Time |
Nick |
Message |
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13:39 |
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13:50 |
Yad |
There are an impressive number of HUD options in the Lua API. :D |
13:51 |
Yad |
Does the HUD lack support for alpha-channel data in PNG images? |
13:52 |
sfan5 |
why would it? |
13:53 |
Yad |
sfan5: Because that would be useful, but your rhetorical question makes a very good point: I can't think of where in the engine per-pixel transparency is possible. |
13:53 |
Yad |
*of where else |
13:54 |
rubenwardy |
it does support alpha channel data |
13:54 |
sfan5 |
you mean "is not" possible? |
13:54 |
rubenwardy |
sfan5 meant why would it lack support |
13:54 |
Yad |
rubenwardy: Oooh |
13:54 |
Yad |
Well that's good news. :D |
14:03 |
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