Time Nick Message 07:58 dfneee Hello, I have a problem. I want to host my server on the ygg network, but I get TimeOut in the client 14:30 Dan56 Hey guys I have a question... I'm trying to set up a server on debian, and I've put the mod_name = true in the world.mt file, but it still doesn't enable. I have all my mods in the /var/games/minetest-server/.minetest/mods directory. 14:32 sfan5 the naming is "load_mod_modname = true" 14:32 Dan56 yes 14:32 Dan56 I have that 14:32 sfan5 but also the server precreates entries in world.mt for all mods it has found, so you won't have to add any on your own 14:32 sfan5 so if you don't have them that means the server hasn't found your mods 14:33 Dan56 Should it find them in the directory specified? 14:33 Dan56 Also: I'm using the minetest-server package in the debian repos 14:34 sfan5 not familiar with how debian does things, no idea 14:35 Dan56 hmm. It creates a new user called minetest and just places the home directory in /var/games/minetest-server/.minetest, and I have placed all of my mods (via FTP) in the /mods directory. As far as I can tell this should be the correct place... but I don't think minetest-server has any idea of how to locate the mods. Do you know if there is anywhere 14:35 Dan56 to specify this? 17:28 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Serialize: Use numbers for refs to work around LuaJIT limits 136c24dc4 https://github.com/minetest/minetest/commit/6c24dc4e23892a4fee4cf670e5999e7b643a2265 (152022-09-11T17:27:02Z) 17:28 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Serialize: Restore forward compatibility 137486f18 https://github.com/minetest/minetest/commit/7486f184c3c800d462cf783a0f10289dcf9ebec6 (152022-09-11T17:27:18Z) 17:30 MinetestBot 02[git] 04TurkeyMcMac -> 03minetest/minetest: Fix potential use-after-free with item metadata (#12729) 13fe13f9d https://github.com/minetest/minetest/commit/fe13f9dfd12c0a7f08355b83e34e7dec1bfdd86d (152022-09-11T17:28:37Z) 17:31 mazes_83 any way to disable shadows on entity textures only ? I think faces aren't properly aligned as block faces are, so it's not working (or maybe just an issue with my iGPU) 17:32 mazes_83 *on all my iGPUs* 17:38 MTDiscord no 17:39 Krock by recompiling Minetest, that should be possible to opt out 17:40 Krock mazes_83: try to add #undef COLORED_SHADOWS to client/shaders/object_shader/opengl_fragment.glsl 17:40 Krock or #undef ENABLE_DYNAMIC_SHADOWS to opengl_vertex.glsl 17:41 MTDiscord pretty sure you can modify client shader sources like that without having to recompile it from source 17:41 appguru you don't need to recompile MT to change shaders 17:41 Krock minetest might initialize materials differently, though. 17:56 mazes_83 cool, I'll test both later 18:05 mazes_83 Undef both. Works very well. would be cool to have an option to allow to switch #define #undef dynamically 18:06 Krock add yet another setting.... 18:06 Krock seriously though, I don't think there's much demand for that