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IRC log for #minetest, 2022-09-11

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All times shown according to UTC.

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07:58 dfneee Hello, I have a problem. I want to host my server on the ygg network, but I get TimeOut in the client
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14:30 Dan56 Hey guys I have a question... I'm trying to set up a server on debian, and I've put the mod_name = true in the world.mt file, but it still doesn't enable. I have all my mods in the /var/games/minetest-server/.minetest/mods directory.
14:32 sfan5 the naming is "load_mod_modname = true"
14:32 Dan56 yes
14:32 Dan56 I have that
14:32 sfan5 but also the server precreates entries in world.mt for all mods it has found, so you won't have to add any on your own
14:32 sfan5 so if you don't have them that means the server hasn't found your mods
14:33 Dan56 Should it find them in the directory specified?
14:33 Dan56 Also: I'm using the minetest-server package in the debian repos
14:34 sfan5 not familiar with how debian does things, no idea
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14:35 Dan56 hmm. It creates a new user called minetest and just places the home directory in /var/games/minetest-server/.minetest, and I have placed all of my mods (via FTP) in the /mods directory. As far as I can tell this should be the correct place... but I don't think minetest-server has any idea of how to locate the mods. Do you know if there is anywhere
14:35 Dan56 to specify this?
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17:28 MinetestBot [git] appgurueu -> minetest/minetest: Serialize: Use numbers for refs to work around LuaJIT limits 6c24dc4 https://github.com/minetest/minetest/commit/6c24dc4e23892a4fee4cf670e5999e7b643a2265 (2022-09-11T17:27:02Z)
17:28 MinetestBot [git] appgurueu -> minetest/minetest: Serialize: Restore forward compatibility 7486f18 https://github.com/minetest/minetest/commit/7486f184c3c800d462cf783a0f10289dcf9ebec6 (2022-09-11T17:27:18Z)
17:30 MinetestBot [git] TurkeyMcMac -> minetest/minetest: Fix potential use-after-free with item metadata (#12729) fe13f9d https://github.com/minetest/minetest/commit/fe13f9dfd12c0a7f08355b83e34e7dec1bfdd86d (2022-09-11T17:28:37Z)
17:31 mazes_83 any way to disable shadows on entity textures only ? I think faces aren't properly aligned as block faces are, so it's not working (or maybe just an issue with my iGPU)
17:32 mazes_83 *on all my iGPUs*
17:38 MTDiscord <Jonathon> no
17:39 Krock by recompiling Minetest, that should be possible to opt out
17:40 Krock mazes_83: try to add #undef COLORED_SHADOWS    to client/shaders/object_shader/opengl_fragment.glsl
17:40 Krock or #undef ENABLE_DYNAMIC_SHADOWS   to opengl_vertex.glsl
17:41 MTDiscord <ROllerozxa> pretty sure you can modify client shader sources like that without having to recompile it from source
17:41 appguru you don't need to recompile MT to change shaders
17:41 Krock minetest might initialize materials differently, though.
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17:56 mazes_83 cool, I'll test both later
18:05 mazes_83 Undef both. Works very well. would be cool to have an option to allow to switch #define #undef dynamically
18:06 Krock add yet another setting....
18:06 Krock seriously though, I don't think there's much demand for that
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