Time |
Nick |
Message |
00:08 |
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01:40 |
MTDiscord |
<Fatalist error> I... I need to share this |
01:40 |
MTDiscord |
<Fatalist error> so. |
01:41 |
MTDiscord |
<Fatalist error> there's a solution to client-side physics, and SSCSM, it requires no PRs it requires no direct modifications to the game |
01:41 |
MTDiscord |
<Fatalist error> don't have SSCSMs, at all |
01:41 |
MTDiscord |
<Fatalist error> download games |
01:43 |
MTDiscord |
<Fatalist error> when you make a world, you can make a profile and connect to a external server |
01:43 |
MTDiscord |
<Fatalist error> bypass C++ side of everything |
01:44 |
MTDiscord |
<Fatalist error> the server sends data about the world state, location of entities, players, etc |
01:45 |
MTDiscord |
<Fatalist error> client sends actions to the server |
01:45 |
MTDiscord |
<Fatalist error> goes through anti-cheat etc |
01:45 |
MTDiscord |
<Fatalist error> make changes |
01:45 |
MTDiscord |
<Fatalist error> send actions to other players... basically everything else |
01:45 |
MTDiscord |
<GreenXenith> This is how multiplayer in games usually works. |
01:45 |
MTDiscord |
<Fatalist error> yes |
01:45 |
MTDiscord |
<Fatalist error> not in minetest |
01:46 |
MTDiscord |
<Fatalist error> but we can make it in minetest |
01:46 |
MTDiscord |
<Fatalist error> we'd still have a "host" world, it'd just have different files... I'll make a flow chart |
01:46 |
MTDiscord |
<GreenXenith> Its not that hard to understand |
01:47 |
MTDiscord |
<Fatalist error> yeah, but I want to go further into detail about the proposition |
01:47 |
MTDiscord |
<GreenXenith> What proposition, this isnt a PR or anything |
01:48 |
MTDiscord |
<Fatalist error> no, and it wouldn't need to be |
01:48 |
MTDiscord |
<Fatalist error> my idea is to make a framework- a library for this |
01:48 |
MTDiscord |
<GreenXenith> Aha |
01:48 |
MTDiscord |
<GreenXenith> Well, my proposition is to fix the engine to actually let you do traditional multiplayer without doing all those extra steps |
01:59 |
MTDiscord |
<Fatalist error> and that wont happen |
01:59 |
MTDiscord |
<Fatalist error> which is why we should make a framework |
02:02 |
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03:15 |
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04:12 |
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04:22 |
MTDiscord |
<Fatalist error> I dont see the reason why it's a bad idea |
05:00 |
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05:44 |
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06:57 |
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08:03 |
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09:25 |
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09:45 |
MTDiscord |
<luatic> Because it won't work without a full reimplementation of networking in Lua which is bound to suck? |
09:45 |
MTDiscord |
<luatic> come up with a working proof of concept and then we talk |
09:45 |
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09:48 |
MTDiscord |
<kimapr> no, you can do it with a singleplayer world that connects to an external server with e.g. luasockets |
09:55 |
rubenwardy |
Not sure what they're even suggesting |
09:59 |
MTDiscord |
<luatic> I'm aware |
09:59 |
MTDiscord |
<luatic> but you're still limited by Minetest |
09:59 |
MTDiscord |
<luatic> e.g. Minetest will just block your Lua main thread when it feels like it |
10:00 |
MTDiscord |
<luatic> I consider the amount of work against the engine suggested here to be infeasible |
10:00 |
MTDiscord |
<luatic> at that point you're better off forking |
10:25 |
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10:44 |
MTDiscord |
<jordan4ibanez> Damn, I got too carried away with my current video and I ended up playing the game for like a half an hour |
11:02 |
MTDiscord |
<jordan4ibanez> Oh yeah, this isn't the lounge, whoops |
11:05 |
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11:44 |
MTDiscord |
<Scout> lol |
11:44 |
MTDiscord |
<Scout> close enough |
11:44 |
MTDiscord |
<ROllerozxa> -hub would probably be the closest thing to MTD lounge |
11:44 |
MTDiscord |
<Scout> closish enough? |
11:45 |
MTDiscord |
<ROllerozxa> ish ish |
11:49 |
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12:05 |
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12:12 |
rubenwardy |
Hub is actually more strictly moderated. Offtooic is allowed here |
12:12 |
rubenwardy |
Hub isn't used anymore anyway |
12:23 |
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14:00 |
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14:07 |
Norkle |
HI! |
14:12 |
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14:52 |
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14:59 |
Desour |
I just noticed: object selection is horrible. you need to get so close to the object origin that the origin is in hand range, so large selection boxes can not always be touched, even if you are directly next to it |
15:00 |
sfan5 |
sounds like an easy fix |
15:01 |
Desour |
yeah |
15:08 |
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15:21 |
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15:25 |
Fixer |
Calinou, just found your comment by random chance on youtube video about counter-strike... world is small lol |
15:36 |
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15:44 |
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15:49 |
jwmhjwmh |
Krock: Think you could re-review https://github.com/minetest-mods/mesecons/pull/605? |
15:57 |
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15:59 |
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16:10 |
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16:31 |
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17:12 |
Desour |
#12974 |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/12974 -- Object selection: Improve distance checks by Desour |
17:13 |
Desour |
planes again |
17:14 |
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18:21 |
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18:30 |
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18:36 |
Calinou |
Fixer: on ESCalation's latest video? :) |
18:36 |
Fixer |
about player height in 1.6 |
19:07 |
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19:55 |
Coolguy12382 |
I have been having a problem with muiltcraft server list my server doesn't appear on the list |
19:57 |
ROllerozxa |
and you're asking here? |
19:57 |
Coolguy12382 |
Where else do I ask? |
19:58 |
ROllerozxa |
this is minetest, not multicraft, we do not host the multicraft server list |
19:59 |
Coolguy12382 |
Oh sry |
20:15 |
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20:41 |
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20:42 |
Coolguy12382 |
Is a max lag of 3.11.741 bad? |
20:44 |
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20:56 |
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21:04 |
MTDiscord |
<Scout> why is there 2 "."s 👀 |
21:04 |
MTDiscord |
<ROllerozxa> yeah that's concerning |
21:05 |
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