Time |
Nick |
Message |
00:07 |
erle |
does anyone know if this has been done in minetest already? https://en.wikipedia.org/wiki/Langton%27s_loops |
00:12 |
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10:35 |
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11:49 |
MiniontobyPI |
Hey guys |
11:49 |
MiniontobyPI |
Idk if you guys know... |
11:49 |
MiniontobyPI |
But my mobile version doesn´t load at the media par |
11:49 |
MiniontobyPI |
*part |
11:50 |
MiniontobyPI |
so i went into the debug logs |
11:50 |
MiniontobyPI |
WARNING[ConnectionSend]: conn(78/1) Packet quota used up for peer_id=2, was 1024pkts |
11:50 |
MiniontobyPI |
Does anyone know how to fix this? |
11:52 |
MTDiscord |
<Warr1024> Packet quota is per-step, I think. Are you getting very slow server steps so work is building up on it? |
11:52 |
MiniontobyPI |
It doesnt let me go into signle player and also not into server |
11:53 |
MiniontobyPI |
|
11:53 |
MiniontobyPI |
idk what it might be, warr1024 |
11:53 |
MTDiscord |
<Warr1024> Yeah, I knew that the packet quota existed, but I've never seen it actually visibly affect something before. |
11:54 |
MiniontobyPI |
Yeah look it starte accuring on my new phone |
11:54 |
MiniontobyPI |
my old one was older Android so i dont know why it happens with a ´newer´ Adroid (version 8 it has) |
11:55 |
MiniontobyPI |
it has the oreo version |
12:28 |
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12:56 |
sfan5 |
MiniontobyPI: known issue |
12:56 |
MiniontobyPI |
Oke |
12:57 |
MiniontobyPI |
but how to fix |
12:57 |
sfan5 |
nobody knows |
12:57 |
sfan5 |
so far |
12:58 |
sfan5 |
you can try installing the armeabi-v7a APK from the releases, we guess that is less/not affected by the issue |
13:00 |
MiniontobyPI |
Uhmm I cannot really instal apk´s that easy |
13:08 |
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13:13 |
settl3r[m] |
Is the mod AliveAI working stable with MT-5.5.1 without crashing games after one invested days into them? |
13:20 |
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14:33 |
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14:45 |
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15:05 |
sfan5 |
it's amazing how much you can ruin responsiveness by writing one slow on_generated callback |
15:14 |
rubenwardy |
working on async on_generated? |
15:16 |
sfan5 |
no |
15:16 |
sfan5 |
a game |
15:16 |
rubenwardy |
that's cool too |
15:16 |
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15:31 |
sfan5 |
get_perlin_map works wonders here, now the runtime is a constant ~13ms instead of highly variable 8 to 200ms |
15:33 |
sfan5 |
wait I lied, wrong measuring points |
15:33 |
sfan5 |
it's now down to 90-120ms instead |
15:34 |
MTDiscord |
<MisterE> What game? |
15:34 |
sfan5 |
secret and unreleased ;) |
15:34 |
sfan5 |
but you have definitely seen it before |
15:42 |
MTDiscord |
<MisterE> Hmm |
15:46 |
rubenwardy |
Mineclone100 confirmed |
16:02 |
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17:22 |
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17:22 |
Calinou |
Mineclone3 would already be an achievement, it'd beat Valve |
17:23 |
MTDiscord |
<ROllerozxa> they skipped mineclone3 and mineclone4 in favour of mineclone5 |
17:23 |
Calinou |
ah, I didn't follow |
17:26 |
definitelya |
Mineclonia = Half Life: Alyx |
17:28 |
Pexin |
please tell me someone has at some point built the entire HL1 map in minetest |
17:33 |
definitelya |
Pexin: If someone made a texture pack for it, it'd maybe happen. |
17:45 |
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17:45 |
independent56 |
What's the opposite of //hide? what's the opposite of //highlight? |
17:59 |
sfan5 |
'//resture' undoes both //hide, //suppress and //highlight |
18:03 |
independent56 |
Thanks |
18:03 |
independent56 |
And i think you mean "//restore" |
18:04 |
sfan5 |
I do |
18:11 |
sfan5 |
the entity property documentation is a special kind of useless |
18:12 |
sfan5 |
it says "physical = true", surely that would be the default value? |
18:12 |
sfan5 |
nope |
18:12 |
sfan5 |
makes me wonder what other parts of the table are just randomly made up instead of reflecting defaults |
18:13 |
erle |
suffering from the documentation as the commoners are is the first step to improving it ig |
18:13 |
erle |
it takes you one step closer to sharing the pain with the game devs ;) |
18:14 |
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18:15 |
MTDiscord |
<luatic> https://github.com/minetest/minetest_docs/blob/master/doc/object_properties.adoc#physical is wrong too I guess, oof |
18:16 |
erle |
luatic and git blame says it is your fault hehe |
18:16 |
erle |
maybe this should really be generated from the code or so |
18:26 |
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18:28 |
sfan5 |
visual_size scales relative to the center and not the bottom aaaaaaaaaaaa |
18:28 |
sfan5 |
understandable but annoying |
18:39 |
erle |
sfan5 when is your game going to come out? |
18:39 |
sfan5 |
at the current pace, next week |
18:39 |
erle |
visual_size scale relative to the bottom would be fucking annoying tbh |
18:40 |
sfan5 |
this entity walks on the ground and I wanted to make it smaller without making it fly |
