Time |
Nick |
Message |
00:14 |
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02:45 |
Parnikkapore_m |
DDLC flashbacks \s |
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05:34 |
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05:38 |
Tochigi[m] |
testing |
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06:02 |
Calinou |
testing failed, please try again :P |
06:02 |
Tochigi |
i did try again |
06:03 |
Tochigi |
and i think i have it working now |
06:03 |
Tochigi |
https://i.tochigi.co/2022/06/GZP3yl4ZwRza.png |
06:04 |
Tochigi |
if you want to confirm for me |
06:08 |
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07:13 |
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07:28 |
independent56 |
How do you copy a digiline message to another channel? I tried digiline_send("newchannel", event.message), but recieved a complaint that the message was to complex or contained invalid data. |
08:01 |
luk3yx |
Try event.msg instead of event.message |
08:02 |
independent56 |
Oh yeah haha |
08:04 |
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08:12 |
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08:14 |
tyzef |
hi guys ! Iam searching how to.... my keyboard, many keys are dead due to a glass of water of something like this... still few keyx works... is it possible to central all keys options in let say a kind of menu ? |
08:17 |
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09:03 |
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09:54 |
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10:03 |
MTDiscord |
<GoodClover> Change the key bindings? In the main-menu goto Settings → Change Keys. It's also in the pause menu. |
11:00 |
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11:24 |
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11:41 |
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11:41 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix CAO light calculation issue e92a217 https://github.com/minetest/minetest/commit/e92a217bd19ee0b28890a7b33e5c6d7c037354cc (2022-06-19T11:30:11Z) |
11:43 |
hn_ |
very quick question - how minetest saves added nodes in world.sqlite ? means i have db editor/viewer, im only asking what numbers like : 123678345 means... is 123 678 345 a position of node from 0 0, 0 point? |
11:44 |
hn_ |
* it was map.sqlite not world.sqlite |
11:44 |
hn_ |
(misstake) |
11:45 |
sfan5 |
https://github.com/minetest/minetest/blob/master/doc/world_format.txt |
11:45 |
hn_ |
ok, thk |
11:49 |
hn_ |
and another question then - how to get all added nodes (i dont have any debug.txt, my map is old asf and even after travelling asf i dont see any buildings :/ |
11:52 |
hn_ |
means - nodes added by user, not mapgen |
11:52 |
hn_ |
even posisble ? |
11:52 |
hn_ |
or find every wood planks on ALL map ? |
11:53 |
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11:55 |
sfan5 |
if you just want to find stuff that should be someone on the map but you forgot where look into https://github.com/minetest/minetestmapper |
11:57 |
hn_ |
but what if i didnt used it while making map ? |
11:57 |
hn_ |
o.O |
11:57 |
sfan5 |
what? |
11:58 |
hn_ |
yeah :/ i know i could setup home or smth but i didnt. im just searching for a way (including map.sqlite) to find houses i built half year ago :/ |
11:59 |
hn_ |
there is no debug.txt neither mods neither any visible buildings in about 1000 nodes from point 0 |
11:59 |
hn_ |
yeah :/ |
11:59 |
sfan5 |
still, what? |
12:00 |
sfan5 |
minetestmapper takes a world folder and generates an overview picture, no additional requirements |
12:00 |
hn_ |
how to find coordinates of all wood planks in all world |
12:00 |
hn_ |
ah, ok |
12:10 |
hn_ |
cant install sadly : https://i.imgur.com/OmvbgSg.png |
12:10 |
hn_ |
darn cmake |
12:10 |
sfan5 |
you can disable postgres since you won't need it |
12:11 |
hn_ |
no, it does in compilation, nothing to disable |
12:11 |
hn_ |
literally after make cmd |
12:12 |
hn_ |
(i use linux btw) |
12:12 |
sfan5 |
cmake . -DENABLE_POSTGRESQL=0, run make afterwards |
12:12 |
hn_ |
?! |
12:12 |
hn_ |
what if first cmd went good ? |
12:12 |
hn_ |
