Time Nick Message 01:40 MTDiscord I... I need to share this 01:40 MTDiscord so. 01:41 MTDiscord there's a solution to client-side physics, and SSCSM, it requires no PRs it requires no direct modifications to the game 01:41 MTDiscord don't have SSCSMs, at all 01:41 MTDiscord download games 01:43 MTDiscord when you make a world, you can make a profile and connect to a external server 01:43 MTDiscord bypass C++ side of everything 01:44 MTDiscord the server sends data about the world state, location of entities, players, etc 01:45 MTDiscord client sends actions to the server 01:45 MTDiscord goes through anti-cheat etc 01:45 MTDiscord make changes 01:45 MTDiscord send actions to other players... basically everything else 01:45 MTDiscord This is how multiplayer in games usually works. 01:45 MTDiscord yes 01:45 MTDiscord not in minetest 01:46 MTDiscord but we can make it in minetest 01:46 MTDiscord we'd still have a "host" world, it'd just have different files... I'll make a flow chart 01:46 MTDiscord Its not that hard to understand 01:47 MTDiscord yeah, but I want to go further into detail about the proposition 01:47 MTDiscord What proposition, this isnt a PR or anything 01:48 MTDiscord no, and it wouldn't need to be 01:48 MTDiscord my idea is to make a framework- a library for this 01:48 MTDiscord Aha 01:48 MTDiscord Well, my proposition is to fix the engine to actually let you do traditional multiplayer without doing all those extra steps 01:59 MTDiscord and that wont happen 01:59 MTDiscord which is why we should make a framework 04:22 MTDiscord I dont see the reason why it's a bad idea 09:45 MTDiscord Because it won't work without a full reimplementation of networking in Lua which is bound to suck? 09:45 MTDiscord come up with a working proof of concept and then we talk 09:48 MTDiscord no, you can do it with a singleplayer world that connects to an external server with e.g. luasockets 09:55 rubenwardy Not sure what they're even suggesting 09:59 MTDiscord I'm aware 09:59 MTDiscord but you're still limited by Minetest 09:59 MTDiscord e.g. Minetest will just block your Lua main thread when it feels like it 10:00 MTDiscord I consider the amount of work against the engine suggested here to be infeasible 10:00 MTDiscord at that point you're better off forking 10:44 MTDiscord Damn, I got too carried away with my current video and I ended up playing the game for like a half an hour 11:02 MTDiscord Oh yeah, this isn't the lounge, whoops 11:44 MTDiscord lol 11:44 MTDiscord close enough 11:44 MTDiscord -hub would probably be the closest thing to MTD lounge 11:44 MTDiscord closish enough? 11:45 MTDiscord ish ish 12:12 rubenwardy Hub is actually more strictly moderated. Offtooic is allowed here 12:12 rubenwardy Hub isn't used anymore anyway 14:07 Norkle HI! 14:59 Desour I just noticed: object selection is horrible. you need to get so close to the object origin that the origin is in hand range, so large selection boxes can not always be touched, even if you are directly next to it 15:00 sfan5 sounds like an easy fix 15:01 Desour yeah 15:25 Fixer Calinou, just found your comment by random chance on youtube video about counter-strike... world is small lol 15:49 jwmhjwmh Krock: Think you could re-review https://github.com/minetest-mods/mesecons/pull/605? 17:12 Desour #12974 17:13 ShadowBot https://github.com/minetest/minetest/issues/12974 -- Object selection: Improve distance checks by Desour 17:13 Desour planes again 18:36 Calinou Fixer: on ESCalation's latest video? :) 18:36 Fixer about player height in 1.6 19:55 Coolguy12382 I have been having a problem with muiltcraft server list my server doesn't appear on the list 19:57 ROllerozxa and you're asking here? 19:57 Coolguy12382 Where else do I ask? 19:58 ROllerozxa this is minetest, not multicraft, we do not host the multicraft server list 19:59 Coolguy12382 Oh sry 20:42 Coolguy12382 Is a max lag of  3.11.741 bad? 21:04 MTDiscord why is there 2 "."s 👀 21:04 MTDiscord yeah that's concerning