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Parnikkapore_m |
^ I'm more interested in how you move the digtron to the unloading stand |
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Topic for #minetest is now The official Minetest channel | Latest version: 5.5.1 (2022-05-15) | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest |
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independent56 |
Parnikkapore_m, It's actually really simple. When i'm finished, i place the crate on the very top of it and place it on the cobblestone tower atthe unloading stand. Then the injectors at the bottom move items into the pipe. |
07:51 |
independent56 |
I don't grind my ores because i don't see a point in double productivity when i already have an abundance of materials |
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independent56 |
What i really like is how you can fall into the centre from a height and slow down before you reach the heads. |
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independent56 |
I'm thinking of making an inventory injector which is like the stackwise filter injection but you sit in it and it sucks items out of your inventory |
10:24 |
independent56 |
But when it's finished, then blood and organs go into the tubes and you slowly die |
10:24 |
independent56 |
Does this idea already exist? |
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independent56 |
Also a digtron autocrafrer |
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independent56 |
asdflkj_sh : Your connection is almost as bad as mine. |
11:29 |
independent56 |
Consider fixing it |
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independent56 |
asdflkj_sh : Your connection is almost as bad as mine. |
14:02 |
independent56 |
Consider fixing it |
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15:49 |
sagax |
hi all! |
15:50 |
sagax |
minetest api can access play sound of stream? |
15:51 |
sagax |
example - place block (like as radio) and push button play (just touch block) and this block play sound from stream (example http internet radio) |
16:05 |
ROllerozxa |
no sorry, minetest doesn't have support for streamed audio |
16:06 |
ROllerozxa |
closest thing would be dynamic media but that will fill up the client's memory if you keep sending small chunks of vorbis sound files |
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sagax |
hm, i will try |
16:46 |
sagax |
where api of audio have description? |
16:46 |
sagax |
where i can read this? |
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independent56 |
Does protector have a way of showing all protected areas in a 100 node radius, using the purple grid for all protection blocks? |
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independent56 |
What is the decelleration of water? how many m/s per metre? |
18:49 |
muurkha |
in real life? |
18:49 |
independent56 |
Minetest |
18:49 |
muurkha |
oh, you mean when you land in it? |
18:49 |
independent56 |
I've been thinking of using water at the end of my vertical mineshaft |
18:50 |
independent56 |
Where people come in at a max of 400 m/s |
18:50 |
muurkha |
I've done that |
18:50 |
muurkha |
40 m seemed to be enough |
18:51 |
independent56 |
I'd like to do an equation to find the exact amount |
18:51 |
independent56 |
using m/s per metre |
18:52 |
independent56 |
That way i can do 400/deceleration |
18:52 |
independent56 |
(i think) |
18:59 |
independent56 |
But yeah, i'll do 75 m seeing your guidance |
19:00 |
muurkha |
if it were a constant deceleration of so many m/s/s, like gravity, it would be 400² / 2 / deceleration |
19:00 |
muurkha |
I mean, like real world gravity |
19:01 |
independent56 |
oh yeah, thanks |
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19:03 |
independent56 |
it seems strange that a digtron screeches to a halt when it hits a node where it shouldnt |
19:03 |
independent56 |
It should be a massive THUMP |
19:05 |
muurkha |
fluid friction produces a very non-constant deceleration |
19:05 |
muurkha |
(in real life) |
19:06 |
muurkha |
Newton's penetration depth approximation applies |
19:07 |
muurkha |
but this is an awfully long-winded way for me to say I don't know how liquid friction works in Minetest ;) |
19:07 |
independent56 |
hmm |
19:07 |
independent56 |
I think it would be constant for simplicity's sake |
19:11 |
sfan5 |
the nodedef has a value |
19:11 |
sfan5 |
for exact ways it is used check the engine code |
19:11 |
sfan5 |
localplayer.cpp or such |
19:13 |
independent56 |
hmm |
19:16 |
sfan5 |
ideally lua_api.txt describes it in enough details for you to infer the formula |
19:16 |
sfan5 |
but we all know what "ideally" means |
19:20 |
independent56 |
https://pastebin.com/ZSAuhFUm |
19:20 |
independent56 |
I'll look at water in MTG |
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independent56 |
https://pastebin.com/Xhpk3ckA |
19:24 |
independent56 |
here we go! |
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