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IRC log for #minetest, 2022-08-08

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All times shown according to UTC.

Time Nick Message
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10:36 Oblomov So I tried using MT on Android with an external mouse + keyboard, only to discover it's not supported really
10:37 Oblomov I was a bit sad to discover that
10:37 sfan5 probably not hard to add, if you want to try
10:37 Oblomov I assume proper mouse and keyboard support is disabled when the touch interface is enabled?
10:37 sfan5 https://github.com/minetest/irrlicht/blob/master/source/Irrlicht/Android/CIrrDeviceAndroid.cpp
10:38 Oblomov I don't have an Android build system, I'm afraid
10:38 sfan5 AFAIK nothing is disabled, irrlicht just doesn't support it
10:38 phillw sfan5: haha... I was going to suggest he contact you :)
10:42 phillw Oblomov: I've just done a kwik google, it seems that KVM / QEMU can emulate android. sfan5 If I set an area up, would be of use?
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10:52 Oblomov actually, the keyboard seems to work
10:52 Oblomov the real issue is that the mouse doesn't control pitch and yaw
10:53 Oblomov instead it controls a mouse cursor
10:53 Oblomov I'm guessing the only thing that needs fixing is this
10:53 Oblomov shall i open
10:55 Oblomov a bug against irrlicht mt? or could this be something in MT itself ?
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11:08 Oblomov oh it already exists https://github.com/minetest/minetest/issues/11275
11:38 Andrew Which version would have basic_debug stuff again?
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11:45 MTDiscord <MisterE> Any version, you just need the priv sinqe 5.5
11:53 MTDiscord <ROllerozxa> basic_debug was reverted last minute in 5.5
11:54 MTDiscord <ROllerozxa> but it's been readded in 5.6 as a HUD setting iirc
11:57 Andrew Hmm
11:57 Andrew Anyways, I'm building 5.6 now, I forgot how to deal with the irrlicht stuff ... I hope someone could help:
11:57 Andrew I already did the make part, but how I am supposed to tell cmake when building minetest, where the irrlicht i built was?
12:05 Andrew I've only used Plan 9's mk and standard UNIX make as build systems before, not sure what "Specified IRRLICHTMT_BUILD_DIR CMake variable" is suposed to mean
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12:25 MTDiscord <luatic> Yes, basic debug & debug are HUD flags now. The priv overrides them. Check the docs for more info.
12:26 schwarzwald[m] <Andrew> "I've only used Plan 9's mk and..." <- `cmake -S . -B build -DIRRLICHTMT_BUILD_DIR=<path>`
12:26 Andrew Thanks
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14:07 Oblomov OK I think  found the reason why mouse doesn't work
14:08 Oblomov using mouse to control the pitch and yaw is intentionally disabled if the touch ui is enabled
14:08 Oblomov the solution is to simply allow both touch-based and mouse-based control of the pitch
14:08 Oblomov I can test this on desktop
15:04 MAGNETAR Hello. Where's the best place to see how SSCSMs have come along? MT Wiki? GH? Someplace else?
15:05 rubenwardy /dev/null
15:05 MTDiscord <luatic> Simple answer: They haven't
15:05 MAGNETAR >.>
15:05 rubenwardy serious answer: doc/client_lua_api.txt
15:05 MAGNETAR Hm
15:05 MTDiscord <luatic> There are a couple CSM SSCSM implementations
15:05 MAGNETAR Oh okay
15:05 rubenwardy oh SSCSMs. Yeah, no work on that
15:05 MAGNETAR :(
15:05 rubenwardy The prerequisite is to make the sandbox more secure
15:05 MTDiscord <luatic> ^
15:05 MAGNETAR Hmm
15:05 rubenwardy and also split the CPCSM and SSCSM sandboxes
15:05 MAGNETAR But is it still on the roadmap?
15:06 rubenwardy no
15:06 rubenwardy it's not on our medium-term roadmap
15:06 rubenwardy it's on our long-term roadmap, but that's more of a bucket of wishlists than a formally agreed upon thing
15:06 MAGNETAR Right
15:06 rubenwardy the long-term one also includes VAEs
15:06 rubenwardy ~dev TODO
15:06 ShadowBot TODO - Minetest Developer Wiki -- http://dev.minetest.net/TODO
15:06 MAGNETAR Yeah :)
15:06 rubenwardy that's longterm
15:07 rubenwardy doc/direction.md is medium-term
15:09 MAGNETAR Glad to also see FS replacement and better main-menu on the roadmap
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16:58 Oblomov anyone interested in improving android mouse support can give a spin to https://github.com/minetest/minetest/pull/12669 < ping sfan5 phillw
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16:59 Oblomov (btw, I just realized how much simpler this whole thing would be if MT used SDL directly instead of having to cope with the mess that is irrlicht input handling, really looking forward to that point of the roadmap)
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17:09 phillw Oblomov: I am not an MT guy, hopefully sfan5 will get back to you
17:40 Oblomov ah sorry
17:40 Oblomov I pinged you because you were involved in the discussion 8-)
19:00 phillw Oblomov: never be afraid to ping me. I'm a sys-admin and this was a new project I was asked to set up as part of tuxiversity.org which is there as a tutorial area. It has been really nice to get to know some of the people on both minetest and one guy on minecraft who are willing to donate a bit of time to the project.
19:00 Oblomov 8-)
19:05 phillw Oblomov: I'll send you an invite
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20:09 Thermoriax hmm, I have an odd bug. Whenever I use unified_inventory, I can't craft things. Trying to drop sticks on the grid sends them back to my inventory, but only some squares.
20:09 Thermoriax either that or it's a 'feature' somewhere.
20:10 rubenwardy easy fix: use i3
20:10 Thermoriax huehue
20:11 Krock never seen that before
20:12 Krock u_i does not prevent dropping items there, so it's kinda spooky
20:33 Thermoriax Ah, found it. Mod conflict.
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20:58 fluxionary using world-aligned textures w/ "autoscale_mode = enable" (or "force") seems to have broken between 5.5.1 and 5.6.0. the textures show up as a single uniform color.
20:58 fluxionary it's marked as an "experimental feature" though.
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22:44 wallabra What if I want an ABM to happen in stages? Like stage 1 processes all blocks that match the criteria, and then stage 2 happens on those.
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23:23 diceLibrarian idk, something happens though
23:37 wallabra wait, are ABMs executed in the order they're registered? or maybe it's in the alphabetical order of their labels?
23:43 MTDiscord <MisterE> https://cdn.discordapp.com/attachments/749727888659447960/1006346978755616778/unknown.png
23:43 MTDiscord <MisterE> use_texture_alpha = 'blend'
23:43 MTDiscord <MisterE> whats causing this?
23:44 MTDiscord <MisterE> you can see thru the world where the block touches the ground
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23:51 MTDiscord <MisterE> ah, drawtype should be allfaces, got it
23:52 MTDiscord <MisterE> or, glasslike
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