18:40 |
erle |
i see. well, mcl games just have baby versions for that kind of thing. though i think slimes have only 3 sizes and everything else has either 1 or 2 (adult and baby). |
18:40 |
definitelya |
xD |
18:41 |
erle |
so if you want gradual shrinking, i see how you can want bottom growth instead of center growth |
18:41 |
definitelya |
That's how you make pixies and stuff. |
18:42 |
erle |
definitelya, those pixies with the swords are so damn mean |
18:43 |
definitelya |
Oh yeah, they have hacks. |
18:43 |
erle |
once an admin spawned them on clamity and they killed cora (who, you know, has a client with “goddess mode” and stuff) |
18:43 |
erle |
next time i saw the admin spawning them i fired several arrows of harming in the general direction |
18:44 |
erle |
they hit hehe |
18:44 |
erle |
and i was told i “can't keep doing that” ;) |
18:46 |
erle |
anyways, shooting arrows at server admins is a good way to get them to drop rare items |
18:46 |
erle |
just make sure that if you take aim at the king, you better not miss |
18:55 |
independent56 |
What subjects have Minetest given you the biggest lessons in? For me it's sysadmin tasks and some programming. Maybe a little of public transport. |
19:02 |
rubenwardy |
patience |
19:08 |
definitelya |
erle: You must have only met mature and level-headed admins then. ;) |
19:08 |
definitelya |
independent56: blocky art! |
19:08 |
independent56 |
That's a good one |
19:09 |
Pexin |
independent56: using github X( |
19:09 |
independent56 |
Ahah thats even better |
19:09 |
definitelya |
:o |
19:12 |
Pexin |
a/3 |
19:14 |
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19:15 |
erle |
definitelya admins of anarchy servers are usually either really nice or total assholes, but they won't usually ban people for things that are not in the rules so killing admins is on the menu |
19:16 |
erle |
independent56 the biggest lesson i have gotten from minetest is that if you report a bug and an obvious but wrong bugfix exists, the correct patch will only be applied if you either annoy the devs to no end or provide it yourself with the bugreport (and sometimes not even then). |
19:17 |
erle |
i have only noticed it in minetest and associated projects like mineclone2, but since then i can't unsee it happening everywhere |
19:17 |
independent56 |
Technically, if a server has no rues, then there are no rules stopping the admin for banning people for any reasonthey like |
19:17 |
erle |
a lot of projects chase their local maxima |
19:18 |
erle |
instead of fixing fundamental issues |
19:18 |
erle |
because most of the time, it is not even wrong! |
19:18 |
erle |
you get the most bang for the buck |
19:18 |
erle |
with small incremental improvements |
19:19 |
erle |
however, it creates perverse incentives if creeping closer to the local maximum is actually the wrong course of action, since it is incredibly hard to convince people who do not understand an issue fully that something that provably makes a server not crash is ultimately the wrong thing. |
19:21 |
erle |
the two pieces of avice i took from that are: |
19:21 |
erle |
1. if you are really sure there exists an easy and wrong-but-not-obviously-wrong solution and a not-so-easy-but-correct solution, do not file the bug unless you can provide the solution. |
19:22 |
erle |
2. it is better to provide as many different ways to break something as possible than just one, because that prevents developers from simply fixing one case and then calling it solved. |
19:37 |
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20:00 |
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20:41 |
sfan5 |
here's another funny one: 'hp_max' is documented as being for players only but it is read for entities too |
21:18 |
MTDiscord |
<luatic> that's the case for practically all props |
21:18 |
MTDiscord |
<luatic> some are documented as player-only but all are read by both |
21:19 |
sfan5 |
you are reading (hah) that to literally |
21:19 |
sfan5 |
it is not only ready but only used |
21:19 |
sfan5 |
the documentation says the opposite |
21:19 |
sfan5 |
too* |
21:19 |
sfan5 |
s/ready/read/ |
21:19 |
sfan5 |
in somewhat related news I type 'lcoal' way too often when programming Lua |
21:19 |
MTDiscord |
<luatic> mhm coal |
21:20 |
MTDiscord |
<luatic> are there no editors with a fix word permutation functionality :P |
21:21 |
sfan5 |
probably |
21:43 |
settl3r[m] |
A player found uranium below -2km on a public server, and the debug info said 'technic_uranium', so that ore can be generated much deeper than just -300m.. and the server admin said they used default configuration (they didn't change any mods yet). |
21:44 |
independent56 |
https://i.imgur.com/jGXohP4.png https://i.imgur.com/EESBgtD.png https://i.imgur.com/QLU6ldW.png What is your first impression of this interchange? Spaghetti? |
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22:41 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Fix LBM docs ba65e0a https://github.com/minetest/minetest/commit/ba65e0ace76dc39dab15b70725cafc629d165e7f (2022-06-10T22:41:26Z) |
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