Time |
Nick |
Message |
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09:48 |
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10:07 |
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10:36 |
Oblomov |
So I tried using MT on Android with an external mouse + keyboard, only to discover it's not supported really |
10:37 |
Oblomov |
I was a bit sad to discover that |
10:37 |
sfan5 |
probably not hard to add, if you want to try |
10:37 |
Oblomov |
I assume proper mouse and keyboard support is disabled when the touch interface is enabled? |
10:37 |
sfan5 |
https://github.com/minetest/irrlicht/blob/master/source/Irrlicht/Android/CIrrDeviceAndroid.cpp |
10:38 |
Oblomov |
I don't have an Android build system, I'm afraid |
10:38 |
sfan5 |
AFAIK nothing is disabled, irrlicht just doesn't support it |
10:38 |
phillw |
sfan5: haha... I was going to suggest he contact you :) |
10:42 |
phillw |
Oblomov: I've just done a kwik google, it seems that KVM / QEMU can emulate android. sfan5 If I set an area up, would be of use? |
10:51 |
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10:52 |
Oblomov |
actually, the keyboard seems to work |
10:52 |
Oblomov |
the real issue is that the mouse doesn't control pitch and yaw |
10:53 |
Oblomov |
instead it controls a mouse cursor |
10:53 |
Oblomov |
I'm guessing the only thing that needs fixing is this |
10:53 |
Oblomov |
shall i open |
10:55 |
Oblomov |
a bug against irrlicht mt? or could this be something in MT itself ? |
10:57 |
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11:04 |
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11:08 |
Oblomov |
oh it already exists https://github.com/minetest/minetest/issues/11275 |
11:38 |
Andrew |
Which version would have basic_debug stuff again? |
11:42 |
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11:45 |
MTDiscord |
<MisterE> Any version, you just need the priv sinqe 5.5 |
11:53 |
MTDiscord |
<ROllerozxa> basic_debug was reverted last minute in 5.5 |
11:54 |
MTDiscord |
<ROllerozxa> but it's been readded in 5.6 as a HUD setting iirc |
11:57 |
Andrew |
Hmm |
11:57 |
Andrew |
Anyways, I'm building 5.6 now, I forgot how to deal with the irrlicht stuff ... I hope someone could help: |
11:57 |
Andrew |
I already did the make part, but how I am supposed to tell cmake when building minetest, where the irrlicht i built was? |
12:05 |
Andrew |
I've only used Plan 9's mk and standard UNIX make as build systems before, not sure what "Specified IRRLICHTMT_BUILD_DIR CMake variable" is suposed to mean |
12:19 |
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12:25 |
MTDiscord |
<luatic> Yes, basic debug & debug are HUD flags now. The priv overrides them. Check the docs for more info. |
12:26 |
schwarzwald[m] |
<Andrew> "I've only used Plan 9's mk and..." <- `cmake -S . -B build -DIRRLICHTMT_BUILD_DIR=<path>` |
12:26 |
Andrew |
Thanks |
12:33 |
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12:44 |
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13:36 |
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14:07 |
Oblomov |
OK I think found the reason why mouse doesn't work |
14:08 |
Oblomov |
using mouse to control the pitch and yaw is intentionally disabled if the touch ui is enabled |
14:08 |
Oblomov |
the solution is to simply allow both touch-based and mouse-based control of the pitch |
14:08 |
Oblomov |
I can test this on desktop |
15:04 |
MAGNETAR |
Hello. Where's the best place to see how SSCSMs have come along? MT Wiki? GH? Someplace else? |
15:05 |
rubenwardy |
/dev/null |
15:05 |
MTDiscord |
<luatic> Simple answer: They haven't |
15:05 |
MAGNETAR |
>.> |
15:05 |
rubenwardy |
serious answer: doc/client_lua_api.txt |
15:05 |
MAGNETAR |
Hm |
15:05 |
MTDiscord |
<luatic> There are a couple CSM SSCSM implementations |
15:05 |
MAGNETAR |
Oh okay |
15:05 |
rubenwardy |
oh SSCSMs. Yeah, no work on that |
15:05 |
MAGNETAR |
:( |
15:05 |
rubenwardy |
The prerequisite is to make the sandbox more secure |
15:05 |
MTDiscord |
<luatic> ^ |
15:05 |
MAGNETAR |
Hmm |
