need to test that formally) but seems to not expiry in sync with the mapblocks appearing
04:33 Parnikkapore_m independent56: 😄
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05:24 fluxionary i haven't tried to dig into it myself, but one player on your-land is experiencing a weird visual glitch. i haven't figured out exactly what's going on, but if someone wants to look at a screen shot and recognizes the issue, that'd be awesome: https://gitea.your-land.de/attachments/33f11b7f-d8af-40b8-a6ce-8aaeb55b6bc7 .  i'll dig into this further myself later, but if someone else hasn't seen this graphical glitch, i'm not sure i can track it
05:24 fluxionary down. my best guess is "shaders shadows something something"
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16:42 MTDiscord <MikeNight> @fluxionary did you see this? I was so excited for your PR to work. (How do you @ irc users btw?)  https://github.com/minetest-mods/moreblocks/pull/191#issuecomment-1336637642
16:43 MTDiscord <Jonathon> by saying there name
16:43 wsor it worked
16:44 MTDiscord <MikeNight> Did I work?
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20:15 elizabeth[m]1 I created a survival game then grant myself creative previledge. However, after that I can still die and cannot mine blocks fast by hand, which is different from creative game
20:16 elizabeth[m]1 Do I need to grant myself extra things so that I become truly creative?
20:16 elizabeth[m]1 The game was created on a server hosted by me, not single player
20:36 MTDiscord <Warr1024> IIRC the only thing that "creative mode" does that's built into MT itself (in builtin) is not subtract inventory quantity when you place or use something in-world.  Every other "creative mode" mechanics is the responsibility of the game to provide.
20:37 MTDiscord <Warr1024> "Do I need to grant myself extra things so that I become truly creative?" <-- no, every person is born with that potential 😄
20:38 MTDiscord <ROllerozxa> hm, I don't think even that is built into the minetest engine, everything about the creative mode is implemented by games/mods
20:38 MTDiscord <ROllerozxa> apart from the main menu button itself...
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20:39 MTDiscord <ROllerozxa> but that can be hidden too, of course
20:39 elizabeth[m]1 Oh, OK. How can I implement something like the creative mode in Minecraft?
20:40 elizabeth[m]1 Just want to build some building
20:44 Krock you'd need a "hand" list that contains a tool which gives you instant-digging capabilities
20:46 elizabeth[m]1 This is what I need
20:46 elizabeth[m]1 Is it complicated?
20:47 MTDiscord <Warr1024> If you're really focused just on creative building and don't really need complex game mechanics, then the easiest solution might be to just start with an existing game that already has a comfortable set of creative tools to begin with, and then add on what you need.
20:48 Krock inv:set_list("hand", {"mycoolmod:special_dig_anything_tool"})  where inv = player:get_inventory()
20:48 Krock be sure to protect this inventory list from user interaction. even if there's no GUI exposing this list, players can still take and put items to that lost
20:49 Krock s/lost/slot
20:49 Krock and where "mycoolmod:special_dig_anything_too" is an item with the same definition as the creative hand (when server-wide creative mode is enabled)
20:50 Krock ^ https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L49-L76
20:50 elizabeth[m]1 Thank you very much! I’ll have a look
20:51 Krock there might already be a mod that implements it.... who knows..
20:54 elizabeth[m]1 I remember that Minecraft, at the beginning only had creative mode, the survival was made later. Mine test is the opposite
20:54 elizabeth[m]1 Just curious, why it called minetest, is it somehow related with “test”?
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21:13 FavoritoHJS from what I know, that's because mt was originally meant as an MC clone
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21:38 elizabeth[m]1 I’m so happy to see the project. I’m so tired of microsoft
21:38 elizabeth[m]1 The login is like 💩
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21:44 FavoritoHJS the one-two punch of forcing m$ auth and a very clearly low effort chat reporting system kinda killed any hope I had left that Microjang would not do something completely stupid.
21:49 FavoritoHJS I still want to do some stuff -- fix Reika's mods now that he's mostly moved to Factorio and Subnautica, for example -- but for me to do that would be to interact with, and thus, in some way, aprove of, Mojang's tone-deafness.
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22:53 MTDiscord <MisterE> Recreate them here 🙂 if the textures and models have a CC license, you can even reuse them
23:29 FavoritoHJS a port is basically impossible, mods are visible-license
23:30 FavoritoHJS a very VERY old version is GPL'd but I don't want to open the trademark can of worms
23:30 FavoritoHJS plus, very large
23:30 FavoritoHJS if i'm going to do that effort, might as well do something new
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