Time Nick Message 02:45 Parnikkapore_m DDLC flashbacks \s 05:38 Tochigi[m] testing 06:02 Calinou testing failed, please try again :P 06:02 Tochigi i did try again 06:03 Tochigi and i think i have it working now 06:03 Tochigi https://i.tochigi.co/2022/06/GZP3yl4ZwRza.png 06:04 Tochigi if you want to confirm for me 07:28 independent56 How do you copy a digiline message to another channel? I tried digiline_send("newchannel", event.message), but recieved a complaint that the message was to complex or contained invalid data. 08:01 luk3yx Try event.msg instead of event.message 08:02 independent56 Oh yeah haha 08:14 tyzef hi guys ! Iam searching how to.... my keyboard, many keys are dead due to a glass of water of something like this... still few keyx works... is it possible to central all keys options in let say a kind of menu ? 10:03 MTDiscord Change the key bindings? In the main-menu goto Settings → Change Keys. It's also in the pause menu. 11:41 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix CAO light calculation issue 13e92a217 https://github.com/minetest/minetest/commit/e92a217bd19ee0b28890a7b33e5c6d7c037354cc (152022-06-19T11:30:11Z) 11:43 hn_ very quick question - how minetest saves added nodes in world.sqlite ? means i have db editor/viewer, im only asking what numbers like : 123678345 means... is 123 678 345 a position of node from 0 0, 0 point? 11:44 hn_ * it was map.sqlite not world.sqlite 11:44 hn_ (misstake) 11:45 sfan5 https://github.com/minetest/minetest/blob/master/doc/world_format.txt 11:45 hn_ ok, thk 11:49 hn_ and another question then - how to get all added nodes (i dont have any debug.txt, my map is old asf and even after travelling asf i dont see any buildings :/ 11:52 hn_ means - nodes added by user, not mapgen 11:52 hn_ even posisble ? 11:52 hn_ or find every wood planks on ALL map ? 11:55 sfan5 if you just want to find stuff that should be someone on the map but you forgot where look into https://github.com/minetest/minetestmapper 11:57 hn_ but what if i didnt used it while making map ? 11:57 hn_ o.O 11:57 sfan5 what? 11:58 hn_ yeah :/ i know i could setup home or smth but i didnt. im just searching for a way (including map.sqlite) to find houses i built half year ago :/ 11:59 hn_ there is no debug.txt neither mods neither any visible buildings in about 1000 nodes from point 0 11:59 hn_ yeah :/ 11:59 sfan5 still, what? 12:00 sfan5 minetestmapper takes a world folder and generates an overview picture, no additional requirements 12:00 hn_ how to find coordinates of all wood planks in all world 12:00 hn_ ah, ok 12:10 hn_ cant install sadly : https://i.imgur.com/OmvbgSg.png 12:10 hn_ darn cmake 12:10 sfan5 you can disable postgres since you won't need it 12:11 hn_ no, it does in compilation, nothing to disable 12:11 hn_ literally after make cmd 12:12 hn_ (i use linux btw) 12:12 sfan5 cmake . -DENABLE_POSTGRESQL=0, run make afterwards 12:12 hn_ ?! 12:12 hn_ what if first cmd went good ? 12:12 hn_ o.O 12:15 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Fix Postgres linking on older CMake 137fb3b9e https://github.com/minetest/minetestmapper/commit/7fb3b9edd6cbc610404b9d1685150caeedb3eeba (152022-06-19T12:14:09Z) 12:16 hn_ anywys - dont link me ore cuz i downloaded again and done 12:17 hn_ okay i got it. im done, image done, saw finally where the hell houses looll 12:39 independent56 So, i've used a chainsaw to cut down part of a forest for my railway line, but it kind of split its boundaries and caused damage to trees far away. https://i.imgur.com/QBI8XfW.png 12:39 independent56 How do i clean this up? 12:40 independent56 I've considered using //clearcut and manually replanting the trees 14:28 hn_ just a nooby question - how can i make mobs? yes i was trying a little with lua but. yeah, im just askin =] 14:29 hn_ is it needed to use 3d edtor or just like a normal node ? 14:30 hn_ (wanted to make something bigger but it actually would be required for this bigger thing lool and nothing good for mine idea exists) 14:53 hn_ like wizards or a dragon, yk. possible? using only tiles like normal nodes? or not. am i need to use blender? (btw - why here a deadchat ? ) 14:56 calcul0n hn_, mobs are entities, not nodes so yes you have to make a 3D model 14:57 calcul0n you can look at existing mods like mobs_redo for examples 15:00 hn_ btw - if i need to use blender - if i will export domes or spheres (perfect ones, not triangles) will this work ? 15:20 hn_ died chat. 15:29 Krock does anyone know of a free/libre Minecraft texture pack that contains machinery textures? 15:29 Krock assuming there's not so much content in Minetest 15:30 Krock specifically I'd like to replace most of the technic machine textures to make them uniform 15:31 Krock hn_: you can use blender or any other modelling tool that lets you export .b3d or .x model files 15:31 hn_ no .vox ? 15:31 hn_ ou... conversion needed then... 15:31 Krock https://irrlicht.sourceforge.io/?page_id=45 15:31 Krock check "Supported Formats" section 15:31 hn_ will do 15:32 Krock .b3d and .obj are often used in Minetest, hence I'd recommend to use one of these 15:32 hn_ this? Alias Wavefront Maya (.obj, r/w) 15:32 hn_ (copied) 15:33 hn_ cuz 2 days ago at night i made dragon eggs 15:37 MTDiscord you can use .obj models in minetest if you don't need them to be animated 15:38 hn_ means - how animated. like on an action (like reading book or running) or a permanent animation ? 15:45 Krock any sort of bone rotation 15:51 hn_ what is BoNe? 20:09 MTDiscord Read up on skeletal animation please. 20:10 MTDiscord And no, perfect spheres won't work. Minetest ultimately only accepts models consisting of triangles. Other n-gons will be tesselated into tris, although I have never seen anything beyond quads in real-world models (and for good reason, n-gons are evil). 22:42 rubenwardy celeron55, sfan5: I asked GPT-3 to write a fanfiction about Minetest https://rwdy.uk/0el8B.png 22:43 rubenwardy It wrote me out 22:43 rubenwardy GPT-3 is also surprisingly good at writing Minetest mods 22:46 Pexin there are puzzles? 22:46 Pexin gib