Time |
Nick |
Message |
00:46 |
MTDiscord |
<Warr1024> Clean builds are not an issue for me; I'm building inside docker from a fresh download each time. |
00:46 |
MTDiscord |
<Warr1024> I thought SSE was introduced back in the days of the i686, and would be pretty standard across all x86_64 systems. |
01:01 |
muurkha |
I think that's right, Warr1024, but there are like three levels of SSE before they started calling it AVX |
01:01 |
muurkha |
SSE, SSE2, SSSE3 [sic], maybe SSE4? |
01:02 |
muurkha |
oh, apparently there's *also* an SSE3 in addition to SSSE3, even though that sounds like a joke |
01:03 |
MTDiscord |
<Warr1024> They can put as many Ss at the beginning as they want, because with SSE, it only requires 1 instruction to process them all. |
01:03 |
muurkha |
SSE5 instead became XOP, FMA4, and F16C, so there was never an SSE5 |
01:03 |
muurkha |
heh |
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11:27 |
sfan5 |
schwarzwald[m]: i686 != x86_64 so that doesn't even apply |
11:28 |
sfan5 |
afaik x86_64 always uses SSE for floating-point math so it's not like it could be missing |
11:56 |
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12:07 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Add VoxelArea() constructor (#12886) 8f1593e https://github.com/minetest/minetest/commit/8f1593e4e8bef498b7021e330e3558545c9543ee (2022-10-22T12:05:45Z) |
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jwmhjwmh |
Are there people on the Minetest Mods team with time to check some of the pending Mesecons PRs? https://github.com/minetest-mods/mesecons/pulls |
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