Time Nick Message 04:32 Parnikkapore_m " maybe it has something..." <- That's my hypothesis too; it seems to be a bit longer than ABM range (although I'll need to test that formally) but seems to not expiry in sync with the mapblocks appearing 04:33 Parnikkapore_m independent56: πŸ˜„ 05:24 fluxionary i haven't tried to dig into it myself, but one player on your-land is experiencing a weird visual glitch. i haven't figured out exactly what's going on, but if someone wants to look at a screen shot and recognizes the issue, that'd be awesome: https://gitea.your-land.de/attachments/33f11b7f-d8af-40b8-a6ce-8aaeb55b6bc7 . i'll dig into this further myself later, but if someone else hasn't seen this graphical glitch, i'm not sure i can track it 05:24 fluxionary down. my best guess is "shaders shadows something something" 16:42 MTDiscord @fluxionary did you see this? I was so excited for your PR to work. (How do you @ irc users btw?) https://github.com/minetest-mods/moreblocks/pull/191#issuecomment-1336637642 16:43 MTDiscord by saying there name 16:43 wsor it worked 16:44 MTDiscord Did I work? 20:15 elizabeth[m]1 I created a survival game then grant myself creative previledge. However, after that I can still die and cannot mine blocks fast by hand, which is different from creative game 20:16 elizabeth[m]1 Do I need to grant myself extra things so that I become truly creative? 20:16 elizabeth[m]1 The game was created on a server hosted by me, not single player 20:36 MTDiscord IIRC the only thing that "creative mode" does that's built into MT itself (in builtin) is not subtract inventory quantity when you place or use something in-world. Every other "creative mode" mechanics is the responsibility of the game to provide. 20:37 MTDiscord "Do I need to grant myself extra things so that I become truly creative?" <-- no, every person is born with that potential πŸ˜„ 20:38 MTDiscord hm, I don't think even that is built into the minetest engine, everything about the creative mode is implemented by games/mods 20:38 MTDiscord apart from the main menu button itself... 20:39 MTDiscord but that can be hidden too, of course 20:39 elizabeth[m]1 Oh, OK. How can I implement something like the creative mode in Minecraft? 20:40 elizabeth[m]1 Just want to build some building 20:44 Krock you'd need a "hand" list that contains a tool which gives you instant-digging capabilities 20:46 elizabeth[m]1 This is what I need 20:46 elizabeth[m]1 Is it complicated? 20:47 MTDiscord If you're really focused just on creative building and don't really need complex game mechanics, then the easiest solution might be to just start with an existing game that already has a comfortable set of creative tools to begin with, and then add on what you need. 20:48 Krock inv:set_list("hand", {"mycoolmod:special_dig_anything_tool"}) where inv = player:get_inventory() 20:48 Krock be sure to protect this inventory list from user interaction. even if there's no GUI exposing this list, players can still take and put items to that lost 20:49 Krock s/lost/slot 20:49 Krock and where "mycoolmod:special_dig_anything_too" is an item with the same definition as the creative hand (when server-wide creative mode is enabled) 20:50 Krock ^ https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L49-L76 20:50 elizabeth[m]1 Thank you very much! I’ll have a look 20:51 Krock there might already be a mod that implements it.... who knows.. 20:54 elizabeth[m]1 I remember that Minecraft, at the beginning only had creative mode, the survival was made later. Mine test is the opposite 20:54 elizabeth[m]1 Just curious, why it called minetest, is it somehow related with β€œtest”? 21:13 FavoritoHJS from what I know, that's because mt was originally meant as an MC clone 21:38 elizabeth[m]1 I’m so happy to see the project. I’m so tired of microsoft 21:38 elizabeth[m]1 The login is like πŸ’© 21:44 FavoritoHJS the one-two punch of forcing m$ auth and a very clearly low effort chat reporting system kinda killed any hope I had left that Microjang would not do something completely stupid. 21:49 FavoritoHJS I still want to do some stuff -- fix Reika's mods now that he's mostly moved to Factorio and Subnautica, for example -- but for me to do that would be to interact with, and thus, in some way, aprove of, Mojang's tone-deafness. 22:53 MTDiscord Recreate them here πŸ™‚ if the textures and models have a CC license, you can even reuse them 23:29 FavoritoHJS a port is basically impossible, mods are visible-license 23:30 FavoritoHJS a very VERY old version is GPL'd but I don't want to open the trademark can of worms 23:30 FavoritoHJS plus, very large 23:30 FavoritoHJS if i'm going to do that effort, might as well do something new