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08:37 |
MiniontobyPI |
unfortunately I don't think clientmods have access to the list of connected players...:( -> I have done that |
08:38 |
MiniontobyPI |
It works fine, but it works if the csm restriction flags are like nearly none, and also when they are higher, but that one is buggier |
08:41 |
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08:41 |
lissobone |
Hello, friends. |
08:42 |
lissobone |
I am currently making a mod, and there are some questions regarding minetest lua API available. |
08:43 |
lissobone |
I want to run a certain function periodically, every 2 or 3 seconds. "minetest.register_globalstep()" doesn't seem to cover this as it runs its contents every server tick. |
08:43 |
lissobone |
What do I do? |
08:44 |
sfan5 |
you can either use minetest.after to queue a new job every 2 seconds |
08:44 |
ROllerozxa |
the globalstep dtime argument can be used to make a timer using it. otherwise you can also use minetest.after in a loop, scheduling a function to be run every 2 seconds |
08:44 |
sfan5 |
or that ^ |
08:45 |
lissobone |
I've tried just using the sine function with the dtime timer as every few seconds it would theoretically reach the number 1, but it isn't reliable due to technical limitations. |
08:45 |
lissobone |
Thank you, friends, for assistance. I shall fix my code right now. |
08:45 |
sfan5 |
dtime is the time between the current and last server step |
08:46 |
lissobone |
I know. |
08:46 |
sfan5 |
it's approximated constant |
08:46 |
sfan5 |
so I don't get the idea of using sin() on it |
08:47 |
sfan5 |
to be clear this is the counter solution -> http://sprunge.us/91F2Wr?lua |
08:47 |
lissobone |
Because sine is a periodic function, and if you make a timer that adds dtime to a certain timer value (seconds elapsed) every server step, it would presumably work as a timer, but in fact it wouldn't because sine wouldn't always return 1 as dtime is an approximated value, as you have previously stated. |
08:48 |
lissobone |
Thank you, and there's also another question. |
08:48 |
lissobone |
A question regarding the mod name. |
08:50 |
ROllerozxa |
MiniontobyPI: yes, if you read after that message I realised that minetest.get_player_names() does exists and it did in fact work to port the playerlist mod as a CSM |
08:51 |
lissobone |
So, is anyone here familiar with the american minecraft youtuber "Dream", who is famous for popularizing the manhunt game, consisting of hunters and usually a single speedrunner, with the end goal of the first ones' being to kill the speedrunner, and the latter one's being to finish the game? |
08:51 |
lissobone |
Well, I accidentally called my mod "minehunt" in the code. I somewhat liked that. |
08:51 |
lissobone |
Is the name "manhunt" allowed or is it copyrighted? |
08:51 |
lissobone |
I basically added a compass pointing at the huntee. |
08:52 |
ROllerozxa |
either names are allowed, there's no other mods that have the same modnames on contentdb |
08:53 |
lissobone |
Well, thank you. But I'll still think of "minehunt". No, it looks like you're hunting ores in a cave and not players on the surface (or in the same cave). |
09:18 |
lissobone |
And the final, third question. |
09:19 |
lissobone |
Should I run minetest.after() once again when my function finishes execution? |
09:20 |
lissobone |
It would look like this: |
09:20 |
lissobone |
function foo() |
09:20 |
lissobone |
... |
09:20 |
lissobone |
minetest.after(2, foo) |
09:20 |
lissobone |
end |
09:20 |
lissobone |
minetest.after(2, foo) |
09:20 |
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lissobone was kicked by ShadowBot: Message flood detected. Use a pastebin like paste.ubuntu.com. |
09:20 |
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09:20 |
lissobone |
Sorry for spamming. |
09:24 |
lissobone |
Well, minetest.after() definitely works. |
09:25 |
MiniontobyPI |
Yeah if your code is not too big... (that you put inside the callback) |
09:30 |
sfan5 |
lissobone: if you want it to happen periodicially then yes you have to |
09:40 |
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10:57 |
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10:58 |
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10:59 |
lissobone |
I've got a different question. |
10:59 |
lissobone |
How do I check if a player has an item that belongs to a particular item group, if that's possible? |
11:02 |
lissobone |
For example, I want to check if he has a compass in one of its 16 states (the states of its pointer arrow), and there are 16 respective items. |
11:27 |