o.O |
12:15 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix Postgres linking on older CMake 7fb3b9e https://github.com/minetest/minetestmapper/commit/7fb3b9edd6cbc610404b9d1685150caeedb3eeba (2022-06-19T12:14:09Z) |
12:16 |
hn_ |
anywys - dont link me ore cuz i downloaded again and done |
12:17 |
hn_ |
okay i got it. im done, image done, saw finally where the hell houses looll |
12:20 |
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12:39 |
independent56 |
So, i've used a chainsaw to cut down part of a forest for my railway line, but it kind of split its boundaries and caused damage to trees far away. https://i.imgur.com/QBI8XfW.png |
12:39 |
independent56 |
How do i clean this up? |
12:40 |
independent56 |
I've considered using //clearcut and manually replanting the trees |
13:10 |
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13:17 |
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14:17 |
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14:28 |
hn_ |
just a nooby question - how can i make mobs? yes i was trying a little with lua but. yeah, im just askin =] |
14:29 |
hn_ |
is it needed to use 3d edtor or just like a normal node ? |
14:30 |
hn_ |
(wanted to make something bigger but it actually would be required for this bigger thing lool and nothing good for mine idea exists) |
14:33 |
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14:42 |
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14:53 |
hn_ |
like wizards or a dragon, yk. possible? using only tiles like normal nodes? or not. am i need to use blender? (btw - why here a deadchat ? ) |
14:56 |
calcul0n |
hn_, mobs are entities, not nodes so yes you have to make a 3D model |
14:57 |
calcul0n |
you can look at existing mods like mobs_redo for examples |
15:00 |
hn_ |
btw - if i need to use blender - if i will export domes or spheres (perfect ones, not triangles) will this work ? |
15:10 |
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15:20 |
hn_ |
died chat. |
15:29 |
Krock |
does anyone know of a free/libre Minecraft texture pack that contains machinery textures? |
15:29 |
Krock |
assuming there's not so much content in Minetest |
15:30 |
Krock |
specifically I'd like to replace most of the technic machine textures to make them uniform |
15:31 |
Krock |
hn_: you can use blender or any other modelling tool that lets you export .b3d or .x model files |
15:31 |
hn_ |
no .vox ? |
15:31 |
hn_ |
ou... conversion needed then... |
15:31 |
Krock |
https://irrlicht.sourceforge.io/?page_id=45 |
15:31 |
Krock |
check "Supported Formats" section |
15:31 |
hn_ |
will do |
15:32 |
Krock |
.b3d and .obj are often used in Minetest, hence I'd recommend to use one of these |
15:32 |
hn_ |
this? Alias Wavefront Maya (.obj, r/w) |
15:32 |
hn_ |
(copied) |
15:33 |
hn_ |
cuz 2 days ago at night i made dragon eggs |
15:35 |
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15:37 |
MTDiscord |
<ROllerozxa> you can use .obj models in minetest if you don't need them to be animated |
15:38 |
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15:38 |
hn_ |
means - how animated. like on an action (like reading book or running) or a permanent animation ? |
15:45 |
Krock |
any sort of bone rotation |
15:47 |
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15:51 |
hn_ |
what is BoNe? |
15:57 |
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20:09 |
MTDiscord |
<luatic> Read up on skeletal animation please. |
20:10 |
MTDiscord |
<luatic> And no, perfect spheres won't work. Minetest ultimately only accepts models consisting of triangles. Other n-gons will be tesselated into tris, although I have never seen anything beyond quads in real-world models (and for good reason, n-gons are evil). |
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22:42 |
rubenwardy |
celeron55, sfan5: I asked GPT-3 to write a fanfiction about Minetest https://rwdy.uk/0el8B.png |
22:43 |
rubenwardy |
It wrote me out |
22:43 |
rubenwardy |
GPT-3 is also surprisingly good at writing Minetest mods |
22:46 |
Pexin |
there are puzzles? |
22:46 |
Pexin |
gib |
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