Time Nick Message 03:27 Parnikkapore_m ^ I'm more interested in how you move the digtron to the unloading stand 07:50 independent56 Parnikkapore_m, It's actually really simple. When i'm finished, i place the crate on the very top of it and place it on the cobblestone tower atthe unloading stand. Then the injectors at the bottom move items into the pipe. 07:51 independent56 I don't grind my ores because i don't see a point in double productivity when i already have an abundance of materials 08:00 independent56 What i really like is how you can fall into the centre from a height and slow down before you reach the heads. 10:24 independent56 I'm thinking of making an inventory injector which is like the stackwise filter injection but you sit in it and it sucks items out of your inventory 10:24 independent56 But when it's finished, then blood and organs go into the tubes and you slowly die 10:24 independent56 Does this idea already exist? 10:29 independent56 Also a digtron autocrafrer 11:29 independent56 asdflkj_sh : Your connection is almost as bad as mine. 11:29 independent56 Consider fixing it 14:02 independent56 asdflkj_sh : Your connection is almost as bad as mine. 14:02 independent56 Consider fixing it 15:49 sagax hi all! 15:50 sagax minetest api can access play sound of stream? 15:51 sagax example - place block (like as radio) and push button play (just touch block) and this block play sound from stream (example http internet radio) 16:05 ROllerozxa no sorry, minetest doesn't have support for streamed audio 16:06 ROllerozxa closest thing would be dynamic media but that will fill up the client's memory if you keep sending small chunks of vorbis sound files 16:46 sagax hm, i will try 16:46 sagax where api of audio have description? 16:46 sagax where i can read this? 17:39 independent56 Does protector have a way of showing all protected areas in a 100 node radius, using the purple grid for all protection blocks? 18:49 independent56 What is the decelleration of water? how many m/s per metre? 18:49 muurkha in real life? 18:49 independent56 Minetest 18:49 muurkha oh, you mean when you land in it? 18:49 independent56 I've been thinking of using water at the end of my vertical mineshaft 18:50 independent56 Where people come in at a max of 400 m/s 18:50 muurkha I've done that 18:50 muurkha 40 m seemed to be enough 18:51 independent56 I'd like to do an equation to find the exact amount 18:51 independent56 using m/s per metre 18:52 independent56 That way i can do 400/deceleration 18:52 independent56 (i think) 18:59 independent56 But yeah, i'll do 75 m seeing your guidance 19:00 muurkha if it were a constant deceleration of so many m/s/s, like gravity, it would be 400² / 2 / deceleration 19:00 muurkha I mean, like real world gravity 19:01 independent56 oh yeah, thanks 19:03 independent56 it seems strange that a digtron screeches to a halt when it hits a node where it shouldnt 19:03 independent56 It should be a massive THUMP 19:05 muurkha fluid friction produces a very non-constant deceleration 19:05 muurkha (in real life) 19:06 muurkha Newton's penetration depth approximation applies 19:07 muurkha but this is an awfully long-winded way for me to say I don't know how liquid friction works in Minetest ;) 19:07 independent56 hmm 19:07 independent56 I think it would be constant for simplicity's sake 19:11 sfan5 the nodedef has a value 19:11 sfan5 for exact ways it is used check the engine code 19:11 sfan5 localplayer.cpp or such 19:13 independent56 hmm 19:16 sfan5 ideally lua_api.txt describes it in enough details for you to infer the formula 19:16 sfan5 but we all know what "ideally" means 19:20 independent56 https://pastebin.com/ZSAuhFUm 19:20 independent56 I'll look at water in MTG 19:24 independent56 https://pastebin.com/Xhpk3ckA 19:24 independent56 here we go!