Time Nick Message 10:36 Oblomov So I tried using MT on Android with an external mouse + keyboard, only to discover it's not supported really 10:37 Oblomov I was a bit sad to discover that 10:37 sfan5 probably not hard to add, if you want to try 10:37 Oblomov I assume proper mouse and keyboard support is disabled when the touch interface is enabled? 10:37 sfan5 https://github.com/minetest/irrlicht/blob/master/source/Irrlicht/Android/CIrrDeviceAndroid.cpp 10:38 Oblomov I don't have an Android build system, I'm afraid 10:38 sfan5 AFAIK nothing is disabled, irrlicht just doesn't support it 10:38 phillw sfan5: haha... I was going to suggest he contact you :) 10:42 phillw Oblomov: I've just done a kwik google, it seems that KVM / QEMU can emulate android. sfan5 If I set an area up, would be of use? 10:52 Oblomov actually, the keyboard seems to work 10:52 Oblomov the real issue is that the mouse doesn't control pitch and yaw 10:53 Oblomov instead it controls a mouse cursor 10:53 Oblomov I'm guessing the only thing that needs fixing is this 10:53 Oblomov shall i open 10:55 Oblomov a bug against irrlicht mt? or could this be something in MT itself ? 11:08 Oblomov oh it already exists https://github.com/minetest/minetest/issues/11275 11:38 Andrew Which version would have basic_debug stuff again? 11:45 MTDiscord Any version, you just need the priv sinqe 5.5 11:53 MTDiscord basic_debug was reverted last minute in 5.5 11:54 MTDiscord but it's been readded in 5.6 as a HUD setting iirc 11:57 Andrew Hmm 11:57 Andrew Anyways, I'm building 5.6 now, I forgot how to deal with the irrlicht stuff ... I hope someone could help: 11:57 Andrew I already did the make part, but how I am supposed to tell cmake when building minetest, where the irrlicht i built was? 12:05 Andrew I've only used Plan 9's mk and standard UNIX make as build systems before, not sure what "Specified IRRLICHTMT_BUILD_DIR CMake variable" is suposed to mean 12:25 MTDiscord Yes, basic debug & debug are HUD flags now. The priv overrides them. Check the docs for more info. 12:26 schwarzwald[m] "I've only used Plan 9's mk and..." <- `cmake -S . -B build -DIRRLICHTMT_BUILD_DIR=` 12:26 Andrew Thanks 14:07 Oblomov OK I think found the reason why mouse doesn't work 14:08 Oblomov using mouse to control the pitch and yaw is intentionally disabled if the touch ui is enabled 14:08 Oblomov the solution is to simply allow both touch-based and mouse-based control of the pitch 14:08 Oblomov I can test this on desktop 15:04 MAGNETAR Hello. Where's the best place to see how SSCSMs have come along? MT Wiki? GH? Someplace else? 15:05 rubenwardy /dev/null 15:05 MTDiscord Simple answer: They haven't 15:05 MAGNETAR >.> 15:05 rubenwardy serious answer: doc/client_lua_api.txt 15:05 MAGNETAR Hm 15:05 MTDiscord There are a couple CSM SSCSM implementations 15:05 MAGNETAR Oh okay 15:05 rubenwardy oh SSCSMs. Yeah, no work on that 15:05 MAGNETAR :( 15:05 rubenwardy The prerequisite is to make the sandbox more secure 15:05 MTDiscord ^ 15:05 MAGNETAR Hmm 15:05 rubenwardy and also split the CPCSM and SSCSM sandboxes 15:05 MAGNETAR But is it still on the roadmap? 15:06 rubenwardy no 15:06 rubenwardy it's not on our medium-term roadmap 15:06 rubenwardy it's on our long-term roadmap, but that's more of a bucket of wishlists than a formally agreed upon thing 15:06 MAGNETAR Right 15:06 rubenwardy the long-term one also includes VAEs 15:06 rubenwardy ~dev TODO 15:06 ShadowBot TODO - Minetest Developer Wiki -- http://dev.minetest.net/TODO 15:06 MAGNETAR Yeah :) 15:06 rubenwardy that's longterm 15:07 rubenwardy doc/direction.md is medium-term 15:09 MAGNETAR Glad to also see FS replacement and better main-menu on the roadmap 16:58 Oblomov anyone interested in improving android mouse support can give a spin to https://github.com/minetest/minetest/pull/12669 < ping sfan5 phillw 16:59 Oblomov (btw, I just realized how much simpler this whole thing would be if MT used SDL directly instead of having to cope with the mess that is irrlicht input handling, really looking forward to that point of the roadmap) 17:09 phillw Oblomov: I am not an MT guy, hopefully sfan5 will get back to you 17:40 Oblomov ah sorry 17:40 Oblomov I pinged you because you were involved in the discussion 8-) 19:00 phillw Oblomov: never be afraid to ping me. I'm a sys-admin and this was a new project I was asked to set up as part of tuxiversity.org which is there as a tutorial area. It has been really nice to get to know some of the people on both minetest and one guy on minecraft who are willing to donate a bit of time to the project. 19:00 Oblomov 8-) 19:05 phillw Oblomov: I'll send you an invite 20:09 Thermoriax hmm, I have an odd bug. Whenever I use unified_inventory, I can't craft things. Trying to drop sticks on the grid sends them back to my inventory, but only some squares. 20:09 Thermoriax either that or it's a 'feature' somewhere. 20:10 rubenwardy easy fix: use i3 20:10 Thermoriax huehue 20:11 Krock never seen that before 20:12 Krock u_i does not prevent dropping items there, so it's kinda spooky 20:33 Thermoriax Ah, found it. Mod conflict. 20:58 fluxionary using world-aligned textures w/ "autoscale_mode = enable" (or "force") seems to have broken between 5.5.1 and 5.6.0. the textures show up as a single uniform color. 20:58 fluxionary it's marked as an "experimental feature" though. 22:44 wallabra What if I want an ABM to happen in stages? Like stage 1 processes all blocks that match the criteria, and then stage 2 happens on those. 23:23 diceLibrarian idk, something happens though 23:37 wallabra wait, are ABMs executed in the order they're registered? or maybe it's in the alphabetical order of their labels? 23:43 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1006346978755616778/unknown.png 23:43 MTDiscord use_texture_alpha = 'blend' 23:43 MTDiscord whats causing this? 23:44 MTDiscord you can see thru the world where the block touches the ground 23:51 MTDiscord ah, drawtype should be allfaces, got it 23:52 MTDiscord or, glasslike