15:05 |
rubenwardy |
and also split the CPCSM and SSCSM sandboxes |
15:05 |
MAGNETAR |
But is it still on the roadmap? |
15:06 |
rubenwardy |
no |
15:06 |
rubenwardy |
it's not on our medium-term roadmap |
15:06 |
rubenwardy |
it's on our long-term roadmap, but that's more of a bucket of wishlists than a formally agreed upon thing |
15:06 |
MAGNETAR |
Right |
15:06 |
rubenwardy |
the long-term one also includes VAEs |
15:06 |
rubenwardy |
~dev TODO |
15:06 |
ShadowBot |
TODO - Minetest Developer Wiki -- http://dev.minetest.net/TODO |
15:06 |
MAGNETAR |
Yeah :) |
15:06 |
rubenwardy |
that's longterm |
15:07 |
rubenwardy |
doc/direction.md is medium-term |
15:09 |
MAGNETAR |
Glad to also see FS replacement and better main-menu on the roadmap |
15:39 |
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16:56 |
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16:58 |
Oblomov |
anyone interested in improving android mouse support can give a spin to https://github.com/minetest/minetest/pull/12669 < ping sfan5 phillw |
16:59 |
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16:59 |
Oblomov |
(btw, I just realized how much simpler this whole thing would be if MT used SDL directly instead of having to cope with the mess that is irrlicht input handling, really looking forward to that point of the roadmap) |
17:02 |
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17:09 |
phillw |
Oblomov: I am not an MT guy, hopefully sfan5 will get back to you |
17:40 |
Oblomov |
ah sorry |
17:40 |
Oblomov |
I pinged you because you were involved in the discussion 8-) |
19:00 |
phillw |
Oblomov: never be afraid to ping me. I'm a sys-admin and this was a new project I was asked to set up as part of tuxiversity.org which is there as a tutorial area. It has been really nice to get to know some of the people on both minetest and one guy on minecraft who are willing to donate a bit of time to the project. |
19:00 |
Oblomov |
8-) |
19:05 |
phillw |
Oblomov: I'll send you an invite |
19:08 |
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19:16 |
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19:27 |
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20:09 |
Thermoriax |
hmm, I have an odd bug. Whenever I use unified_inventory, I can't craft things. Trying to drop sticks on the grid sends them back to my inventory, but only some squares. |
20:09 |
Thermoriax |
either that or it's a 'feature' somewhere. |
20:10 |
rubenwardy |
easy fix: use i3 |
20:10 |
Thermoriax |
huehue |
20:11 |
Krock |
never seen that before |
20:12 |
Krock |
u_i does not prevent dropping items there, so it's kinda spooky |
20:33 |
Thermoriax |
Ah, found it. Mod conflict. |
20:35 |
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20:58 |
fluxionary |
using world-aligned textures w/ "autoscale_mode = enable" (or "force") seems to have broken between 5.5.1 and 5.6.0. the textures show up as a single uniform color. |
20:58 |
fluxionary |
it's marked as an "experimental feature" though. |
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22:44 |
wallabra |
What if I want an ABM to happen in stages? Like stage 1 processes all blocks that match the criteria, and then stage 2 happens on those. |
22:52 |
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23:23 |
diceLibrarian |
idk, something happens though |
23:37 |
wallabra |
wait, are ABMs executed in the order they're registered? or maybe it's in the alphabetical order of their labels? |
23:43 |
MTDiscord |
<MisterE> https://cdn.discordapp.com/attachments/749727888659447960/1006346978755616778/unknown.png |
23:43 |
MTDiscord |
<MisterE> use_texture_alpha = 'blend' |
23:43 |
MTDiscord |
<MisterE> whats causing this? |
23:44 |
MTDiscord |
<MisterE> you can see thru the world where the block touches the ground |
23:47 |
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23:51 |
MTDiscord |
<MisterE> ah, drawtype should be allfaces, got it |
23:52 |
MTDiscord |
<MisterE> or, glasslike |
23:58 |
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