Time Nick Message 13:50 Yad There are an impressive number of HUD options in the Lua API. :D 13:51 Yad Does the HUD lack support for alpha-channel data in PNG images? 13:52 sfan5 why would it? 13:53 Yad sfan5: Because that would be useful, but your rhetorical question makes a very good point: I can't think of where in the engine per-pixel transparency is possible. 13:53 Yad *of where else 13:54 rubenwardy it does support alpha channel data 13:54 sfan5 you mean "is not" possible? 13:54 rubenwardy sfan5 meant why would it lack support 13:54 Yad rubenwardy: Oooh 13:54 Yad Well that's good news. :D