sfan5 |
best to retrieve the entire "main" inventory list and compare the returned items |
11:49 |
definitelya |
Continuing from #minetest-dev: Why are we trying to adhere the rules on the Play Store? Can't people simply download from F-droid? |
11:49 |
definitelya |
Also genuine question; would stock Android phones be restricted from running apps which don't appease to those rules? |
11:50 |
definitelya |
s/adhere/adhere to |
11:52 |
sfan5 |
to the last: no |
11:53 |
sfan5 |
to the first: sure people could download from f-droid or even our own APK but google play is where the users are (by default) |
11:54 |
definitelya |
Alright, thanks sfan |
11:55 |
sfan5 |
on iOS the situation is: either you play by Apple's rules or you don't get to distribute your app |
11:56 |
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definitelya |
That's fun, gotta love the duopoly. |
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13:11 |
lissobone |
The algebraic modules function normally, as the logs tell, but there's a different problem. |
13:12 |
lissobone |
I want the compass to change its icon every 3 seconds and point at the speedrunner, but itemstack:set_name("somename") doesn't affect the compass for some reason, even though it returns true, which means that the name has been changed. |
13:13 |
lissobone |
In my previous mod that very method worked fine when switching the flashlight. |
13:16 |
lissobone |
What may be wrong? |
13:18 |
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13:19 |
lissobone |
Would just making a separate hud element with a compass be a better solution? |
13:25 |
lissobone |
I think so. |
13:26 |
lissobone |
That simplifies my job. |
13:31 |
rubenwardy |
lissobone: itemstacks are a copy. If you modify them, you need to set them somewhere |
13:31 |
rubenwardy |
in some callbacks, you do this be returning the itemstack |
13:31 |
rubenwardy |
in others, you need to use inventory method |
13:32 |
rubenwardy |
!book common mistakes |
13:32 |
MinetestBot |
rubenwardy: Common Mistakes - https://rubenwardy.com/minetest_modding_book//en/quality/common_mistakes.html |
13:40 |
lissobone |
Thank you, but I am already doing the HUD variant as I think that it would be far better. Just a radar-like compass that would display the direction the speedrunner is in, and if he is too close, it would turn red or something like taht. |
13:41 |
lissobone |
By the way, your modding book is an amazing source of information for developers. |
13:45 |
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14:05 |
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14:13 |
lissobone |
I think that using formspecs for configuring the manhunt is an overkill and an overcomplicating move. It would be better to just add the huntee and the hunters through the command line. |
14:19 |
MTDiscord |
<Warr1024> Probably you'll want to make a Minimum Viable Product as quickly as possible, get some beta testers playing it soon, and get feedback from them about what causes them the most problems. A beautiful config UI isn't part of an MVP, and might not even be really desired for the final product. |
14:20 |
MTDiscord |
<Warr1024> For example, it's possible people might want to just configure it once, via minetest.conf, and just run a server with the same settings, and being able to automatically start and stop games might be more useful. You should base the decision which use-cases to support on actual hard evidence if possible. |
15:10 |
lissobone |
I have added a specific role that allows a player to control the manhunt, and I think that there will also be 2 commands that would control the game: /startmanhunt and /stopmanhunt (unsurprizingly). |
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16:49 |
fluxionary |
is there a reason why the object ID of a pointed_thing is signed while object IDs are unsigned everywhere else? https://github.com/minetest/minetest/blob/b3503e7853a52a8c16431f6b983e30c9d25951bc/src/util/pointedthing.h#L60-L64 vs https://github.com/minetest/minetest/blob/b3503e7853a52a8c16431f6b983e30c9d25951bc/src/activeobject.h#L131 |
16:52 |
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17:00 |
MTDiscord |
<ROllerozxa> most likely a case of it not being noticed until now :^) |
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sfan5 |
fluxionary: I bet someone wasn't sure if 0 was valid or not and decided to use -1 for not set |
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fluxionary |
i saw a negative object ID in a log message and started wondering... |
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