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IRC log for #minetest, 2022-06-19

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All times shown according to UTC.

Time Nick Message
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02:45 Parnikkapore_m DDLC flashbacks \s
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05:38 Tochigi[m] testing
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06:02 Calinou testing failed, please try again :P
06:02 Tochigi i did try again
06:03 Tochigi and i think i have it working now
06:03 Tochigi https://i.tochigi.co/2022/06/GZP3yl4ZwRza.png
06:04 Tochigi if you want to confirm for me
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07:28 independent56 How do you copy a digiline message to another channel? I tried digiline_send("newchannel", event.message), but recieved a complaint that the message was to complex or contained invalid data.
08:01 luk3yx Try event.msg instead of event.message
08:02 independent56 Oh yeah haha
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08:14 tyzef hi guys ! Iam searching how to.... my keyboard, many keys are dead due to a glass of water of something like this... still few keyx works... is it possible to central all keys options in let say a kind of menu ?
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10:03 MTDiscord <GoodClover> Change the key bindings? In the main-menu goto Settings → Change Keys. It's also in the pause menu.
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11:41 MinetestBot [git] sfan5 -> minetest/minetest: Fix CAO light calculation issue e92a217 https://github.com/minetest/minetest/commit/e92a217bd19ee0b28890a7b33e5c6d7c037354cc (2022-06-19T11:30:11Z)
11:43 hn_ very quick question - how minetest saves added nodes in world.sqlite ? means i have db editor/viewer, im only asking what numbers like : 123678345 means... is 123 678 345 a position  of node from 0 0, 0 point?
11:44 hn_ * it was map.sqlite not world.sqlite
11:44 hn_ (misstake)
11:45 sfan5 https://github.com/minetest/minetest/blob/master/doc/world_format.txt
11:45 hn_ ok, thk
11:49 hn_ and another question then - how to get all added nodes (i dont have any debug.txt, my map is old asf and even after travelling asf i dont see any buildings :/
11:52 hn_ means - nodes added by user, not mapgen
11:52 hn_ even posisble ?
11:52 hn_ or find every wood planks on ALL map ?
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11:55 sfan5 if you just want to find stuff that should be someone on the map but you forgot where look into https://github.com/minetest/minetestmapper
11:57 hn_ but what if i didnt used it while making map ?
11:57 hn_ o.O
11:57 sfan5 what?
11:58 hn_ yeah :/ i know i could setup home or smth but i didnt. im just searching for a way (including map.sqlite) to find houses i built half year ago :/
11:59 hn_ there is no debug.txt neither mods neither any visible buildings in about 1000 nodes from point 0
11:59 hn_ yeah :/
11:59 sfan5 still, what?
12:00 sfan5 minetestmapper takes a world folder and generates an overview picture, no additional requirements
12:00 hn_ how to find coordinates of all wood planks in all world
12:00 hn_ ah, ok
12:10 hn_ cant install sadly : https://i.imgur.com/OmvbgSg.png
12:10 hn_ darn cmake
12:10 sfan5 you can disable postgres since you won't need it
12:11 hn_ no, it does in compilation, nothing to disable
12:11 hn_ literally after make cmd
12:12 hn_ (i use linux btw)
12:12 sfan5 cmake . -DENABLE_POSTGRESQL=0, run make afterwards
12:12 hn_ ?!
12:12 hn_ what if first cmd went good ?
12:12 hn_ o.O
12:15 MinetestBot [git] sfan5 -> minetest/minetestmapper: Fix Postgres linking on older CMake 7fb3b9e https://github.com/minetest/minetestmapper/commit/7fb3b9edd6cbc610404b9d1685150caeedb3eeba (2022-06-19T12:14:09Z)
12:16 hn_ anywys - dont link me ore cuz i downloaded again and done
12:17 hn_ okay i got it. im done, image done, saw finally where the hell houses looll
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12:39 independent56 So, i've used a chainsaw to cut down part of a forest for my railway line, but it kind of split its boundaries and caused damage to trees far away. https://i.imgur.com/QBI8XfW.png
12:39 independent56 How do i clean this up?
12:40 independent56 I've considered using //clearcut and manually replanting the trees
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14:28 hn_ just a nooby question - how can i make mobs? yes i was trying a little with lua but. yeah, im just askin =]
14:29 hn_ is it needed to use 3d edtor or just like a normal node ?
14:30 hn_ (wanted to make something bigger but it actually would be required for this bigger thing lool and nothing good for mine idea exists)
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14:53 hn_ like wizards or a dragon, yk. possible? using only tiles like normal nodes? or not. am i need to use blender? (btw - why here a deadchat ? )
14:56 calcul0n hn_, mobs are entities, not nodes so yes you have to make a 3D model
14:57 calcul0n you can look at existing mods like mobs_redo for examples
15:00 hn_ btw - if i need to use blender - if i will export domes or spheres (perfect ones, not triangles) will this work ?
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15:20 hn_ died chat.
15:29 Krock does anyone know of a free/libre Minecraft texture pack that contains machinery textures?
15:29 Krock assuming there's not so much content in Minetest
15:30 Krock specifically I'd like to replace most of the technic machine textures to make them uniform
15:31 Krock hn_: you can use blender or any other modelling tool that lets you export .b3d or .x model files
15:31 hn_ no .vox ?
15:31 hn_ ou... conversion needed then...
15:31 Krock https://irrlicht.sourceforge.io/?page_id=45
15:31 Krock check "Supported Formats" section
15:31 hn_ will do
15:32 Krock .b3d and .obj are often used in Minetest, hence I'd recommend to use one of these
15:32 hn_ this? Alias Wavefront Maya (.obj, r/w)
15:32 hn_ (copied)
15:33 hn_ cuz 2 days ago at night i made dragon eggs
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15:37 MTDiscord <ROllerozxa> you can use .obj models in minetest if you don't need them to be animated
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15:38 hn_ means - how animated. like on an action (like reading book or running) or a permanent animation ?
15:45 Krock any sort of bone rotation
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15:51 hn_ what is BoNe?
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20:09 MTDiscord <luatic> Read up on skeletal animation please.
20:10 MTDiscord <luatic> And no, perfect spheres won't work. Minetest ultimately only accepts models consisting of triangles. Other n-gons will be tesselated into tris, although I have never seen anything beyond quads in real-world models (and for good reason, n-gons are evil).
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22:42 rubenwardy celeron55, sfan5: I asked GPT-3 to write a fanfiction about Minetest   https://rwdy.uk/0el8B.png
22:43 rubenwardy It wrote me out
22:43 rubenwardy GPT-3 is also surprisingly good at writing Minetest mods
22:46 Pexin there are puzzles?
22:46 Pexin gib
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